Well, I don't have a web site because as yet there'd be nothing to put on it, but my company will be called BP-Games (not to be confused with PB-Games). I'm already working on my first title, at least the pen and paper part. It probably won't be this year that it comes out, but maybe next if all goes well and I can master the programming part.
My first project is going to be a little, or rather not-so-little, game called Mower Man. Take on the role of Lawnmower Jim, a landscaper whose been hired by toe wealthy McClaggen family to tend to the mansion's lawns and gardens during the family's weeklong Caribbean cruise. Unfortunately, there were a few rather important details left out of the discussions, as you discovered the hard way on your very first day on the job. First and foremost was the appalling condition of the yards, though that almost pales in comparison to the hoards of nasty critters that have taken over the joint, not the least of whom is Killer, the McClaggen's big, bad-tempered Rotweiler. Guide Lawnmower Jim through seven levels of nonstop action as you face off against Killer, a rabid rabbit, hoards of angry bees and flies, snakes and a neighbor's mean-tempered cat, all while trying to restore some semblance of beauty to the McClaggen grounds. You'll spend as much time on foot as you will on your mower.
I hope to use the GMA game engine for this game, and the Neospeach voices for the menu system in the same way as Monty and Final Conflict. I'll say nothing further about the game except that it should bring a little originality into the AG market. As to when it'll be released, I haven't a clue. I'll have to learn the programming part and then the programming itself probably won't be done overnight, so we're looking at what'll probably be a lengthy wait.
I don't know if I'll charge for the game, but if I do I hope to charge less than thirty dollars, fifteen if I can swing it. I shared this idea with the Audyssey listers and every one really seemed to like it. Thomas from USA Games was the one that suggested I use the Neospeach voices, which don't cost all that much at the place I'll be buying them from.
Anyway, I just wanted to share this idea and to let you know that, if I catch onto the whole programming thing, you'll hopefully see a new, good-quality game from me in the next few years.
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