2006-01-22 21:49:49

I don't tyink you can put the words "good voice acting" and "Final

Fantasy X" in the same sentence, let alone paragraph.

James

2006-01-22 22:00:50 (edited by cx2 2006-01-22 22:04:18)

lol, I

remember the computer voice in Mechwarrior 2 in the mainstream was pretty

nice, circa 1995... but Mechwarrior 4's voice was total pants. Ah

well...

Edit:
I'd also just add that synthesised voices are the price

you have to pay for the game to be able to read absolutely anything, not

just what the game designer records. It would be ideal for multiplayer games

if the player name had to be read. It also probably takes up less space,

depends on what sort of speech requirements exist.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2006-01-22 22:06:59

I

can think of one game where the speach could definitely use a lot of

improvement. Monkey Business! While some of the voice acting is actually

quite good, one character in particular could have done with some major

improvement. I am speaking of course of Professor Smegal. Not only was the

acting itself unconvincing and sounded as though the guy was just reading

the lines from the script, but I don't think they needed to modify the

voice the way they did.
  Another company whose voices could use some major

improvement is PCS Games. Every game that they've had a hand in uses that

AT&T Natural Voices system and, as much as I hate to say it, that just

doesn't sound natural to me, especially since the system seems to put

emphasis on sylables that need none and it just sounds really choppy.

Pac-Man Talks is a great example. At least in GMA games (those that actually

have built-in speach at any rate), there is a least a good mix of

synthesized and actually human recorded voices. Now if anyone makes an RPG

with synthesized voices for the characters they will definitely get a Howler

from me. Now if it's in the menus that's somewhat exceptable, but you do

not, under any circumstances, use synthesized voices for characters in

RPG's, since emotion plays a large part in many of the stories. How

off-putting it would be to hear a sad musical theme playing and a

synthesized voice say "oh no! Please! Don't die my love!" But I rambled way

off topic so I'll shut up now.

But wait, what's that? A transport! Saved am I! Hark, over here! Hey nonny non, please help!

2006-01-23 00:44:29

Methinks you are thinking of Sryth, Brian me old mate.

"---- We will

take this worold!!!"

Nooo!

Etc etc.

Anyway, if it was an rpg

I'm guessing it'd have to use artificial speech for the menues, just to

make things easier, the same way Galaxy ranger does. I don't particularly

mind artificial speech if it doesn't spoil the situation, in Galaxy Ranger

for example, it seems fine to me that robot tanks and such read messages in

robot voices ---- well their robots!
On the other hand I was really

disappointed with Sarah from Pcs games. I'm used to Steven Fry's

wonderfull reading of Harry potter, and suddenly to be confronted by Dobby

who sound like an eldily Dallek was just wrong!

As reguards main stream

games, we should probably remember that a good number are developed in

Japan, a country that employs thousands of professional voice actors for

animation pruposes, but just as when Anime is dubbed into English, the

professional Japanese are usually replaced by budget American (or sometimes

English), actors.
If you want to heer bad acting, try Mega Man X 4 on the

Playstation, okay evil baddies are supposed to laugh a lot --- but a laugh

that goes on for a solid ten seconds?

Well anyway I seem to be going off

on a random tangent so I'll stop.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2006-01-23 01:31:27

FFX

has some good voice acting. Not all of it, but some of it. Riku in

particular is good, so is Tydus.
Y'know the voice from Shades of Doom?

Although that voice is computerized, I like it because it sounds at least a

fair bit less...well, less stiff than most.
Some games have good voice

acting, some have bad voice acting. If I had an RPG whose characters were

voice-acted by humans but whose menus had a SoD-like interface/voice, I'd

live with that and call it great. *smiles*

Check out my Manamon text walkthrough at the following link:
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1

2006-01-23 03:16:06

Actually Jade, the speach in SOD isn't artificial. It's David G himself.

They just altered his voice for the EVA. Well the altered it both on the

main menu and in the actual game. On the main menu they just added a slight

echo effect, but for the EVA they sped it up and either added some sort of

flange to it or just dubbed it a whole bunch of times. Now that emergency

announcement may be artificially generated (I'm not sure), but the rest of

it's actually human speach, just extremely modified.

But wait, what's that? A transport! Saved am I! Hark, over here! Hey nonny non, please help!

2006-01-23 04:42:33

Sounds like Phil, to be honest. I men the emergency anouncement. I

don't think it's synthetic...

Discord: clemchowder633

2006-01-23 06:46:50

Except that the emergency alert is a female voice, so unless Phil has the

power to become female at will (I don't think I want to think about that),

it's not him.

But wait, what's that? A transport! Saved am I! Hark, over here! Hey nonny non, please help!

2006-01-23 08:03:27

Well,

in goldwave when you go to flanger there is this preset called double voice,

he might have used that. at least it sounds like he might have, because when

i apply that preset to my voice it sounds just like the eva in sod but then

of course different because my voice isn't that of David G.

2006-01-23 11:31:55

You can do inumerable sick and disturbing things to your voice given the

right software. As reguards the immergencey announcement, It sounds to me

like a sample from somewhere or other (the amount of Sf films with such

announcements is beyond calculation), but in the end, it's the effect that

counts, so sample or modification it's stil cool.

As reguards an Rpg,

I'd be slightly disappointed if the charactors had synth voices, but i'd

probably have to learn to live with it.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2006-01-24 00:53:10

Yeh,

it gets a bit annoying with text to speech voicing. Games that have all real

voicing are great. They show hard work.

2006-01-24 02:07:08

Does it really sound female? wow! Never noticed...

Discord: clemchowder633

2006-01-24 14:34:05

Thinking about it it's a little like a warped version of the Neospeech

Kate voice in Kurzweil 8. Probably isn't, just a little reminiscent.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.