251 (edited by TextSpaced 2018-02-16 20:17:41)

Hi Darren,

I’ve found the easiest way from a mobile to get the web version of Messenger, is to visit the normal Facebook website and request the desktop version. From here you can access the web version of Messenget by following the normal messages option.

A direct link is: https://www.facebook.com/messages/t/TextSpaced make sure to request the desktop version after following this link.

From a desktop just visiting www.messenger.com will bring up the desktop version. I hope that helps.

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252

i can't seem to make this work any help here?

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253

Which part are you getting stuck at Darren?

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254

well I go to messenger.com on safari I can't see any way to log in.

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255

Hi Darren,

On messenger.com for dekstop, the login form is at the top of the page. If you are already logged in you should be able to head straight to the TextSpaced link on messenger: https://www.messenger.com/t/TextSpaced

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256

Just wanted to bump this topic up.. I've recently started to play again and would like to know if developement on the game still continues..

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257

yes and whether anything has been done about messenger accessibility or additional platforms?

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258

@darren the game fully works with www.messenger webpage.. I'm currently using it to play via pc.

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259

I'm not even sure if this game is being worked on currently but..
The combat system needs a revamp.. It is like a card game.. You draw cards based on your ship's capabilities. Thing is the system requires a lot of reading and you have a sertain time limit to play your cards.
Below is an example.
Starting ATTACK Phase.
Epsilon Zeta 865 played:
Defending team
Attack: Pulse Beam
Damage Type: Kinetic
Critical Chance: 28%
Attack: Dual Cannon
Damage Type: Shock
Critical Chance: 28%
Attack: Dual Cannon
Damage Type: Shock
Critical Chance: 28%
Attack: Solar Cannon
Damage Type: EM
Critical Chance: 21%
TextSpaced
Attack: Pulse Beam:
Fearless took:
5 hull damage

Attack: Dual Cannon:
It was a critical hit!
Mining Platform took:
8 shield damage

Attack: Dual Cannon:
Fearless took:
5 hull damage
1 Engine damage

Attack: Solar Cannon:
Fearless took:
10 hull damage
1 Engine damage
Mining Platform played:
Attacking team
Attack: Beam Cannon
An energy-based structure defence weapon.
TextSpaced
Attack: Beam Cannon:
Epsilon Zeta 865 took:
20 shield damage
Starting DEFENSE Phase.
Omega Delta 816 played:
Defending team
Defense: Draco Manoeuvre
Take 5% less damage next turn.
TextSpaced
Epsilon Zeta 865 played:
Defending team
Defense: Overloaded Shields
Increase your shield strength even past its maximum.
TextSpaced
Defense: Overloaded Shields:
Epsilon Zeta 865 restored 100 shields
Caio
Target
TextSpaced
TextSpaced
Skipping SPECIAL Phase.
Options:
The card has been selected and target saved.
Options:
Caio
Choose Card
TextSpaced
TextSpaced
Special: Retreat
Retreat from the battle at the end of the turn.
Select
Discard
Info
Attack: Pulse Beam
Damage Type: Kinetic
Critical Chance: 27%
Cancel
Discard
Info
Attack: Pulse Beam
Damage Type: Kinetic
Critical Chance: 27%
Select
Discard
Info
Special: Pursuit
Deal 50% more damage for the next 2 turns.
Select
Discard
Info
Special: Pursuit
Deal 50% more damage for the next 2 turns.
Select
Discard
Info
TextSpaced
Options:
Caio
Select
TextSpaced
TextSpaced
Pursuit has been selected for play.
Options:
New Round Starting
Starting ATTACK Phase.
Fearless played:
Attacking team
Attack: Pulse Beam
Damage Type: Kinetic
Critical Chance: 27%
TextSpaced
Attack: Pulse Beam:
Epsilon Zeta 865 took:
5 shield damage
Epsilon Zeta 865 played:
Defending team
Attack: Dual Cannon
Damage Type: Shock
Critical Chance: 28%
Attack: Pulse Beam
Damage Type: Kinetic
Critical Chance: 28%
Attack: Dual Cannon
Damage Type: Shock
Critical Chance: 28%
Attack: Dual Cannon
Damage Type: Shock
Critical Chance: 28%
Attack: Chandrasekhar Torpedo
Damage Type: Anti-Matter
Critical Chance: 22%
TextSpaced
TextSpaced
TextSpaced
Attack: Dual Cannon:
It was a critical hit!
Mining Platform took:
8 shield damage

Attack: Pulse Beam:
It was a critical hit!
Fearless took:
7 hull damage

Attack: Dual Cannon:
Fearless took:
5 hull damage
1 Engine damage
1 Light Drive damage
1 Defenses damage

Attack: Dual Cannon:
It was a critical hit!
Mining Platform took:
8 shield damage

