2018-02-23 13:40:13

Well Nocturnus I'll be interested to see what you come up with.

I'll confess that Cr is my favourite space mooo these days.
Miriani I was put off by the pvp, since I have no interest in attacking or being attacked by other players, and the games high focus on this was not encouraging.
Star conquest had some great writing and background and some potentially really interesting activities,  and quests but the game is a dead loss, combat so spammy it's near  without a soundpack and admins who not only refuse to discuss accessibility but actively discourage soundpack use. The heavy social focus, aka events built around a few good players didn't help either.


Prometheus felt so unbstructured as to be actively confusing, with help that didn't answer questions and a lot of stuff that you just happened to know, e.g communication being blocked until you happen to have bought the right item, or combat simulations that took a lot of specialist commands to run.
The game didn't seem bad, but seriously! needed some focus.


Cr is the best structured of the space muds I've tried so far. particularly the way  you get to get used to the game before getting a spaceship. I also like the extra complexities in space flight such as heat shields, orbits, things that go wrong in salvage etc.
I also see Cr as the game with probably the most active development fixing it's problems, e.g this thread, and I have seen the game evolve most out of the ones I mentioned.

If you and Nightshade come up with something, I'll definitely be playing it, similarly I still hope Dentin will get Stellaraeon up and running one day, but in the mean time I do still have hopes that Cr will sort it's balance out and become the space game we all want.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2018-02-23 14:20:50

Oh yeah here's another reason why I'm not too keen on playing.
Some of your people are riddiculous. Here's the cenario:
Yesterday I logged on, picked my char and reset it to make a dragon. Then I got to level 100. This morning I came on to screw around and get some money, and not being careful I died. No problem I thought, I just have to go through this annoying death scene. But when I typed return, I found out I was reset. Then I realized my ryuchi that I played a year before that had been nightmare mode, and reset didn't clear that so now I had lost all my progress because I wasn't aware the char was still in nightmare, because I expected reset to reset that to normal. To be honest I had completely forgotten I was even nightmare previously.
Then one of the jags was talking to me on the newbie channel and defending some silly policy and told me that it was all good.
Lol I guess I won't be coming back unless you resolve that little detail.

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2018-02-23 14:30:52

actually sc's staff have seen reason. There's a sort of official soundpack you can now talk about, this being you can ask on the newbie channel for a link and won't get yelled at. The link for it is randomcorner.me , and it'll probably stay around for a while. Plus it sometimes also gets updates so new things do get sounds. Things like atmo scooping and the rift have sounds now, and ground combat has been further enhanced with sounds so you know more about what's going on, such as when speciffic enemies prepare to use abilities, this is helpful if you want to interrupt their preparation and stop them from healing and stuff.

I used to be a knee like you, then I took an adventurer in the arrow.

2018-02-23 15:12:38

Interesting conor, though so as not to clutter up the cr topic with discussion about sc, I will ask questions in the sc topic, though right now I must g o and stop using all these a c r o n y m s big_smile.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2018-02-24 01:31:24

Hello, everyone!
Thank you again for your wonderful wonderful ideas and reviews.
I can't repeat enough how much you giving me your time to do this makes me feel proud. Proud to be someone who can make a difference.
Already, many features have been implemented that are turning Cosmic Rage around from the collision course it was on onto a fantastic and fiery future.
I usually, and will, do this in the new releases thread, but I wanted to draw your attention to certain changes that came about because of you spectacular people.

