926

Do you want to give a little taste on what the upcoming update will be about? I am excited. BTW: Just to make sure that there's no bug, is it random if you have throne room encounters in a turn or not? For several turns, I had no one and that's okay for me, but I wanted to know if that is normal and can happen.

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927

and another little typo in the northern travel guide. It says the near north is the closes territory, but the closest would be correct.

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928

Hmm,  seems that I accidentally said to my guards that I no longer want to see visitors, no wonder that nobody visits me in the throne room, haha.

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929

Ah, another finding. In the Grant library, after entering the Biographie section, the entering text of the reference section showes up, maybe the Biographie text is missing? In the book the goblin Kingdoms it says But among other kin they are highly advanced, it probably means among other kingdoms. And in the book lost artifacts, it says is it said that the demon overlord, I think it is said that the demon overlord is correct. The other typo is a bit later in the book But this long been considered untrue, here is an has missing. And it seems that the game doesn't save automatically each time a turn is ended. Some times I ended the game and started again but was thrown a year backwards.

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930

Bug hunter again. If you choose to approach the wildermen village there are ASCII signs before the text

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931

@Niklas, the next update has taken some work, but it involves celebration and even your little bug hunter character is included tongue

Thank you for more typo discoveries, I've just cleared through the last lot you sent! another bunch of credits to you in the upcomming update!

I'll look into the stuff you raise, but the kin thing isn't a typo, kin is the intended word smile

Thanks as always for your bug huntin!

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

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932

sounds cool. BTW: I don't know if I menssioned it already, but regarding the sound system if it works like it should, it would be epic if the system could handle something like virtual suround sound or such, so that you can hear the arena action going on around you for example. Would be cool for battles as well or in the future, if you can watch quests and they'd get sounds. If you have good headphones, this could be a great experience, even for celebrations and such were a lot is going on. Another thing why I think weapons will fit greatly in the game is that there is some talk about practicing archery and in the arena, the crowd shoots arrows sometimes as well.

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933

I like that celebration is one of the themes in the next update. That's cool. So, the game world gets balanced out and we have much dark and evil things as well as nice Charakters and places with good things.

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934

@Niklas, some interesting sound concepts, will be looking to eventually add in a custom sound library which should allow for some pretty sweet stuff, but it definitely wont be in the near future.

The celebration stuff is pretty fun to be fair! and I'm glad you like it, I think that's one thing I really want to drive home in warsim, if you want it to be a game of discovery and fun, living a lavish life with the mountains of cash you have by visiting the wonders of the world, enrolling in classes and hosting tournaments and celebrations, you can, If you want to be a harsh warmongering dictator, you can! big_smile

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

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935

That's exactly what i mean and like in Warsim as well. Cool ideas for the sound thing on your end. BTW: more textual scenes if you kill someone in the throne room would be fantastic as well, so you have different variations in there as well.

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936

It's that time again folks, thank you for your patience, as seems to be the trend recently this has been a slow update, lots has happened over christmas and I also briefly had an issue with loss of code which had to be rewritten, but finally the update that I wanted to have ready on christmas eve! is here and ready for release!

**LET THE PEOPLE CELEBRATE**

This is the main core of the update, the ability through a new menu on the laws screen to declare your own celebration, giving it any name you want, setting up what kind of celebration it is and then enjoying the fun, maybe you want a celebration about freedom and gift giving, slaves will be freed and people will come to your throne room with gifts, perhaps you want a festival about fire, lots of people will be burned, perhaps you want a big royal ceremony where tons of people arrive to enjoy it! (This is the most fun)

* Added Ability To Declare Your Own Celebratory Event (Custom Times, Name, Effects)
* Added Start of turn Ceremony for celebrations with ceremony as a selected parameter, this will bring all staff and other related npcs to your court, including allies and foreign champions (for best results, own lots of lands, take and complete both history guild exams, capture the black market, hire all staff including bard and gamemaster)
* Added End Of Turn Events For Custom Event Effects
* Added 8 New Gift Giving Throne Room Events (Related To Custom Celebration)
* Added Drunk Carrot Marriage Throne Room Event (Related To Custom Celebration)
* Added Thankful Drunk Throne Room Event (Related To Custom Celebration)
* Added Chugging Drunk Throne Room Event (Related To Custom Celebration)
* Added Peeing Drunk Man Throne Room Event (Related To Custom Celebration)
* Added You're The Best Throne Room Event (Related To Custom Celebration)
* Added Drinking Challenge Throne Room Event (Related To Custom Celebration)

**OTHER MAIN ADDITIONS**

A few things that while aren't part of the main update I think are worth their own spot, you can now ban goblins from the blackmarket if you so choose, there are craploads of new monsters added to the monster generator, the explorers guild that was previously completely unfinished now has an npc with dialogue and lastly you can ask about recruitment in the throne room when you declare a meeting and get all kinds of helpful responses

* Added The Option To Ban Goblins From The Blackmarket If Owned (Using The Manage The Blackmarket Option In The Main District) Credit To Defender From Audiogames
* Added 100s Of New Monsters To The Monster Generator/Baiaa Pits
* Added Explorers Guild Master With 6 Sets Of Dialogue
* Added Recruitment Question To Throne Room Staff Meetings (With Over 20 Responses)

**BUGFIXES**

Lots of bugfixe as always with help from Niklas and Silverlance for their bug finds!

