176

Also something else I thought of but didn't put into remnant; because I just thought of it yesterday, it might be possible to use bombs to cause viruses to aggro and jump into a teleporter that's set for them to be able to take, that would spawn them at close to the player's position.
Again, it's just a theory,a game theory, oh sorry, been watching to much MatPat lately...
But seriously, you should really check out his youtube channel if you're into gaming like me.
He covers a lot of interesting topics relating to games.
And if you're into movies, he covers those over on film theory.
If Aaron Baker had made it so we could replace his voice samples in Adventure at C, this is the guy I'd replace him with.
Later!

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177

Hi,
The stage builder manual also did not cover how to create a hub, which is why I was asking, nor did it explain about custom platform sound sources. I was also thinking of another idea that I may or may not start working on depending on how my current project goes, but an interactive stage builder tutorial that shows examples in action and also explains them via text scenes.

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178

@Threeblacknoises, yeah, that would've been possible. Quite cool idea, actually!
I'll see if I can get it to work in my New stage...
Yes, I'm creating a stage where I'm basicly playing around With all I've learned from Remnant.
I'm not planning on releasing it, though.
I could use that idea to build something like the my downloads zip file Puzzle, sort of...
That's a really cool idea! Thanks!

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179

You can't. The bombs do stupid amounts of damage and they ignore your defense, or they ignore mine, anyway. I don't remember if stage builder allows you to set the damage for when a bomb explodes, but if it does, that's one way to do it. I can't say when I'm going to do it, but I'm currently working on a stage like this one, though since we're close to finals I can say it's going to take a bit.

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180

Yes, you can set how much damage a bomb should do.
It can be anywhere from 1 to 1000000 damage.
So, for example, I placed an enemy With 1000 health right next to a bomb, and I told the bomb to do 500 damage, because I wanted the player to Battle the enemy when it's at 500 Health.
I set the enemy to start running when its Health reaches 500, and the enemy will start running in the opposite direction of where you are in relation to it. For example, if you were to the enemy's right, it'll start running left, that is, away from you. You could then Place a teleporter to the left of the enemy that's now running left and... Boom! It'll get teleported to the position you wanted it to sponn on. You'd have to Place a steel data in the way so the player couldn't Access the bomb and the enemy, though.
It would seam like the enemy just sponned out of nowhere. Cool, right? Thanks Threeblacknoises! smile
Hope you understood this. My English is not the best in the world... Hahaha.

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181

The only problem with your idea is that viruses in the running state won't attack the player, but that's not a problem, as once a virus is attacked in any way it will chase the player relentlessly, until it encounters a pit...
But once it gets teleported it will attack the player.
Also, something I just thought of, and this is kind of weird, but you could also make a kind of death trap by making a virus with 500 attack and defence; set those stats in the cheats control panel, F1; set the viruses range to the max value; I thing it's 15, then set the viruses range to start moving when it detects the player to 0.
You'd also have to not put any sounds on the virus, and; just for fun; put a steal data 1 or 2 septs into the traps range, just to mess with the player.
Later!

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