*All changes and announcements are now spell checked before they get posted
*spam on twitter has been reduced
*The home planets are now typo and spell check free, and others are being swift to follow
*background checks have been implemented to help tackle the typo catastrophe
*the website is being updated, so far with the activities page having been updated and the index page ripped out and revamped
*trash collecting now has some random rewards that you can get
*in chargen, the longer menus have been split, such that you now get a list of the 5 most popular, with an option to view the full list, and so reducing clutter and time
*an alts curve to make it easier to level up
* large bank balance transfers
*better message board formats
*and more


Those changes are all because of you guys,. I also have some personal notes to deliver:
@dark as always, your ideas are the boss and top of my list. some inspiring ideas and you can guarantee we'll be snatching them up.

space combat: We are working on a tactical space combat, as I discussed in a previous thread a while back, including line of fire, big ship sizing verses small ship speeds, ETC. To ensure absolute implementation with no hiccups though, we're taking it, very, very, slow,

@nocterness:
Again, some good criticisms for me to chew on and digest, so thank you for that. I must admit being more than slightly disappointed, both yours and madam nightshades names make me think of a god and goddess, and part of me was really, really looking forward to seeing if you guys were going to make a unique  and exciting fantasy mud to really shake up the place. Often, I've noticed, space muds go through phases of popularity and, I sadly, think we're in a decline again, hence I was hoping... anyway, enough about that.
I hope you find your Cosmic Rage experience to be enjoyable, both of you.

Again, thank you everyone, and I'll do my best to keep Cosmic Rage to an exceptional standard.

Nathan Smith
Managing Director of Nathan Tech
It's not disability
It's ability!

2018-02-24 19:57:41

hi all,

well i'll way in on this topic now.

firstly I just want to say that I do like the game a lot, I have been playing for 7 months now lol.
firstly, I think you can
do much more with space than you do currently. for example, if you're flying towards an object, it would be great to be able to see that object and to see how it changes depending on distants and angle of approach. for example, are you going to go passed a planet on your left or right, or will you pass under or over it? if you're flying towards a planet how does it look from a distants compared to when it fills the forward viewport because you're up close? when yu get closer, what colour is the atmosphere of a planet? yes you can see that from space especially when you get into orbit of a planet.
right now space looks so bland as to be almost boring. you can make it look so much more. it's not all just black and velvet.
secondly, sectors are massive. why not make more use of the space within a sector? multiple stars in a sector is cool but so close? look at astro charts of various binary starsystems and see just how far apart 1 star is from another. of course yes it varies but 400 units seems a little close to me. a quote from the hitch hikers guide to the galaxy comes to mind. (space is big! really big! you won't believe how hugely mindbogglingly big it is! you may think that a walk to the post office is a long way but that's just peanuts to space!). not exactly right but you see what I'm saying. our own solar system seems big between the sun and pluto/planet 9 depending??? but my point here is space in cr is not utalised properly.
well that's all from me aka john smith for now. I hope this finds you well.

2018-02-25 00:47:55

Okay, I was a player of CR when it first came out, I've played off and on over the past couple years but I've always had one majorly huge issue with the game.
My issue is the rp. Basically, I log on the game to play the game as in do the activities, build my factory, build my ships, level my character. When I'm doing these things, I like to talk about it, and I don't like to talk about it in some weird in character setting that I'm not at all comfortable with. Don't get me wrong, for people who enjoy rp, all the power to you and I hope you have all the fun in the world, but their are many many people out their who don't like rp and play a game for the enjoyment of the actual gameplay itself. But in cr, not only are you encouraged to rp, but in some instances you are actually forced to rp. Some day, try saying something like, wow I just filled up 3 mineral holds with minerals over ooc, and see the grief you get for it. And then keep it up, and you'll get warnings and banns.
I'm saying this simply because you created this thread asking why people don't play and what you could do to get more people to play, either offer an RP free mode, or when you want to do rp events, maybe have an rp instanced area you move all the people who want to rp in to or something so the rp isn't interrupted by the people who just want to play the game. I have a feeling your games playerbase would double or more if it catered to people who don't want to rp as well as the people who do, cause no offense but I am pretty sure the rp community is smaller then the community who just likes to game for gaming.

2018-02-25 01:08:46

actually speaking of that, the one thing I do think really is pointless is that you ask certain questions on newbie then you get told that you have to ask that ic then you ask the same question ic and that very same person who told you to ask that ic in the first place goes and answers! I'm sorry but a newbie channel is for that. newbies. personally, I think that responses such as what I described above are just pointless and an utter waste of time. if you're going to anser a question then answer it. if you aren't then don't bother. simple.

as for enforced rp, try going to the militant mud that is sc then you'll know what enforced is. but I do stand by my above point ref newbie.

