2017-11-04 06:33:37

Hi.

Safe deposit boxes are actually in all the worlds, though they're usually hidden or only available if you explore.
Basically your put in a small room with three boxes (the clicking things. One at the top center, and one each at the top right and left. You've got about 30 seconds to choose a box to open. This gets you a random prise, anything from nothing, to a certain number of coins (I've seen as few as one and as many as 20), a blue crystal for the board game or even a gem or two if your very lucky big_smile.

Imho it was actually a little better in the original translation Pragma made when they were just called "box" since safety deposit box sounds like something where you store your own stuff, not a random picker.
Myself I'd have called that "pick a box" or something like that to give players more of an idea, still not a major issue once you know what they are.

I confess the music was a bit of a giveaway to me, since the music is an enhanced version of the mushroom house music from Super Mario brothers three, where you also had a few seconds to pick one of three boxes with random prises in.

Actually there are a lot of nods to Mario 3 in the game specifically, the world maps, several of the sfx for starting minigames or going to the map, and of course the biggest giveaway being  the flying airship level on  the heights which  is almost like an audio version of the cooper airship levels from the game.

Actually now I think about it some of the world map style Mario 3 items might be pretty cool in crazy party, eg, the cloud item to let you skip over one minigame on a world map, or the hammer that could be used to destroy sections of rock and find hidden areas on the map.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2017-11-04 22:43:06

Thanks Dark, I had a feeling it was a positive thing but with the name deposit box, I couldn't figure out how to make my deposit. rofl
Well sadly I never played the Mario brother games at all so didn't have that to go by. But the explination is appreciated.
smile

In playing the factory world I'm finding I'm unable, at this time anyway. To get past the strange pools.
It seems as if the time limit given is just really short. Also, when you lose and restart over, can I navigate the pools the same way over again? Or do I have to find a whole new path through the strange pools.

So as it stands now I can't get beyond the factory and circus world, between the strange pools and the mine sweeper field thinggy, I'm stumped. rofl
I've gotten past the mine field once, but then something else got me. lol This can be such a frustrating game when I can't just go back to the mini game that's stopping me.
big_smile

2017-11-05 01:12:46

I didn't remember mine field was in the factory, I need to play that one again as it came up in an online game I played and I got slaughtered which I really shouldn't have done big_smile.

With the strange pools, as with all the minigames, the layout remains the same when you die and are sent back to the beginning. The best way I've found is to progress  forward, keeping as far away from the bubbling as possible, in particular listen ahead of you, if you hear dripping water your usually okay, but if you hear bubbling, then change strategy.
Sometimes you can just be unlucky and step in a toxic pool while avoiding another ahead, but it's not impossible.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2017-11-05 12:46:39

@Dark, the mine sweeper is in the circus world I believe. But there's a lot of mini games I just love to play even though it seems the ones I talk about most are the ones I have trouble with and seem to dislike. lol

One of my favorite lately is the dangerous frizbee game, very fun, and tricky too!
smile

Thanks for the help, again.

2017-11-05 15:01:05

I should probably mention that beta 52 is out.
Link to the english version:
http://pragmapragma.free.fr/crazy-party … beta52.zip
Changelog
General
Crazy Party includes now the Polish language, thanks to Patras.
Experimental chat during all the online game. By pressing F1 you can ignore the chat messages.
The server can now chose who to kick. So control+K opens a menu, and control+shift+K kicks the players that have not pressed on enter.

Battle
Some change in the rules about the type levels. Now, you win a level in your type if you junk or fail a card of your type. And if you launch a card that have a different type, you doesn't lose a level in your type if you have at least 3 cards of your type in your hand.
The passive effects are now fixed, all the cards are taken into account.
The bots should play better.
Some old cards are modified, like the basic parries, or the forced beverage that is now poison type.
New cards.

Mini-games
The bugged mini-games of the city are now fixed. The ant traps game for example is now more difficult, and even more difficult in hardcore mode.
In a world, there is a discreet sound when a game can open several paths.

Known bugs
The chat does'nt work perfectly and for example it does'nt work when there is a menu.
The alternative keys don't work correctly in all the cases.
The game can freeze when the pathfinder is used.

