(Last update: 4/3/2013)
Full archive: https://dl.dropbox.com/u/16520690/JeqoconB.zip
Patch: https://dl.dropbox.com/u/16520690/jfpatch.zip
Today's update is a small one, but I hope it improves something for someone. And it's leading up to something much bigger, if everything continues as it has been (or better, since "as it has been" has been pretty crappy since the end of October).
Anyway, I've added mostly to the JF IM Adventure. There's some work on DB:GU, but it's not easy to spot at the moment.
- all the games should have braille support, though in practice only the JF IM Adventure has it completed. This isn't quite the same as Mario's braille; this literally outputs the contents of the map at the camera position. The first initials of characters appear as well, and the first symbol of item names will flash.
- Movement no longer requires constant tapping; you can hold the directional buttons to continue moving. This should make the first half of the game much easier, but I imagine it will make one particular challenge a lot harder, bwahahaha.
- The camera controls no longer collide with the power up controls. That little issue was particularly annoying when playing as Wolf with low MP, since he'd start yelling every time you'd summon the camera, . It should be gone, now.
There might be another unplayable title in the game list. The question is, will it remain unplayable? My predictive powers are terrible, but right now it feels like you might have more games to play very soon.
"If you want utopia but reality gives you Lovecraft, you don't give up, you carve your utopia out of the corpses of dead gods."
MaxAngor wrote:
George... Don't do that.