2018-02-26 07:56:28

On the rp question, I don't have a problem with rp itself in Cr since rp and none rp channels are separated fairly well, and as a player who is primarily a none rp person myself I appreciate that.

That being said, I do think the newbie channel and character distinctions are a little strange being as if you ask a question like "where can I find such and such" on the newbie channel it's counted as a question that should be Ic, or if you need a longer than one line answer to something.

it would be helpful if perhaps people were a little less militant on the newbie channel in terms of question answering methinks.

In terms of rp, one thing I really like in flexibel survival is the way characters are given in game rewards of xp and salvage items for rp. You don't need to do anything major for this, just use the say command to speak in a room with characters and the "pose" command to do something.

It's also an fs tradition that some places, especially one particular lobby close to a newbie entrance), are sort of an unofficial rp hub, so even if your not naturally an rp person you can just duck in there and say "hi I'm feeling tired!" or something like that.

Rp rarely happens in fs over channels, even though the universe allowas radios.

it'd be great if A, cr had some official places for people to go and do rp which tended to have a character or two hanging out there to rp with, and B, cr had some sort of reward system to encourage people for doing it.

i'm not against rp in a game, but getting into an established group on an ic channel, especially one where my character is essentially just listening on a radio network to conversations between established in universe people and doesn't have a clear way in does not encourage me to get involved, where as wandering into a galactic cafe or similar likely would, especially if there was a chance of me getting points out of it big_smile./

I also would like to see some in universe encouragement of discussing in game activities in a universal way, so that situations such as the one darren mentioned above were less likely and being able to say "hay I was just out of sector  and I had to abandon an asteroid since a bunch of vacus were chasing me"  be encouraged, not discouraged, this is also where making the activities a bit more varied would be nice,  manifestly the more variety in objects, events etc there is, the better players can construct histories for their characters out of those events.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2018-03-01 22:39:37

Hello!
I just wanted to update everyone on one of the biggest problems that you have raised in this thread, that of spelling.
We have now spell checked all of the public planets on the game, fully, and will be moving onto starships in the next day or two.
It is our mission to have a typo, and well-spelt, game for you to play.
Thank you!

Nathan Smith
Managing Director of Nathan Tech
It's not disability
It's ability!

2018-03-01 23:19:02

Hello everyone. I'm going to way in here and please don't take this the wrong way, cosmic rage is okay and all that, but if you really want to check out a really cool mud that's coming out some time this year, do yourselves a favour and go to starmourn.com and sign up for the newsletter and read up on the blog. This is a mud that's been built from the ground up, wonderful ship ideas and everything, and it's going to be much more lifelike than what we've currently got out there now, and it's being built by iron realms entertainment, the same good folks who brought us such muds as achaea. I'm quanshee on there by the way, and I'm a paladin living in targossas and am loving it. I love iron realms muds because they're wonderfully story driven, and the worlds are so lush and well put together. Again. I'm not knocking anyone who plays cosmic rage, if you like it well then by all means have all the fun in the world with it, I won't hold it against you. If you don't like iron realms, that's okay too. We're all individuals here and everyone doesn't have to like the same thing. I sit and watch gameplay videos of star citizen and almost cry, (not really,) because I haven't got the vision to sit and play that game or live in that world. So for me, starmourn is the next best thing if we can't have something like star citizen. I still plan on making the attempt on going to citizen con and attempting to at least try to speak to Mr. Roberts about making it accessible. Have a wonderful day to you all, and there's my two cents for what ever they're worth.

2018-03-02 06:38:01

BAH! iron realms P2W  trash, nothing but a well-orchestrated scheme. Save yourself the time and frustration and go play something else. Yes yes beautifully detailed, lots of players, I don't dispute that, but they run a business, not a community, the hell with that. Everything feels too much like real life, studying, tests, etc. just to join a good house, sorry, but I play a game to get away from life, not to indulge in a second one.

