Hi, my name is Julian Rivera. I am a senior at the University of Baltimore. I am currently working on a prototype of a game for my audio only class. the concept is a frog that cannot see the bugs it is trying to catch but instead is relying on its hearing ability.
when you enter the game, it will bring up a start menu, it is preset to start on the start menu so click the return key when the game starts. There are two flies and one bee in the game scene at the moment. the goal is to catch the flies without catching any bees (still working out a point system and timer). the bugs will fly in a half circle around you. you will have to determine which of the 5 zones in front of you the bug is in and try to catch them at said zone. zone 1 being the far left and zone 5 being far right.
once you collect all the bugs you can hit the escape key to quit the game.
The controls are
Q = zone 1
W = zone 2
E = zone 3
R = zone 4
Spacebar = zone 5
escape key = quit the game
right now my biggest concern is how to get the player to know when bugs are right in front of them and slightly to the right or left. i don't think what i have now is the best approach to the game but i am not sure what will work. any suggestions and critiques are welcome.
here is a link to the game. it is all packaged ina zip folder https://drive.google.com/open?id=16ZNEi … 1k5bc7wWI1