Socheat: Yes, old saves should work fine in version 1.3.
- Regarding knockdown noise, that's actually right at the top of my list of requested assets from Drew, so I do hope that we will have that implemented in a future update. You're right that knockdown can lead to significant confusion if you're playing without the battle log, and that's a major oversight on our part.
Regarding stamina and mana: giving players a way to instantly rest up is certainly out of the question, as it would mess with balance and would, frankly, make the game much easier. Especially on hard mode, you should expect something of a challenge. Remember that certain classes have the ability to purchase Enhanced Endurance or Focus passive skills to speed up their stamina or mana regeneration rates; you also have the opportunity of using both potions and restorative skills outside of combat. Part of the balance of the game is giving players the choice between burning items and getting into combat fully-loaded more quickly, or risking entering combat with lower stats and having to work with what they have, and skills, items, and other effects that increase regeneration rates are advantageous because they make that decision more forgiving. Allowing players to rest for free and immediately restore their stats would make all of these choices inconsequential, because nobody would ever worry about a skill that can up your regeneration rate, or make the hard choice between using that Potion of Respite or saving it for a rainy day, if they could just instantly rest up at the drop of a hat.
Also, once again let me request that questions and comments not specifically related to version 1.3 should probably be posted over in the main AHC thread. I don't want users who are looking for information specifically on the update to waste their time sifting through general feature requests. Thanks!