Hi, I am having some problems with sound rotation in bgt, and I'm not sure if it's the classes I'm using, the way I've set volume, or something else, and was wondering if I could get any suggestions. Basically my problem is that when things are in front of me, they sound like they're behind, and when they're behind, they sound like they're in front. There's also some other strange behavior going on, but I'm not sure if I could explain it in a post. I've tried to make the sound angle a negative of the players actual angle, but that doesn't seem to fix the problem.
I'll post links to some classes below.
https://www.dropbox.com/s/3nu7hdj31c5et … g.bgt?dl=1
https://www.dropbox.com/s/fvi6a0g6i4sxh … l.bgt?dl=1
These I got from a package of includes, and did not make.
https://www.dropbox.com/s/ftt153iohif5c … r.bgt?dl=1
This is the playerclass that uses both of these. Atm it's using the negative angle thing.
I also have a dropbox folder with a compiled version, and one with the full code that I could share if someone thinks that would help.
Sorry this post seems a little vague. I've been doing research and playing with it for a couple weeks now, and haven't had any luck.
Any suggestions would be greatly appreciated!
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