With the electrical fields, honestly, that's on you, I had allot of trouble at first too, but it's one of those, practice makes perfect, the game shapes your reactions things.
Just do what you do now, but faster, wait less time, and pick a side as well, that way, when the current reaches the wall your standing by, you know you can move.
Get used to what the currents sound like close up, so you know how close your getting, and if possible, only make the movements you think might be dangerous when it's just left, then, if it's not back yet, go for it.
After all, it's literally 2 steps to safety if your right up against it.
Sure, you should be more careful with the fast moving ones, get as close as you safely can, but as they are faster, it also costs less time waiting.
With the valves one, I don't like these either, pretty much what everyone does is put a finger of your left hand on the up arrow, and put three fingers of your right hand on the left, right and down arrows.
Basically, then you need to kind of I don't know, tickle the keyboard? it's hard to explain but the idea is to press all the keys as fast as possible, but not at the same time.
So up, leftrightdown, up, leftrightdown, as fast as possible.
The reason I don't like it is that to win, you essentially have to cheat, or at least do something most people wouldn't expect, with no hints, and no prier parallels in the rest of the game.
For the batting practice, you need to wait about a half a second, after you hear the little echoing sound, don't pay attention to the sliding sound, just the echoing sound, as obviously the launch time will change, where as the warning won't.
As for climbing and swimming, I don't have much of a problem with it, it seems like most of the problem is psychological, because I've gotten annoyed with it too, but the times for all the other games seem pretty reasonable after you figure out how they work, so I'm assuming they use trial and error (by playing them) to come up with a time.
With swimming, I think the idea is that it's a trade off for allot of games, games where you could choose wading or swimming, wading is faster at centering an object below you, but if your already under their, you don't have to go up again, yet you have air to deal with.
Just, pay attention to the overhangs under the water, and stay as close to the undersides of them as you can, experimenting with robots to find out exactly what they sound like when they are at your same height.
Their are much more complicated water features in some later aquatic games, lots of downward extensions, while the ones on the infiltration game are straight rectangles, so if you master those, it will help you allot with later stuff.
This game can be extremely frustrating at times but honestly, I would say that 85 percent of the time it's down to the player. The nice thing is that banging your head against the wall trying to unlock a game again and again does eventually give you strategies and more tuned reactions to certain cues, which helps allot with similar games later on.
This... -- Is CNN'.
Well Ted, it sure looks like there's been uh, quite a bit of violence around here
"aaoh, that violence was terrible'!"
Yeah it was, pretty bad.