This message was recently set to the audeasy list, and I am thinking people wil really! want to know about this, indeed I can't wait until the weekend when I can try it myself.
About Time of Conflict.
It is a strategy game that can be used by both the visually
impaired and
sighted. The goal of the game is to subdue the enemy and
capture all of the
cities.
When a city is captured it will begin producing forces that
may be used
against the enemy.
Time of Conflict 2.0 is now released. You may download
it from:
http://www.GMAGames.com/toc20008.exe
For the next week it will be treated as a public beta to
ensure there is
nothing major that was missed during its release.
Everyone has 21 days to
put it through its paces before the evaluation period
expires.
Time of Conflict 2.0 is significantly bigger and better than
version 1.0.
The new features are:
Now supports NVDA, Window Eyes, Jaws, Hal, Super
Nova, and MS-SAPI.
Supports multi-player gaming (test version).
The game now supports your choice of turn-based or
real-time play.
Two new UDF's are available: a Trek-like space, and a
world consisting of
medieval unit types.
There are many new maps available.
You can play with or against any combination of up to
four computer forces
as opponents or as allies.
We have greatly expanded the map building capabilities.
There is now a World building wizard for more
convenient UDF creation,
The world building (UDF) capabilities have also been
greatly expanded.
There are new operators to allow you to automatically
follow and attack an
enemy.
You now have the ability to set patrol routes for your
units.
There are many more unit operators to make tasks easier.
There are many more unit types in the default World War
II world.
You have the ability to create lists which summarize units
into cells, cells
into water and land masses, water and land masses into a
map summary, and
the ability to do the reverse by obtaining details from these
summaries.
You have the option to set up your initial FORCES AT
START OF PLAY FOR some
developed MAPS.
You have the ability to define and use terrain. terrain can
affect unit
attacks and movement.
You can now obtain much more information about maps
and units.
There is now A console mode to create lists for those
who prefer to type
text commands rather than typing several single keystroke
commands.
There are now keystroke commands to jump to recent
enemy actions.
You can now press Enter to set focus to the location of a
stated enemy
action while reviewing history.
and there is much more.
We will be also releasing a new on-line ordering and key
replacement system
in the next few days. At that point we will discuss how
you can obtain a
free upgrade to version 2.0, or how you can go about
ordering the game.
The multi-player version of Time of Conflict will be
available for testing
by all users who have ordered version 2. It appears to be
relatively bug
free, but some of the beta testers felt that it needed to be
opened up to
larger numbers of users before it can be determined how
well it works.
Many new changes will be introduced over the next little
while, and so I
would appreciate it if people let me know of any
problems or typos. Unless
it is major, a private message to
[email protected]
would be the best way
to report on these problems.
Regards,
David Greenwood
[email protected]
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)