Hi, can somebody give me an example about how to use the menuX class in bgt? I found it in balloon blaster and am interested on it. Thank you.
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AudioGames.net Forum → Developers room → An example of how to use the menuX class?
Hi, can somebody give me an example about how to use the menuX class in bgt? I found it in balloon blaster and am interested on it. Thank you.
the class if I recall works in the same was a dynamic_menu. I think it even shares the same class name. Including the bgt file with the class and using dynamic_menu as normal should work. the Menu_X class just adds methods such as add_click_sound, etc.
Hi, If I try to include it like a normal dynamic menu, here is the error I get:
File: C:\Program Files (x86)\BGT\include\menuX.bgt
On line: 151 (1)
Information: Compiling double dynamic_menu::run_extended(string, bool, double, bool)
File: C:\Program Files (x86)\BGT\include\menuX.bgt
On line: 202 (1)
Line: loadsound();
Error: No matching signatures to 'loadsound()'
I'm guessing that that particular class relied on other files in the directory containing the loadsound function.
Can anyone just post the full classs so we can use it? And in the game I got the class from, there is no other classes, just the number speaker.bgt, which is included in my script already.
AudioGames.net Forum → Developers room → An example of how to use the menuX class?
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