I don't tyink you can put the words "good voice acting" and "Final
Fantasy X" in the same sentence, let alone paragraph.
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I don't tyink you can put the words "good voice acting" and "Final
Fantasy X" in the same sentence, let alone paragraph.
lol, I
remember the computer voice in Mechwarrior 2 in the mainstream was pretty
nice, circa 1995... but Mechwarrior 4's voice was total pants. Ah
well...
Edit:
I'd also just add that synthesised voices are the price
you have to pay for the game to be able to read absolutely anything, not
just what the game designer records. It would be ideal for multiplayer games
if the player name had to be read. It also probably takes up less space,
depends on what sort of speech requirements exist.
I
can think of one game where the speach could definitely use a lot of
improvement. Monkey Business! While some of the voice acting is actually
quite good, one character in particular could have done with some major
improvement. I am speaking of course of Professor Smegal. Not only was the
acting itself unconvincing and sounded as though the guy was just reading
the lines from the script, but I don't think they needed to modify the
voice the way they did.
Another company whose voices could use some major
improvement is PCS Games. Every game that they've had a hand in uses that
AT&T Natural Voices system and, as much as I hate to say it, that just
doesn't sound natural to me, especially since the system seems to put
emphasis on sylables that need none and it just sounds really choppy.
Pac-Man Talks is a great example. At least in GMA games (those that actually
have built-in speach at any rate), there is a least a good mix of
synthesized and actually human recorded voices. Now if anyone makes an RPG
with synthesized voices for the characters they will definitely get a Howler
from me. Now if it's in the menus that's somewhat exceptable, but you do
not, under any circumstances, use synthesized voices for characters in
RPG's, since emotion plays a large part in many of the stories. How
off-putting it would be to hear a sad musical theme playing and a
synthesized voice say "oh no! Please! Don't die my love!" But I rambled way
off topic so I'll shut up now.
Methinks you are thinking of Sryth, Brian me old mate.
"---- We will
take this worold!!!"
Nooo!
Etc etc.
Anyway, if it was an rpg
I'm guessing it'd have to use artificial speech for the menues, just to
make things easier, the same way Galaxy ranger does. I don't particularly
mind artificial speech if it doesn't spoil the situation, in Galaxy Ranger
for example, it seems fine to me that robot tanks and such read messages in
robot voices ---- well their robots!
On the other hand I was really
disappointed with Sarah from Pcs games. I'm used to Steven Fry's
wonderfull reading of Harry potter, and suddenly to be confronted by Dobby
who sound like an eldily Dallek was just wrong!
As reguards main stream
games, we should probably remember that a good number are developed in
Japan, a country that employs thousands of professional voice actors for
animation pruposes, but just as when Anime is dubbed into English, the
professional Japanese are usually replaced by budget American (or sometimes
English), actors.
If you want to heer bad acting, try Mega Man X 4 on the
Playstation, okay evil baddies are supposed to laugh a lot --- but a laugh
that goes on for a solid ten seconds?
Well anyway I seem to be going off
on a random tangent so I'll stop.
FFX
has some good voice acting. Not all of it, but some of it. Riku in
particular is good, so is Tydus.
Y'know the voice from Shades of Doom?
Although that voice is computerized, I like it because it sounds at least a
fair bit less...well, less stiff than most.
Some games have good voice
acting, some have bad voice acting. If I had an RPG whose characters were
voice-acted by humans but whose menus had a SoD-like interface/voice, I'd
live with that and call it great. *smiles*
Actually Jade, the speach in SOD isn't artificial. It's David G himself.
They just altered his voice for the EVA. Well the altered it both on the
main menu and in the actual game. On the main menu they just added a slight
echo effect, but for the EVA they sped it up and either added some sort of
flange to it or just dubbed it a whole bunch of times. Now that emergency
announcement may be artificially generated (I'm not sure), but the rest of
it's actually human speach, just extremely modified.
Sounds like Phil, to be honest. I men the emergency anouncement. I
don't think it's synthetic...
Except that the emergency alert is a female voice, so unless Phil has the
power to become female at will (I don't think I want to think about that),
it's not him.
Well,
in goldwave when you go to flanger there is this preset called double voice,
he might have used that. at least it sounds like he might have, because when
i apply that preset to my voice it sounds just like the eva in sod but then
of course different because my voice isn't that of David G.
You can do inumerable sick and disturbing things to your voice given the
right software. As reguards the immergencey announcement, It sounds to me
like a sample from somewhere or other (the amount of Sf films with such
announcements is beyond calculation), but in the end, it's the effect that
counts, so sample or modification it's stil cool.
As reguards an Rpg,
I'd be slightly disappointed if the charactors had synth voices, but i'd
probably have to learn to live with it.
Yeh,
it gets a bit annoying with text to speech voicing. Games that have all real
voicing are great. They show hard work.
Thinking about it it's a little like a warped version of the Neospeech
Kate voice in Kurzweil 8. Probably isn't, just a little reminiscent.
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