2017-11-05 21:01:50

Now, beta 53 is out:
http://pragmapragma.free.fr/crazy-party … beta53.zip

Changelog:
The Korean translation is now included, thanks to Jackpot.
Improvement of the network synchronization in the battle mode in order to fix a major bug.
Some improvements for the AI in the battle mode.
The statistic and status levels are now limited between -20 and 20.
In a mini-games party with 20 turns or more, players have now more htan one joker, if the joker is enabled of course.

Cristian.

2017-11-06 04:18:05

anyone else having issues connecting to servers? Seems like it's really having issues tonight.

proud to be a patreon of liam erven. Become a patreon today at patreon.com/liamerven

2017-11-06 08:20:20 (edited by Glein 2017-11-06 08:38:13)

Beta 54 is available, with some fixes.
http://pragmapragma.free.fr/crazy-party … beta54.zip

Changelog:
A major bug in the network is fixed.
The statistics and statuses limits are finally temporary removed.

Cristian.

2017-11-06 12:29:18

Hello

Finally the beta54 seems to work indeed. So thanks to the contributors and to the testers, and of course to the translators. The game is now also available in Polish and Korean! I copy here the change log.

***
beta54

A major bug in the network is fixed.
The statistics and statuses limits are finally temporary removed.


***
beta53

The Korean translation is now included, thanks to Jackpot.
Improvement of the network synchronization in the battle mode in order to fix a major bug.
Some improvements for the AI in the battle mode.
The statistic and status levels are now limited between -20 and 20. (canceled)
In a mini-games party with 20 turns or more, players have now more htan one joker, if the joker is enabled of course.


***
beta52

General
Crazy Party includes now the Polish language, thanks to Patras.
Experimental chat during all the online game. By pressing F1 you can ignore the chat messages.
The server can now chose who to kick. So control+K opens a menu, and control+shift+K kicks the players that have not pressed on enter.

Battle
Some change in the rules about the type levels. Now, you win a level in your type if you junk or fail a card of your type. And if you launch a card that have a different type, you doesn't lose a level in your type if you have at least 3 cards of your type in your hand.
The passive effects are now fixed, all the cards are taken into account.
The bots should play better.
Some old cards are modified, like the basic parries, or the forced beverage that is now poison type.
New cards.

Mini-games
The bugged mini-games of the city are now fixed. The ant traps game for example is now more difficult, and even more difficult in hardcore mode.
In a world, there is a discreet sound when a game can open several paths.

Known bugs
The chat does'nt work perfectly and for example it does'nt work when there is a menu.
The alternative keys don't work correctly in all the cases.
The game can freeze when the pathfinder is used.

You can download this version on the website: http://pragmapragma.free.fr/crazy-party/en/

Thank you and have a good game!

2017-11-06 17:31:20

Really like the new alternate paths available sound, thanks for that fix, it'll be nice to chat online between games too.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2017-11-06 18:34:27

what is the pathfinder

2017-11-07 13:51:32

Hello, thank you for this awsome update and game as a whole! smile Me and my friends are really enjoy playing the game! Was wondering... At first I'm sorry if now I'm bringing the topic which were already discussed, so... Is there a possibility that the deck's capacity will expand? We now have up to 60 cards, but with these new cards it is impossible to get a normal deck because you have to choose which cards will be presented in the deck, and what if there is a ton of good ones? sad I like the idea that the game forces you to mix cards and decks but... Sometimes I just wanna play pure dark or pure bug heheh. Thank you in advance! smile

Sincerely yours... Lucy.

2017-11-08 22:33:37

What is thee pathfinder?

2017-11-09 02:35:14

Hello, been playing this game for a while now but now actually on audiogames and want to a. put my 2 cents in and b. ask a couple of questions.

a. I have been following the conversation and want to correct something said above. Someone said that the music was updated versions of old Nintendo and Sega songs. That is only partially true. The songs are from Nintendo and the like but they are lifted directly from games. I have gaming sibblings and such that still play around me and Nintendo likes to use the same melodies over and over again. For example the airship music is in fact lifted from one of the "New Super Mario Bros." titles directly as it was used again. The safe deposit box music is also taken directly from the Super Mario Advanced version of Super Mario 3 which had better sound quality and graphics. I could still see well enough to play and actually owned that one. That said, just nitpicking and pointing it out. I don't see anything wrong with it, they aren't making money off it and it is great atmosphere for what they are doing and also gives them more time to work on gameplay.
2. A little unhappy about making the ant trap game harder, I suck at that one. I'm still not too good at knowing the difference between up and down/north-south from audio alone but I am working on it. Usually if I have to find something 3d from  a top-down game I kind of get close and then stagger around, hitting whatever button I need to hit if I have to hit a button.
3. I love the game and love the cooperative battles, especially when you get a team of players together and they fight bots, because it gives you some really cool team-up possibilities and aso then everyone can win.
4. This is my favorite audio game of all time, since I think entombed 2 went somewhere in the wind.