Facts with Tom MacDonald, Adam Calhoun, and Dax
End racism
End division
Become united

2018-03-02 11:12:45

I've checked out the starmourn site and I believe signed up for the news letter, however again I'm not sure on this one, especially  Ironrealms' fiasco known as legends of zork.

I've heard a lot of conflicting reports about ironrealms games, some sighting their worlds and mechanics as superior, some  calling them pvp hacks, some noting that in character advancement is waaaaay ott as Ironcross said, others mentioning that their games do boil down to pay to win in the end, while others mentioned less than access friendly travel systems and mechanics. Actually I have been meaning to try one or other of Ironrealms games out for myself to determine my own opinion on the matter.

In terms of Starmourn though Ironrealms have had a checkered enough past and reports to make me at least approach anything they're doing with a little caution, besides, I've learned myself over the past   decade or so of watching audiogames development that it's a bad idea to count your games before they're coded and your usually better  putting your time into what is in front of you than always expecting jam tomorrow.

This particularly goes for cases when a developer of an established game is asking for feedback as is occurring in this thread, since however good starmourn, or stellaraeon, or some as yet unnamed space mud in the future might be, Cosmic rage has a major advantage over all of them being that it's up and running now and in the process of improvement, where as any future game not only needs to be released, but needs to be established as having developers willing to listen to their players, and then put the time and effort into improving their game.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2018-03-02 14:25:59

well when you consider that Nathan was asking a genuine question here about his game to then go and say go play another game isn't exactly fair is it. I mean if he's asking how it can be improved then give him answers to that affect. he might not like all the answers he gets but that's the nature of asking a question and am sure he's prepared himself for that. at least keep this thread to the topic it was meant to be.

2018-03-03 00:49:52

the thing that repelled me from this game is the fact that i can't run it on my laptop. xd.
but i think i will try it wen i get to my dads where my other comp is, could you post a link?

----------
“Yes, sir. I am attempting to fill a silent moment with non-relevant conversation.”
“You don’t tell me how to behave; you’re not my mother!”
“Could you please continue the petty bickering? I find it most intriguing.” – Data (Star Trek: The Next Generation)

2018-03-03 01:51:39

I can run vipmud on my laptop just fine with a soundpack it's working totally fine infact.

2018-03-03 03:46:06

Thankfully, StarMourn will not have studying or anything like that. Actually, the game will by RP Encouraged, a first for IRE games. I'm not going to sit here and say that it's going to be amazing, but it will definitely be better than any of these space Moos, carbon copies of themselves really, starting with Miriani.
StarMourn's space combat system seems far more easier than any of these combat systems, only having to deal with two kind of weapon types, among other things.

2018-03-03 04:00:39

@40 you ca't run a MUD client on your laptop? Do what now? I could run it on an old laptop from 2006. I think this is most likely operator error.

Facts with Tom MacDonald, Adam Calhoun, and Dax
End racism
End division
Become united

2018-03-03 04:31:47

hmm wierd i will try again

----------
“Yes, sir. I am attempting to fill a silent moment with non-relevant conversation.”
“You don’t tell me how to behave; you’re not my mother!”
“Could you please continue the petty bickering? I find it most intriguing.” – Data (Star Trek: The Next Generation)

2018-03-03 08:13:08

Hi,
dardar, I havent read all posts but the first page of the topic,so I do apologise if I repeat the things that have already been said.

I have played cosmic rage on and off,ever sinse it came out. and where it stands today is miles and miles ahead of where it started,and most of that has been good.

I recently got back into it again,and have gotten to 700 800 in just a few days.