* Fixed Jester Juggler Encounter Text Bugs
* Fixed The Identifies Typo (Credit Niklas From Audiogames)
* Fixed Demon Battlescore Incorrecly Shown (Credit To Silverlance)
* Fixed Tavern Talk Vampyric Lute Dialogue Bug (Credit Niklas From Audiogames)
* Fixed Tavern Talk Cartographers Guild Dialogue Bug (Credit Niklas From Audiogames)
* Fixed Double Appearing Independent Kingdoms On Attack Screen
* Fixed Arresting Diplomats Does Not Remove A Tier 2 Troop From Independents Army
* Fixed Diplomat Visits From Independents Require At Least One Tier 2 Unit In Their Army
* Fixed Bardname Leaves Your Court Issue
* Fixed History Guild Before You Test Text Bug (Credit Niklas From Audiogames)
* Fixed History Guild And And Text Bug (Credit Niklas From Audiogames)
* Fixed History Guild Possessed Text Bug (Credit Niklas From Audiogames)
* Fixed All Faces Of Staff Not Disabled In Court Meetings For No Ascii (Credit Niklas Audiogames)
* Fixed Even Worse General 'And' Text Bug
* Fixed Northern Text Bug In History Guild Class 1
* Fixed Wilderman Village Ascii Issue (Credit Niklas From Audiogames)
* Fixed Is It Said Demon Text Bug (Credit Niklas From Audiogames)
* Fixed Northern Travel Guide Text Bug (Credit Niklas From Audiogames)
* Fixed Questing Knight Missing Line Text Bug
* Fixed No Exit For Baiaa Torture Chamber
* Fixed Missing Splitline For Baiaa Torture Chamber
* Fixed Blackmarket Block Entry Crash Bug
* Fixed Slum Watchtower Text Colour Bug
* Fixed Queens Revenge Gold Price Not Identified
* Fixed Doomstone Text Colour

**NEW NAME SUFFIXES**

* Added New Name Suffix 'The Hero Of Aslona' (+39 Battlescore)
* Added New Name Suffix 'The Champion Of Aslona' (+36 Battlescore)
* Added New Name Suffix 'The Man Of Aslona' (+20 Battlescore)
* Added New Name Suffix 'The Beast Of Aslona' (+35 Battlescore)
* Added New Name Suffix 'The Enemy Of Aslona' (+32 Battlescore)
* Added New Name Suffix 'The Foe Of Aslona' (+26 Battlescore)
* Added New Name Suffix 'The Gauntlet Of Aslona' (+32 Battlescore)
* Added New Name Suffix 'The Hilt Of Aslona' (+30 Battlescore)
* Added New Name Suffix 'The Blade Of Aslona' (+34 Battlescore)
* Added New Name Suffix 'The Mace Of Aslona' (+33 Battlescore)
* Added New Name Suffix 'The Bow Of Aslona' (+31 Battlescore)
* Added New Name Suffix 'The Sword Of Aslona' (+32 Battlescore)
* Added New Name Suffix 'The Shield Of Aslona' (+30 Battlescore)
* Added New Name Suffix 'Of Aslona' (+10 Battlescore)
* Added New Name Suffix 'The Rebellious' (+16 Battlescore)

**OTHER ADDITIONS**

* Added 6 New Tavern Dialogues
* Added 6 Tilesets For Independent Buildings
* Added 9 New Baiaa Dialogues
* Added 15 New Roof Tiles For Independent Buildings
* Added New Screen For Explorers Guild
* Added 6 New Questing Knight Dialogues
* Reworked Old Questing Knight Dialogues
* Added Cryptocurrency Donation Links To The Game

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

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937

Cool update, it's deffinetly time to have a celebration of bad choices, or llamas or cheese or bald guys or getting the last slice of pizza before anyone else can. lol.
I also really like the new Ozlona related champion names and amusing throne room encounters (as always).
The new dialogs are also a plus for sure, along with the bugfixes.
Thanks!

This... -- Is CNN'.
Well Ted, it sure looks like there's been uh, quite a bit of violence around here
"aaoh, that violence was terrible'!"
Yeah it was, pretty bad.

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938

Glad you like it defender, and thanks for your suggestion about the goblin ban in the blackmarket which has now been implemented!

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

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939

Sounds like a pretty cool update again, will check it out. A suggestion wich will fit into celebration would be fireworks of different kind and different length and sizes with descriptive texts, this way you could choose if you want fireworks to happen, if it should be a big and long one or small ones, one or several in one celebration etc. Would be a funny thing as well I think.

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940

I imagine the beast battles can get awesome if the sounds get expanded in the future as well. BTW: Another Suggestion. Day and night cycles would be great, perhaps with Special things and Events wich happen only at night and such.

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941

In regards to Magic if it Comes into the game, maybe there could be other races and volks with paranormal skills for example. For example, i think of the mutants.

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942

Glad you like the update, and good ideas as always Nik! smile

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

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