51

Why was custom sound support removed? It would have been cool to have custom ambience for maps, custom sound sources, door sounds and stuffages, lol

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52

He didn't code it, just found bugs.

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53

ah, OK. Btw looking forward to the project.

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54

Hay Mason, I found a bug in 5.1.
When selecting surfaces, pressing L or H actually moves you to different items in the list that start with those letters.
This is really easy to fix; actually.
Just change the land key to space, you know, like you're jumping?
Now the falling key, that's tricky.
Maybe, backslash or backspace?
Later!

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55

Oh, yeah I do need to fix that.

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56

Hay I found yet another bug; actually at the same time as that last one.
Whenever I select quick build from the main menu, the stage comes up just fine, only the main menu music is still playing.
Later!

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57

Oopsy, good catch

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58

hi! this is Rory, and this is probably going to be just about the most heroic thing I ever did, that is, if it works. so, what i was thinking was this: a small program that attempts to connect to sbyw server every couple of minutes, save every five mins. then, if successfull nothing will happen. otherwise, the program will automatically run sbyw server program. hope this is useful, enjoy!

blindness is an ability. not a disability.

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59

I have something that does this, however it's currently broken so I need to fix it.

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60

Well can you please please please fix it?

blindness is an ability. not a disability.

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61

There you go. smile

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62

Hi! Your sbyw thingy that runs the server when it crashes appears to be broken again.

blindness is an ability. not a disability.

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63

Hay Mason, don't worry, it's not another bug, but rather, a request.
When you make that final update, could you possibly remove the code that checks how many times the game has been run as well as that part from the main menu?
Later!

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64

hello
nice update
just have to ask a question: why the custom  sound support was removed, is it bugi or something

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65

hoy.
Is it released? what's the latest version?

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66

Custom sound support was very buggy.

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67

Hi,

Yes I can remove the runs counter code.

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68

yeah custom sounds have always been buggy for him and I could never figure out why, other games seem to handle it just fine. Probably a defect of using sound pool.

----------
An anomaly in the matrix. An error in existence. A being who cannot get inside the goddamn box! A.K.A. Me.

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69

I find it pointless to remove it, and actually dissagree but meh. I just want it to be better than what it is, cause now actually rocks. Good work guys

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70

BTW, massive 2 bugs encountered.
First one is that the remove advanced sound sources menu actually doesn't remove them. It just closes the first menu making nothing to happen.
And the second is that the remove the text squares thing does appear, but when trying to remove a text square it throws a bgt runtime error. I wonder why this is failing a lot when in previous versions it worked well but meh.
Best regards.
Mike

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71

I'll have to look into that one. Right now 2D Platformer isn't high on my list of things to work on (TombHunter is) but will look into it.

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72

hi.
Oh, I understand. No prob though, keep up the good work and looking fordward to your projects

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73

Thank you! smile

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