I also want a little help.

1. any tricks to finding stuff when you are really close to it. Again, having a little trouble north-south/up-down sometimes. I think I'd do much better if any of you have some tricks for when you get really close to something you need.
2. any tricks to beat the golden eagle. I have some normal cards and also my base deck is fire-flying, I got some stronger flying cards from coming out well in an online match with a team of other players, but don't really have a lot of good viable normal stuff. And I hate the slapping witch.
3. I'm on beta 51 now but am getting ready to get to the newest version. Previously I just copied the old Saveguarde file over the one that comes with the new version, but was wondering if there was anything else I needed to do as I have a lot more to lose than in previous times I had a save file.
4. any tips with the race the turtle games or the escort the duck ones, I am pretty sure I have to get a good score to get something special in the valley with that last one, and sometimes I score really well when racing the turtle and sometimes I do terribly. I actually unlocked the forest version but now I get near -10--15 a lot again. I try to stay on the path but when I slow down to not overshoot it I fall behind, is it too bad to step one too far and then correct as you move? That's what I think I did the first time, but it mad ea point that I wasn't supposed to get off the path.

also, a couple ideas I'd love to see in the game I haven't heard yet.

1. dual-type stadiums. These stadiums would feature a common type combo, probably with a major common weakness, such as a steel/ice stadium. Also, future stadiums could have dual battles of some sort. For example, maybe th player gets twice the health of their opponents, but has to fight two of them or something. Or perhaps the player gets a randomly selected set of AI bots to serve as a partner. Also, to encourage continued working forward in the game, outside of online play of course, when new cards are added to types, they would show up at dual-type arenas and not the original single-type ones. This would all culminate in a new grand council-type area later on.
2. along those lines, Pokémon has two-on-two battles as crazy party is also in group fights now and pokemon hs moves that pokemon can learn that either hit all opponents or everyone on the battlefield including allies, these battle-wide cards could be a new category of cards we could collect.
3. Duelling. This would be a minigame thing that would happen on online play. The players are each given a chance to play a minigame that gets selected. However, score doesn't directly matter. 2 players from the people in the online group are selected and paired off. When they play the game, it doesn't matter what score they get directly, but who gets the higher score. For example, I get a 5 and you get a 6. You win and get the points, you would get no more or less if you got 20 and I still got a 5 or I got a 19 and you got a 20. It would be directly head-to-head but not all players who get paired off would play the same game, like pair one would play haunted woods head-to-head while another would play "the princess' kittens."

Sorry for the long post just had a lot to say. Hope you can answer my questions  and hope those suggestions sound nice to people other than me.

2017-11-13 03:45:32

Hey,

One thing I find particularly frustrating is that in the castle world, The Princess's Aquarium, there's a sound indicating that there's another path that will open up. It doesn't open when I get less than 20 points though so I'm assuming this is a bonus. The problem is that there are never enough bad snails to pick up and result in 20 points. I think the most I've gotten for that one is 16 points and that's with picking up every single bad snail, sadly. I can't open the bonus path if there aren't enough snails! sad

Other than that, Beta 54 has treated me well so far.

2017-11-13 05:39:34

I perhaps have a stupid question, how do I update these type of games that don't have an exicutible? I mean, do I just extract everything into the crazy party 51 folder and answer yes to overwrite everything? I'd hate to lose the decks I've created.
Or, is that going to happen no matter what as I upgrade to the latest version.

Thanks for help with this.
smile

2017-11-13 08:19:25

As to the save questions, all of your save data apart from any txt files with battle cards is in the file sauvegard.dat which is in the crazy party folder (if you haven't created any decs in text and just used the in built deck builder all of your decks are in there too).

