2018-03-01 00:21:28

Hey, I'm trying to find something I mentioned on here a while back.

It was a hitbox displayer for street fighter that worked by analysing both the pixels and the memory addresses to figure out where to draw hit boxes, eh then modified it to use the same techniques to figure all the menu text and expose it to screenreaders. Any ideas?

2018-03-01 14:54:46

Hi,
You are looking for SoniFight, I am not sure if it's still around, but it might be.

2018-03-01 15:40:14

It is on this forum

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2018-03-02 18:20:17 (edited by r3dux 2018-03-02 18:31:40)

If you're looking for hitbox data then you're probably looking for FrameTrapped

If you want to work with pointer-chains to values so they can be sonified then that would be SoniFight

I wrote SoniFight - happy to discuss.

Cheers.

2018-03-02 19:51:01

What are hid box data?

Awesome, you made it to the end!
Hit h to go to the next post.

2018-03-03 03:56:17

Hey r3dux, pointer chains to values is way over my head sorry... I'm looking for something that allowed menus to be read, is that you?

2018-03-03 14:15:05

Yes, that was R3Dux. But you have to write it out. You should check his github, all the instructions are their, even if you have no idea and have never seen it before.  I'd give it a try.

2018-03-06 06:00:01

@monkey999 - Hit boxes and hurt boxes are rectangular regions which overlap a player's character in a fighting game. For example, if your character throws a punch, then when the punch is active (i.e. briefly) then there will be a hit box. If this hit box intersects with a hurt box of the opponent, then the attack is judged to have hit the opponent and will cause them damage.

If you're standing too far away from the opponent and do an attack, although the hit box for the move will exist, it will not intersect with the opponent's hurt box so it won't count as a successful attack and won't do any damage to them.

Further reading if you're interested: Understanding the mechanic of frames, hitboxes and hurtboxes