Completed the survey. I should just point out that the use of a screen reader with games is heavily dependent on the game. If it is self voicing there is no reason to use a screen reader at all, such as with Tank Commander or Shades of Doom. However in the cases of Lone Wolf and perhaps one or two others a screen reader is usable with it.
And I don't think anyone uses Narrator as a screen reader, even the microsoft blurb when you start it states it is there to assist in system configuration.
I didn't check the roleplay or MMO boxes under audio games because audio games in these categories don't currently exist, even though I do play a lot of muds that could be vaguely considered in this category. I hope this doesn't interfere with your results.
Just a quick note, as someone who's done surveys before in this type of research it may be of help to you if you included a section for any other information we wish to contribute at the bottom that is relevant. Things like the muds I mentioned, and other things perhaps like from time to time my sister and I play mainstream games "cooperatively" where she uses her sight and the mouse and I can either use the keyboard or just offer advice depending on the game.
Oh, and I'm very glad someone on a games development course is taking an interest in audio games. There is a lot that can be done to make mainstream games inclusive without hindering the experience of sighted players, and possibly even enhancing it in some cases (like a move to 3D audio).
cx2
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