Just make sure that file goes into any crazy party install and you'll be fine.
Since the file is created when you make a profile (or possibly when you run the game for the first time), you can just download the zip file of the latest update and replace all the game files no problem.
You can also download a fresh zip, bang the sauvegard.dat file in there and have your saved game on multiple machines (I've played ALMOST every beta from 41 onwards, across three different machines and both sides of the atlantic with the same save file, which is of course also backed up).

Hth.


@Phantom flutist (love the name it is possible to get 20 points on the aquarium, though you need to go fairly quickly. I find using diagonals to insure that I'm progressing onward enough to reach all the bad helps there.
If I remember rightly the unlockable for that is just another safety deposit box, though I could be wrong as I haven't been through the castle since beta 51.
@Bookrage, crazy party is awesome. I haven't actually played any of the gba marrio games, since it seemed a bit pointless to get games for my gba (or my gba player at least), that I still have on my snes. I do know Nintendo have a habbit of updating their music though, a shame these days the only way to play 16 bit style games is with an inaccessible menu interface on the wii or dodgy emulation software on the pc, hence why I still have a Snes and indeed a Gba player,(I'm a huge mega man and Metroid fan).

As regards your second point, when finding an object from top down you have two choices, if it is either north or south of you it's best to center it in the stereo field and then  north or south straight.
East or west is a little harder since you need to go n or s until you hear the object change pitch and then run immediately towards it.

As to the race the turtle game, I'd advise try tapping the arrows quickly at first and making sure youdon't overshoot, only when your used to the beacon sounds should you try to hold them, actually I believe they are easier now that you get an indication when a turn in the track is coming up rather than previously where you just got  tone at the immediate points you needed to turn. Going off the path is bad on the forst because you slow down on the leaves, and on the beach you plop into the water which obviously isn't good. later on you even have lava or thorns to deal with so it's wise to get used to staying on track.

Escort the duck is tough. What I usually do is get ahead of the duck, then nip east or west when I hear an item, if I can't immediately track it down by the time the duck gets to me I give up and race on, there are plenty of items even if you can't quite grab them all.


I really like the suggestion about duel type stadiums. The stadium types were created back when you could really only have decks of one type, it'd be cool to have more varied opponents to fight against, admittedly, most of the existing opponents have two types, eg, the slapping witch has normal or dark type, but it'd be nice to make it official, and if there weren't enough cards to distribute in the new stadiums you could always just play for gems.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2017-11-13 18:03:22

thanks for the help on the turtle games and also the installation help.

I actually might be going on a multi-player bender, I need some better cards. I chose fire/flying as my start and don't have a full normal compliment yet to make my normal side viable. I have enough cards, but not enough to string them together well.

Just got my but handed to me right away in the flying arena by that stupid dragonfly getting a couple copies of gust really early. I have gotten some good flying cards for some multi-player victories but what I had in my hand was too little, too late.

my biggest happiness is that I just got ahold of the deep water board last night. Haven't had the fun of playing board with multiple people yet but bet it rocks. Also recently got access to the castle. I've done the castle on an old save I didn't bother to keep but still haven't explored that one well enough to know all the cool stuff it has. The only other map I've ever opened on another save that I don't have now is the beach which slaughtered me on the underwater cave stage.

as far as decks go, I've got a fire/flying that I have expanded a bit and then also a normal/fire.

but my normal/fire isn't too good because I don't have the cards of any of the 3 types I have to have a unfied running strategy and I need to beat the flying gym or get some positive scores on card battle online to get the flying and fire I need right now.

but I am loving this game and it rocks, even when I'm getting knocked out in adventure, defeated in card arena, or having bad runs on board, where all the games I'm  getting are the ones I'm bad at. And losing to other real people isn't a big deal.

I hope this game continues to grow and be a thing for a very long time.

Also, a bit ago some ideas were put out for themes for adventure levels that weren't out yet, I have a few.

1. UFO
2. Space
3. Ruins
4. sky/clouds
5. Western (like cowboys and trains and stuff,)
6. Dojo
(martial arts, ninjas, etc)
7. myth (greek/norse gods and stuff like that)
8. giant world (a regular house but from the perspective of the games you are a size of a bug or mouse.)


also, I'd like to see more than 4 boards as worlds, as mentioned above by others. Sure I've only got 2 but I like to look ahead.

