26

You don't need to code your own engine since there are quite powerful libraries that have existed for years and years that will do it for you.

We talk about 3-d sound rendering in this topic:
http://forum.audiogames.net/viewtopic.php?id=25018

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27

Hi.
Glad to hear you are getting started with python, keep on truckin!

Guitarman.
What has been created in the laws of nature holds true in the laws of magic as well. Where there is light, there is darkness,  and where there is life, there is also death.
Aerodyne: first of the wizard order

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28

Hey Munawar, how will we adapt that library code for python? That seems to me to be the biggest issue here. And can you provide the link for bpc shared dlls here?

Craziest Audio gamer.
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29

Hello.
To adapt this sort of thing, you will need pygame or piglet installed, pygame is probably better for you for now. Then install soundlib to manipulate sound. The code is basically the same, python just changes the syntax, it shouldn't be too hard for you to adapt this code. If you need help doing this though, don't be afraid to ask again.

Guitarman.
What has been created in the laws of nature holds true in the laws of magic as well. Where there is light, there is darkness,  and where there is life, there is also death.
Aerodyne: first of the wizard order

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30

Hello, is soundlib available on PyPI? In other words can I download and install soundlib using pip tool?

Craziest Audio gamer.
email: My Email Id
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