to save the game, go to your character information.
for patch, you just have to replace things I believe.
to save the game, go to your character information.
as soon as sapi finishes speaking the instructions on how to control this option, you have to make sure the focus is located on the output. You will hear that sapi is currently being used as output method. Hit the right arrow once, make sure to have nvda already active, and the game should switch to nvda. Navigate to the bottom part, there you'll find a save option.
After nvda is active, make sure to perform the speech delay. This will make sure messages are completely spoken, instead of them being read half way and the game continueing, without reading it completely.
thanks for answering.
Thanks once more on explaining on how to save your game
When you want to install the patch. Extract the content of the patch, copy the .exe you'll find in there, to your main folder of the game, and replace it.
Hope this helps, if not, we will try to find the solution together
53 (edited by pelantas 2018-04-17 22:13:50)
A few updates are made to the website, see below wich ones:
- Just updated the windows version for our Your_adventure game as well. Patch 2 is now included. So no unecessary downloading of this patch is required anymore.
If you already patched the game yourself, no worries, nothing new is added, just patched the main directory, so this extra downloading step can be skipped.
Just download the file on the games page if you want to give it a try.
- Editted the version numbers on the your_adventure page as well, to reflect wich patch is included. So both the version of windows and mac received the
number 2.2. To indicate that patch 2 is included.
I realize now, that the change still should be made in the game. I will note it down, and it will be done with the next patch/update
The coding of castlevania is going well. It more and more gets the shape we want it to be. But we aren't done for 1/4 we want to have it. But we feel rather content with what we already did. I won't spoil anything, i will show it when we get closer to release in a YouTube video
As Always, when any questions, concerns, suggestions or inconsistent behaviour of the game arises, don't hesitate to let us know
Thanks a ton forplaying this game, you all make it worth it to work on this project.
Hello, for some reason I'm unable to play this game.
I wanted to give it a try so I downloaded it and unzipped it to make a folder on my desktop, as I do with a lot of games I get.
When I go in and do the thing where I select the main program file. It gives me a long thing where it shows the major file name and then says "The path is not available maybe you do not have the proper permissions." or something like that.
Haven't checked the readme but I will but if someone knows what is going on, please let me know. It isn't a block from my anti-virus or anti-malware.
55 (edited by bookrage 2018-04-17 23:31:28)
maybe a folder or file didn't go through because I can't find that file now that I think I was supposed to use and maybe I clicked on the wrong one, going to try again.
update: no it is the exe file and last time it was just strangely deleted. It isn't getting deleted this time when it fails to load but it won't work. Maybe going to try restarting my system.
update: restarted: exe file was deleted, though it wasn't working in the first place, going to try redownload.
the redownload didn't do anything different still "Windows cannot access this file, device, or pathway, perhaps you don't have the proper permissions."
I was using 7zip to unzip it.
I tried the same package as presented on the website, but running it via my downloads directory didn't work as well. I copied the archive to a directory on my computer, wich is excluded from scans from my anti virus, extracted the package again, and the game did run fine. Probably you can create an excluded directory as well. You can create a regular directory, but you'll have to exclude it by setting the directory as exclusion in the settings from your anti virus software.
This is a known issue for games created in bgt.
Should you encounter other issues, please let me know, and i will try help.
thanks I'll try to get that going, thanks.
60 (edited by pelantas 2018-04-18 22:44:47)
please let us know if this "solution" will work. Normally it should. I wrote the word solution between quotes, because it mostly is. Not in all cases i think.
-- note, the below changes are in our version of the codebase. There will be an updated version when castlevania goes live as well.
Today i added different attacks for boss mobs. The small cave dragon now has two extra attacks to choose from. Other mobs for mobquests will have different attacks as well.
The hotkeys to quaff a large potion, and a small potion are now removed, and replaced by the I button. Your misc inventory will open up, and show the potions you have, or show none, if you don't have them. But beware. using this hotkey, it will pass the turn of attacking to your foe. No matter if you quaff a potion, or close this menu.
made the fishermans list of fishes he purchases seperate. Right now the game remains in his list, untill you hit the turn back option.
Gave the inventory system a large upgrade. When you select a category, and you examine or use an item, you first was thron back into the main part of the inventory, the place where you could choose a category. Right now, the focus remains in the category, instead of jumping back.
Did some more work on the castlevania area. Not many rooms were added, mainly work at the systems wich will be used in castlevania. fixed some bugs, and fixed inconsistent behaviour of those systems.
It will probably be a bit before I can check that solution, not exactly sure how to set up a folder and make my anti-virus make an exception so going to get a tech friend to help, but that will probably be several weeks. Even so planning big-time to try this game with you guys, because I still really want to play it. Not giving up and still intend to get it working and get it playing.
i am sorry this is very time consuming, allthough i really hope your techfriend can help you getting it to work within a short amount of time.
--- new changes to our codebase:
1. fixed a small issue in the earlier created i hotkey to open your misc inventory during combat. Sapi was speaking, instead of the configured screenreader. This is now solved.
2. Expanded the castlevania area with several rooms. More will follow this weekend.
3. Started working on a new manual for the game. This time in html format, with easy recognisable headings etc.
4. created a new email address for you to get support from. The difference is, that the address [email protected] is a personal email from me, with the new address koma and hatlor will get access as well.
5. Already set up a new PayPal account to collect possible payments on. In short, the fundaments are present.
As you might see, some work is done on the background as well, not only game changes
A short note about the new email address, this one will become functional after we publish the new update. Unless then, you can continue to use [email protected]
First of all great work. I managed to finish all quests and explore all commonly known areas and had a good time with the world and activities.
I have a few suggestions on how to extend the life of the game after all quests are completed. Firstly, it would be awesome to have in-game tournaments for the various activities like cooking, fishing and combat along with a simulated ranking system against the inhabitants of the land. Secondly, it would be nice to see more tabern games that involve cards or darts and seasonal tournaments built around that and other activities as well.
Looking forward to seeing how this develops. Do keep up the excellent work.