I got a little disappointed with swarm simulator when I'd seen all the units and such, the exponential growth pattern never interested me, since there is a time that numbers get so huge they're ridiculous, so one assention was enough.
shark game I enjoyed, since you need to complete several assentions to see all the units, albeit I do wish assentions didn't get quite that! easy, though I think my favourites are still probably space company and civ clicker, since in those you need to actually think ugprades and how things interact, and they also don't run on too much by way of big number insanity.
I do wish I could get on better with city center or state of decay, but in both cases I have trouble tracking a constantly flowing combat with no log, and a game with weapon weaknesses where you can't actually see what your opponent is before changing armour is a bit problematic, indeed this is why chickens game is difficult access wise since there comes a point where speed of combat outdoes ability to click with a screen reader, which is a shame, since chickens is sort of like A dark room for pc, then again I've mentioned as much in the chickens topic.
Heroville had potential, but it seemed I got stuck somewhere along the line since nothing seemed to progress, then also, I wasn't sure how progression was working.
With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)