@Zack, several of the v2.0 units were intended to change gameplay, e.g artillery units that could bombard citieis from elswhere or units like space in the startfight version that could be sent to star systems and then start making units of their own.
The basic concept is great, to have a map where you really can! handle really large numbers of units all taking their turns, the problem is that the most efficient way to play I found was the v1 play, which was stick all units on roming, wait until you found an enemy, find the nearest unit to it and wail away.
I do think the game has amazing potential, both strategically and in terms of what might be created with it, after all it has ssome truly amazing systems such as the ability to know the nearest unit to the current one, but the game would need some good tutorials, especially tutorials that covered more complex gameplay concepts introduced in 2.0 which unfortunately aren't there at the moment.
With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)