Hey Aprone, I've got some of those SCS bugs for you.
This was on 3.5, so not sure if the latest version changes it at all.
You know how on occasion someone will report the input becoming unresponsive, other than escape?
There's a spot where this happens pretty often in this campaign, so I decided to save at a few key spots to try and narrow down the cause.
In this case, I was getting an issue where med kits were spawning way more often than I expected based on the script, and the lockup would happen within a few minutes of that. It's happened under other conditions as well. I want ot remember getting it on a multi1 campaign at some point, but it's entirely possible I'm remembering wrong and it's just on custom maps.
Here's the debuglog when it broke, and a few saves, before and after the storm-o-kits. IIRC the one with "postkits" in the filename is the last one. I had time to walk around the city portion of the map before it broke (I was in the tunnel between the city and the factory, but I don't think that is important).
https://www.sendspace.com/file/li8rbz
I included the current version of the campaign as well, although IIUC the save includes all of that, too?
The only modification made to the map was opening the gate from the temple.
I know you're busy with the Million Zombie Prize, and probably a dozen other things, so there's no rush to untangle this . I thought it might be helpful to try and catch the bug in the act, so to speak.
看過來!
"If you want utopia but reality gives you Lovecraft, you don't give up, you carve your utopia out of the corpses of dead gods."
MaxAngor wrote:
George... Don't do that.