2017-11-13 18:41:46

The Princess's Acquarium does, in fact, open another path if you get more than 20 points. It is simply another safety deposit box, not even worth it, in my opinion. For future reference, the games that do open multiple paths require you get at least 20 points. It would be cool if you could replace sound effects you do not like with ones you do. For example, I actually like the swimming sound effect in Zelda Ocarina of time way better than the one we currently hear.

Phoenix

2017-11-13 18:43:43

I'll tell ya, the computer keeps getting harder and harder to beat in battle mode each new version of the game that comes out. lol I'm trying to beat the grand counsil, to get the new cards introduced in beta 54, but I can't do it for the life of me. Every time I get  close, it comes up with a way to beat me. I've tried all kinds of decks, with one type, two types, even three. It's really not fair how if you choose fighting/normal, the computer comes out with ghost cards, and you can't even do anything to beat it. It's so complicated.
I love board mode, I have all four boards, the mistic castle is my favorite so far, cause it gives you a lot of gems.

"I've learned that this life's not just a game, just a line, between the pleasures and the pain." - Aaron Lewis

2017-11-13 19:00:36

speaking as a guy who is still stuck on the flying arena so take with a grain of salt, what I would do in the grand council where anything can come up is come up with a 2-type deck with no common weaknesses. For hints on how to do this, check what types work and don't work well on each other by casually searching pokemon, because they are set up the same way in terms of effectiveness, and then avoid type combos that both have a common weakness or both are poor against a particular type.

For example, a steel/ice deck is probably a bad idea because the two types share a weakness to both fire and fighting, which means you're going to get stomped if the council comes up with either a fire or fighting-based deck. Also, an electric/ice deck would be bad because a rock opponent would be resistant to whatever you could throw at it, even if you went electric and only took normal damage from the rock-type moves.

One type I would recommend for ghost might be normal/dark if your opponent sticks to ghost. normal moves can't hurt a ghost, but the reverse is also true. Stay in your normal type and pepper your opponent with dark moves which will work very well. You won't get as much damage out because you'll be playing off-type, but if they are trying to hit you with ghost moves, they'll be powerless. As for what you do with your normal cards, get normal attacks and moves that don't do direct damage. Things like double-team, yawn, and increase in power would do much more for your deck against a ghost-type than things like body slam.

But just realized that won't work on a grand council if the grand council is what I think it is because both normal and dark are super-fighting weak.

I think electric/water has no common weaknesses, but I might be wrong there, and I am pretty sure ghost/dark has none either.

again, I currently am really bad at Crazy Party in all modes, so take it with a grain of salt from a guy who has beaten 1 arena, has 2 boards, and 2 adventure areas to play in, as well as possibly not having a triple-digit score on unlocked objects yet.

2017-11-13 19:16:43

@bookrage, hey, thanks. I'll try those things you said, and let you know how it worked out. I used an electric/fire deck for Beta 51, and made it through the grand counsil. Now, when I try that deck, I get slaughtered. lol I'm going to try that electric/water deck, and see if that works. I have a chart of pokimon battles, and their strengths and weaknesses. I could give that to you if you want, I'll study it too. Get to know the strengths and weaknesses a little better, as well as other things.
Send me an email, my email is [email protected] Maybe we can play a board game together if you like board mode. If you like the deep water board, I have that one too, we could do that one also. I like the cave board too, they're all cool.

"I've learned that this life's not just a game, just a line, between the pleasures and the pain." - Aaron Lewis

2017-11-13 20:07:37

I have only gotten the one board, how do I get more?
Thanks

2017-11-13 20:11:19

You need gems. One costs 15, one costs 20, and the last one costs 25.
Good luck.

"I've learned that this life's not just a game, just a line, between the pleasures and the pain." - Aaron Lewis

2017-11-13 20:38:15

there are some good ways to get gems. If you are good at the games in one of the adventure maps, going to one of them and getting over 100 points or getting ahold of a safety deposit box on the adventure map and getting lucky is helpful. Also, if you can compete even decently with others or work together on a group vs. cpu team battle online, you can get a lot of gems pretty quick there. In most cases when I've played, even coming in last place gives you 1 and doing better gives you more.

I just got the second board last night.