Here are my observations (mostly things that need improvement):
1. the spam. this can get to be a bit too much sometimes, specially in when you launch drones,recall them,when rats come in,when gard drones repair,the alarm or siren in the ship specially during star study. These are just a few examples there maybe more that I dont know of,or am forgetting. What could be done for these could be to convey the same information but streamline it. examples for combat drone launchs, the heavy drones are launched,the selected number of anty rat nest drones are launched. please dont incorporate this text exactly wink this is just a rough sample. and the siren during star study,make it fire a few times as you do now for the first few seconds,and then when the ship is stable or not getting pulled,disable it.
2. help files. most help files are good and well written,but they could be improved. you and the other hosts do take reports regarding this and are quick in fixing issues so thats good,however new players will read those help files, and those need to have a bit more detail of what wherre and how to use command do activity, oh and yes, very important, this had me stuck, if a player cant use any equipment, or is lacking skill to use an equipmenyt, or iff some module equipment is missing to do a activity,please inform the player of it.
In such situations it is better to have more information,than just saying you either lack the skill or the equipment to do that. inform the player what exactly needs to be done. as a further aside to this, dont let players upgrade ships to such a level that they can not use it after upgrading. happens currently with quite a few ships that come with extra debris lines for the level for which they are ment for,or you can add extra debris lines and make the salvage equipment unusable.
3. new activity vs polishing the old ones. I see new things being added daly that improves on activity recently,carry that onwards a great exammple of such is the newer and smarter ratikas. new activities are good,and players that have achieved higher ranks need to do something, I get that. but perhaps focus on improving the ones that already exist first,make them a bit more difficult or add random elements that needs a player to be alert or to do a few different things.
I have seen a few posts saying that most of the activities are similar to each other and many require you to do nothing but sit and type same command in again and again,or repair. a few activities like these can be good,but there needs to be a mix of activities that players can do depending on the kind of thing time or energy level they have at that particular time.
some activities like these that are good are star studies, I am doing it as I type this big_smile even though its one of those activities where you type in 1  2 3 commands and sit and let it do its thing, its not that boring as it keeps you on your toes checking heat status, keeping shields at a good level,and keeping an eye on your coordinates just in case the star hasnt increased its pull and has pulled you closer to its mesmerising depths...
Activity similar to the sitting and typing 1 command that gets boring is nebula harvesting after a while. what could make it interesting could be perhaps enemy ships scouts at first coming in, if they cant defeat you calling in reinforcements. as it is,now there are enemy ships in the nebula fields,but they dont do anything at all. to expand on this, perhaps they could have a cargo ship harvesting gas,same as us, and their escorts,due to it being a nebula make visibility of ships and firing weapons intermitent,reduced damage,misses, being able to see ships for a few then cant and so on.

All in all,love what you are doing with this game, I specially love the edition to salvage, that is ratikas and the way they come in pods from debris in space,attach to your ship and board you build nests and things. this makes salvaging far more interesting and fun and realistic not to mention unique from all the other space games.
Give information to players what they need to know,polish these activities a bit more that is add stuff that can make them more fun/interesting to do, add scalable activities and I think cosmic will reach hights no other space moo has sofar.
Right now it does quite a few things that make it far interesting,and also quite a few that can be frustrating,but for all that there is potential for it to be great.
And lastly, Thank you for working on this game for us the players. smile
Grryf.

Of all sad words of tongue or pen, the saddest are these, ‘It might have been.
Follow me on twitter

2018-03-04 01:55:15

Hi there
@grryfindore Thank you for your words.
Indeed, I am working on a few ideas to improve planetoid harvesting and nebula harvesting, to the effect of making them "different"
Tis a work in progress, as they say.
Never the less, we now have another host, so the pace should pick up some what.
I must admit, I struggled to come up with a way to respond to the posts regarding Starmorn. I remember getting an invitation to be a coder on there a few months ago and refusing... the format of the post, if nothing else, is a bit of a slap in the face, but hey, take the good with the bad and everyone elses constructive feedback is sure helping Cosmic Rage a lot!
As a side note, we have also introduced a feedback command to the game, in order for people to give us feedback on features, changes, announcements or actions taken by the hosts from within the game itself!
thanks so much.