Attack: Chandrasekhar Torpedo:
Fearless took:
68 hull damage
6 Engine damage
1 Defenses damage
TextSpaced
TextSpaced
Mining Platform played:
Attacking team
Attack: Defensive Turret
Generic protection equipment.
TextSpaced
Attack: Defensive Turret:
Epsilon Zeta 865 took:
50 shield damage
Starting DEFENSE Phase.
Omega Delta 816 played:
Defending team
Defense: Energised Hull
Take 50 shield damage and gain 100 hull strength.
Defense: Equulei Manoeuvre
Increase critical damage chance by 10% next turn.
TextSpaced
Defense: Energised Hull:
Omega Delta 816 took:
46 shield damage
Omega Delta 816 restored 100 hull
Skipping SPECIAL Phase.You have been destroyed!
Your ship has been returned to its previous condition

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260

Hi caio, just to repeat my response since it was lost.

Combat at the moment is a bit text heavy, we have already increased the time between turns to 2 minutes based on your feedback and are also looking into a condensed setting to reduce some of the text. Moreover, combat will soon include a tier-based system, so you will only ever have 4 players or NPCs on each team which should help too.

As previously mentioned, we are still very much developing and invested in TextSpaced and are releasing new features most weeks.

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261

Hello,
Thank you for listeing to my feedback! I really enjoy text-spaced and I look forward to playing it agan once the new combat system has been implemented. I've always realy enjoyed this game as it is a really unic experience in a lot of ways.
One questiona nd this one is simply out of curiosity: Could someone manage a colony solo?

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262

Currently when you create a colony it is self managing, but yes, we have been talking about having roles people could play such as colony director which I feel could be quite interesting.

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263

Thing is how does the colony work? I've always wanted to create a space colony, have my own planet, that sort of thing.

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264

Hi, I have a question. I am now in the part where it says, what would you like the name of your faction to be? But what do you mean by faction? I have played this game using android and the messenger it self

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265

@caio To create a colony you must first choose the master skill 'colonist' and purchase a colony ship. At this point, you found a settlement on a planet of your choosing (a terraformer friend comes in handy here) and will begin to get emigration requests from structures your faction owns. You can then pick these people up and drop them at the settlement. The population you form helps the colony grow and become specialist - so filling it with soldiers from faction fortresses will make it a military-centric colony. The colony will also send your requests for additional commodities or credits. Once a colony has become specialist it will begin building special structures unique for that colony type. Once you get a colony to a million population, the colony will begin creating their own ships and become NPCs under your faction name.

@chrisfaelnar The game is all about factions (clans, or companies if you will). The idea is to try and stabilise the universe by dominant factions coming out on top. When you start the game you create a new faction where you are the leader, this is the only time you can create a faction. If you leave the faction to join another as the only person in it, it ceases to exist. You can also rename the faction once in the game too, for a credit price.

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266

hi,

so are you going to get the game working on other platforms apart from messenger? i would really like to see this in an app if at all possible. so i can play it on my phone. every time i try on my iPhone it opens messenger and as such it always has been a problem.

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267

Hi Darren,

At present the Messenger platform is working very well for us, so creating an app or porting to another client is not high on our priority list at present. Others have posted solutions on playing the game, I'm not sure if this is just for desktop or if they apply to mobile as well; but worth checking.

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268

Hello hello!
I unfortunately lost yet another character.. *sad face*.
I have a question and a suggestion.
First for the question.. Which skill do I have to raise to gain the colony skill?
Now, for the suggestion.
@textspaced You mentioned doing a few changes to the combat system.. Could I suggest a mode where all the numbers are removed from the messages? It would be to keep things more immerssive. So instead of seeing 1 damage to target you'd see a message like your *shot/missile* grazes <target name>
Just throwing out ideas out here, really.

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269

@caio The colonist master skill is part of explorer train, so levelling explorer to 2.00 will allow you to unlock colonist.

We'll look into that, we're considering different ways to condense it.

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270

do you still read books to increase skills?

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271

@darren Yes, books are still used to increase skills
@textspaced Now that makes sense.. My idea was just to try and make the game a bit more immerssive, at least when it comes to combat. I've always enjoyed its descriptions of things like planets, sectors, etc.

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272

Hi caio, not a problem. We are always looking for ways to improve the game.

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273

Hello,
One of the things that makes me continue to play this game is the writting: The game's descriptions are really detailed and immerssive..
It would be good if they could be implemented into the combat system..

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274

Hi. I have a question again. I have done mining. But where to unload those stuffs? How can I get my credit?

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275

@chrisfaelnar you can sell commodities you have mined at any merchant station or base. To find these select helm > FTL > structures > trading or type “ftl trading” to use the smart macro.

Once docked, you can select the commodities menu and sell what you please.

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