76

bug
i tryed to put a tile from x 90 to 100 y 75 to 80 0 0, and i had an other tile from 50: 100:50:100:0:0 the tile played a  duble sond of the tile insted of playing the second one

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77

the tile is playing the double sound?

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have a nice day.
Paul

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78

yes

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79

did you make sure that there were no tiles in the specified range? because I tried making 2 different tiles, and it works here.

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have a nice day.
Paul

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80

hi, how to set my map to default, i don't see it in the options menu anymore

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81

that got removed, I thought it could have been good if players wanted to explore additional maps, but I can add it back if needed..

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have a nice day.
Paul

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82

so i have to make a travel point from 1 of the default maps to get into my map?

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83

no, i meane  there is a tile tayking range from 50 to 100 x and y, and there is a tile at 90 100 90 100, it didn't play its sound

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84

it happened also to zones same for zones

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85

@82, I'll read that feature, didn't really think about it I am sorry big_smile
@83 and @84, mind pasting your map code?

If you want to get in touch with me you can follow me on Twitter
have a nice day.
Paul

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86

so if you need to add it back, just make it open a menu of the maps in the maps folder, it's better than typing maps/test.map for example

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87

heare it is
name:a large city

loadcustoms

maxx:1000

maxy:1000

maxz:1000

tile:0:100:0:50:0:0:custom.concrete5

tile:0:100:70:75:0:0:custom.cement3

tile:101:119:0:300:0:0:custom.cement3

tile:120:200:70:75:0:0:custom.cement3

tile:0:100:51:69:0:0:custom.concrete2

tile:120:300:0:69:0:0:custom.concrete10

tile:0:100:76:200:0:0:custom.concrete

src:0:200:0:250:0:50:custom.city.ogg

zone:101:119:0:300:0:0:1 th rode

zone:0:100:70:76:0:50:oussama's rode

zone:120:200:0:300:0:50:oussama's rode

tile:0:5:0:5:0:0:grass

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88

that broken overwrite problem is what you get for using arrays smile. Also it really isn't that hard to implement a menu that loads a list of maps.

string[] maps=find_files("maps/*.map"); //exclude dependencies
menu.reset(false);
for(uint i=0; i<maps.length; i++)
{
menu.add_item_tts(string_trim_right(maps[i],4),maps[i]);
}
int mres=menu.run("select a map",true);
if(mres==0) exit();
else load-map(m.get_item_name(mres));
----------
An anomaly in the matrix. An error in existence. A being who cannot get inside the goddamn box! A.K.A. Me.

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89

at x0, the loading maps thing is already there since beta 1, I just disabled it.

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have a nice day.
Paul

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90 (edited by pauliyobo 2018-09-12 13:33:48)

Hi there guys.
Is with good pleasure, that I inform you that 3d SBYW is being converted to python.
There's a new engine already.
Since the new version, has a different map sintax, I'll soon provide a tool for converting all  your maps with the new sintax.
Wish me luck smile

If you want to get in touch with me you can follow me on Twitter
have a nice day.
Paul

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