Guys, calm down will you? Your lucky that Dark doesn't watch the DEV room, though I'm kinda surprised that Aprone hasn't said anything yet, I guess he's more hands off?
Meh, not enough free sounds to use in an FPS unless you want the lowest of low quality generic shite, and even then you'll need to do cleaning and editing on some of the decent stuff, particularly footsteps, and it still won't sound amazing.
Still, many people in this community have stolen professional libs running around, where your likely to find something that hasn't been used in other well known games before, and if it's a free game than I personally couldn't give less of a crap, even if it's technically morally wrong.
The recordists and mixers that did all the work to make those libs happen already got paid years ago, at least for the giant ones like Sound Ideas, Boom FX, Blastwave, and Hollywood Edge (not so much for smaller indi stuff) so just as with mainstream music, it's really hard to feel bad for the poor, helpless, giant global corporations that take 90 percent of the cash and play the stock game/have all sorts of offshore accounts/pay their executives enough to have multiple nice houses and fancy cars.
That said though, you should make all possible effort not to use sounds from other audiogames in your public release, simply because it's tacky and disrespectful and will just end up making you look lazy and amature.
As to this game idea, yeah, yet another 3D FPS? When you can't even code much and haven't chosen a language yet? Please come out and say directly that this will not contain any of Sam Tupy or Mason Armstrong's code that wasn't given out freely if you expect us to believe a single word you say.
Because just firmly stating that you aren't like everyone else is utterly meaningless when you don't have any established reputation in this community yet...
Even besides that, it's really hard to believe that your capable of properly leading a team through a large project like this at your current demonstrated level of maturity, especially when your just the idea guy right now and can't really pull your own weight if shit hits the fan.
After all, ideas are a dime a dozen, good ones are less common, but people that can actually make those ideas into a reality are very rare, and even then no idea survives the creative process unchanged.
I've seen so many projects fall apart in this community, both firsthand and from the sidelines, do to lack of experience both logical and social.
Do you honestly know how to balance a game fairness wise between experienced and less experienced players, or those with less time to devote to the game each day? Can you prioritize bug fixing over new features even if it isn't as fun? Do you know how to administrate one without just banning everyone that disagrees with you, or making your friends admins and giving them free rain to abuse the players, and can you mediate between two players without getting personally involved? Can you handle the heat from the public when things don't go perfectly, or make a final decision when two groups want different things even though you know you may lose some more sensitive friends over it? Can you be a hard ass and kick people out of the dev team or permaban people without giving them a dozen more chances because you feel guilty? Can you run a stable server and fight fires even when your back in school? How will you protect your code and your player's passwords? how will you deal with sexual harassment when you presumably have no experience with the subject? and if you delegate these tasks as you should to stay sane, than how are you going to pick good people and keep them on the straight and narrow and not just asume they've got it handled.
You just through your self in the deep end, and you expect us to believe you know what your doing when even highly experienced devs often get burned out in months to just a couple years? This audio gaming scene isn't nearly as overwhelmingly intense as the mainstream one because we have so few people compared to that, but this environment brings it's own challenges as well.
You can't just go to another server when someone griefs you, their aren't enough people to have a fighting chance to progress by competing with other people near your same experience level, the community is small enough for personal vendettas to thrive and travel from game to game, their are more non English speakers than English speaking players so good luck moderating them if you can't understand them, since making an English only game would exclude two thirds of your playerbase, and in such a small community that means that competition will be scarce within months at most.
We also have an extreme lack of good admins around here, and their in high demand, even the good ones often aren't available or lose interest in the game within a couple months if things don't change, as any player would. So finding new ones to replace them is a constant challenge, and knowing how to evaluate someone's character to find out weather their trustworthy or not is something that takes life experience.
You don't have to prove your self by trying to do what everyone else is doing or make your first project a big one, because trust me it's not nearly as simple as you think it is even if you use stolen code, you should start out small and then, eventually, if you think your personally up to it or have made enough contacts to have confidence in any team you put together, than maybe you can consider doing something bigger like this.
Because not everyone can be a teenaged superstar like Sam Tupy or yukio nozawa or Philip Bennefall or Aaron Baker, and many of their first games were crap or had/have bad balance or follow the same pattern for almost all of their releases anyway.
And I know how harsh this sounds and that you probably think I'm just being a dick and trying to quash your creativity before you can even express it, but I'm really trying to save you allot of stress and misery, so you don't end up getting your dreams crushed so early just by jumping the gun, or dragging a bunch of people down with you and wasting everyone's time. This way you might actually do something big at some point, without being so afraid of failure or alienating your friends.
This... -- Is CNN'.
Well Ted, it sure looks like there's been uh, quite a bit of violence around here
"aaoh, that violence was terrible'!"
Yeah it was, pretty bad.