blind swordsman isn't actually a boppit clone, which is precisely my point. it has very simple mechanics, but a very well defined engine and use of judgement, it requires you to think about what's going on rather than just throwing a huge bunch of sounds and insane objects at you. It's not really to do with speed, so much as it is to do with mechanics and design, ie, designing a game where a player has to learn the engine and make judgements with respect to that learning, rather than a game that just defaults to hear and react.
@Fatih, a setup file would be an option, but not really a necessity, but I don't really see why a "check for updates" feature is needed unless Oriol is planning on massive numbers of very frequent updates to the game.
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)