Hello everyone,
As I sit here trying to think up a Cosmic Rage profile and know what my character wants to do, I'm perplexed on if I should make my character this roll or not. Why? Space Combat.
My character would like to join the SDL, but a number of circumstances prevent him from doing so, the most obvious problem is me. However, I don't think it needs to be this way, and I'm not trying to make things convenient in any way, but these are real problems.
Fast fingers: I recognize that in most MUDs or MOOs, typing fast is a must. In space combat in these games, however, your typist skills can mean the difference between life and death. I think the major problem here is that, as a mission runner, for example, you're charged with both evading fire and dishing it out. This is the biggest issue I have a problem with. I'm fine with obviscation field of course.
When Vacus hatchers destroyed every drone I had, however, I wonder if me just moving a bit would've solved my almost one hit shutout knockout.
The question is, in manual mode, which direction to move in before enemy fire to make sure they're out of range. With 10 hatchers, however, that proved pretty impossible. Locking onto a target, moving toward it then typing ec to check the coordinates of the enemy every few seconds is any of those few secnds the enemy will target you and at least hit you.
I'm curious. What about having combat skill based, like everyone in Squidsoft's games that no one remembers, like Galaxy Web: Stellar Epoch. It didn't really have xp points, they weren't shown to us. We leveled up, but it's impossible to go to a shop. In GWSE, if you had the money, you could buy it. Period. I don't think you're restricted by levels, which was a welcome change.
In any case, how do you all handle space combat? Everything happens in a blast and I know people who can't have their speech read to them due to hearing loss.
Thoughts on this in general?
Thanks.