Nathan Smith
Managing Director of Nathan Tech
It's not disability
It's ability!

2018-03-04 04:10:20

Hello everyone,
My sincerest apologies for the double post, but I thought this was a strong enough reason to post. Actions speak louder than words, the saying goes, and I like to think I am proving that by taking all of the feedback you write on this thread to heart, and changing the game to suit you.
The most recently, change, in fact, is most important, as it concerns making planetoid harvesting very unique compared to both other muds, and its asteroid harvesting counterpart. this is just one thing I intend to add in response to your statements about the game needing a variety of activities. full details can be found in the main thread of the game.
Thank you!

Nathan Smith
Managing Director of Nathan Tech
It's not disability
It's ability!

2018-03-04 04:49:15

Hello there Nathan, karate25 here. I'd like to sincerely apologize to you my friend for coming across so harshly. I have indeed played cosmic rage, and I have never ever had anything bad happen to me in the game, but after awhile, it just seemed like a miriani clone somewhat. I'll explain what kind of gamer I am so that maybe this'll help you understand where I'm coming from. I'm a totally blind gamer who loves to watch gameplay videos on youtube of other of our sighted counterparts playing and enjoying video games and virtual worlds, and I sit here and wish with all of my heart that I could make characters and live in just a few of these virtual worlds. Star citizen being among my top choices of dream worlds that I would like to inhabit if only I had enough usable vision. Planet colypso is my second choice. Unfortunately though, I'm only able to see light, not nearly enough to live in virtual worlds such as these I assure you. Which is why I've been looking so forward to seeing starmourn come out for us all to play. My posting about it was absolutely not meant to be a slap in your face, and I apologize if it seemed as such. You're looking at a gamer who's trying his best to talk to these developers and using what little knowledge that I have to get hold of them and politely explain our plight in hopes that some of them, like our friend Karen Stevans from ea games will come alongside us and work to make accessibility happen for us. I know this is a slow process and it'll require patients, but I truly believe with all of my heart that we'll eventually get there. I'm pretty certainly going to be taken on as a live usability tester this week working for a company called my blind spot, and be earning a good income. One of my goals with this new income is to pool enough money so that I'd be able to attend Citizen con, and hopefully get a chance to speak one on one with Mr. Roberts about just this very issue. Not saying it'll happen mind you, but here's hoping. I'm sorry for this rambling post, but your take home message from it is that I am sincerely sorry if my post came across as harsh or as a slap in the face. Have a wonderful day to you all.

2018-03-04 06:14:13

@45 How recently have you done nebula harvesting? Because, unless it got taken out since I've stopped playing, you do get enemy scouts that come in, you have to kill them fast and if you manage it, you get no further enemies for a time, if you don't kill them off in a certain time, you end up with the big boys coming in.

Facts with Tom MacDonald, Adam Calhoun, and Dax
End racism
End division
Become united

2018-03-04 06:46:54

Hi,

@ironcross32, I did it 15 hours ago,in fact. The big boys come in,but they dont do anything. nither the scouts.
They just stand there like spectators watching me harvest,and if I get a little board,they turn into clouds of debris wink

@dardar, I like all the ways you have of taking feedbacks and thats the one thing I like about cosmic that no matter what,the feedback the users provide will be considered before its let go or its implemented into the game.

@karate25, miriani clone? I dunno, miriani was a clone of SC when it started out,imo you could call cosmic many things,but a miriani clone would be the furtherest I would call it.
Miriani is a dead game with no development in the 9 10 years I have monitered it. The only 2 activities that you could do and that have been added sinse I started playing are gase atmo aquatic atmo, with the digging system already existing and slightly modified, I mean all you would see in the changelog if you were to look back 6 months 1 year or even back would be new socials being added, a few obscure bug fixes(which are good btw) and thats it.
anyway,I dont want to turn this into a miriani bash,so I will stop.
Grryf.

Of all sad words of tongue or pen, the saddest are these, ‘It might have been.
Follow me on twitter