651

[wow], sounds amazing already. I am excited regarding the update, sounds incredibly massive.

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652

a new unit type could be healers or for normal humans medicals, wich could help if Units are just wounded or ill, but wich could be helped with some medical care and such.

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653

Another Suggestion wich could be cool are Quest and/or missions with more than one task to complete in the quests. The Tasks could be dynamic or in certain quests may chaned together for Story purposes, others could Change with random Events and situations.

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654

Another Suggestion is, if not already in there, that some Fantasy creatures have there own skills and attacks. Dragons for example could let out a Long flame, short Bursts of fire or fire balls and such, other Monsters could have ice blasts and such. BTW: @wastelander: do you meant my Suggestion for catapults and such when you said that you don't want to add things wich are to technical? I made this Suggestion because Shooting weapons and explosives existed even in medival times. Maybe especially for the humans as race, like other races could have Magic help in the future? What do you think about it?

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655

@wastelander: Have you recieved my donation? I sent it via PayPal cause I want to support your hard work a bit more.

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656

Hi Niklas!

I got the email yesterday, thank you so much for the support, It means the world and definitely made my day! smile

I'm almost done on the update now, just hammering out some final parts of it, taking so much longer than I planned but it's getting there!

I know you'll love it though!

Also been noting down these suggestions on my list! smile

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

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657

Fantastic. It makes me happy to hear about the progress of the update and I am very glad that donations help and are so well recieved. I think to develop such a program is very complex and a hard and time consuming work, wich is even quite costly at times in regards to money, esspecialy for one person only and that should be rewarded in my opinion.

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658

Well it means the world, you've always had tons of suggestions too and to be honest, to open the forums and see people talking about the game and still being interested in it is the most motivating thing, and the update is so big it's getting out of hand, the changelog at the moment contains over 300 new additions

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

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659

Over 300 new additions already? [wow], that will be an incredible Thing.

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660

So here it is, It's taken much longer than I planned but it's the biggest update I've ever made for warsim and it introduces so many new things the game is significantly changed, in total there are over 300 new additions and fixes.

This update is special because 0.7 is the first big numerical jump warsim has had in it's development, you see when this all began I was a moron and number the original warsim release, 0.1, I made some minor changes and hit 0.2, then 0.3 and before I knew it I was on 0.6, I realized that 4 more updates would not lead to a 1.0 finished game, and decided from there on out to not only jump back one decimal place, but two, to 0.6.0.0, since then each update has been pushing it forward by 1, so 0.7 is 100 updates ahead of 0.6, it's been a long road but the game has grown so much, anyway, without any further ado, here's the changelog

**NEW FEATURES**

* Added adventurer groups to the game!
* Added custom choose your start game mode
* Added diplomats who are goblins can speak to krut and erak and broker peace
* Added new debug mode option #16 auto spawn blackmarket bandit groups
* Added Grumpkin face generator
* Added ability to set the year of the game in the debug menu (option 15)
* Added Ability to play Caverns and Cave Trolls with your game master
* Added 7 pregennerated tips and hints when starting a new game
* Added Essfanti face generator
* Added Death Sound system (optional in main menu)
* Added Sound and Music can be disabled separately
* Added Populations to each of the blackmarket districts
* Added a new central blackmarket district and reshuffled locations
* Added dynamic blackmarket recruiment based on district populations
* Added ability to destroy the blackmarket statue if you rule the market
* Added 1112 cheat to spawn all minor factions
* Added Auto-training for all staff (as requested so much!)
* Added pictures of each artifact to the artifact market
* Added placeholder for the unconquerable lands
* Added The Greathills to the Unconquerable lands (whole new area)
* Added New Hidden Faction "The Free Hillsmen" with 40 different units
* Added Hall of Zoology to guildrow in the blackmarket (credit u/voliol)
* Added Voliol the guildmaster (credit u/voliol)

**NEW FACES**

* Added 36329398400 demon faces (was 16 million)(now 36.48 billion)
* Added 4 quadrillion new human faces
* Added 2'771'366'400 Essfanti faces
* Added 6'635'520 Grumpkin faces

**NEW CREATURES**

* Added New creature 'Giraffe' to the game
* Added New creature 'Groundhog' to the game
* Added New creature 'Orangutan' to the game
* Added New creature 'Rabbit' to the game
* Added New creature 'Platypus' to the game
* Added New creature 'Raven' to the game
* Added New creature 'Stingray' to the game
* Added New creature 'Reindeer' to the game
* Added New creature 'Swordfish' to the game
* Added New creature 'Unicorn' to the game
* Added New creature 'Wolverine' to the game
* Added New creature 'Cheetah' to the game
* Added New creature 'Llama' to the game
* Added New creature 'Horse' to the game
* Added New creature 'Donkey' to the game

**NEW RACES**

* Added New Race Essfanti (credit to the ascii art of u/Voliol)
* Added New Race 'Grumpkin'
* Added New race 'Giraffemen'
* Added New race 'Were-Giraffes'
* Added New race 'Evolved Giraffes'
* Added New race 'Giraffe Folk'
* Added New race 'Half-Giraffes'
* Added New race 'Groundhogmen'
* Added New race 'Were-Groundhogs'
* Added New race 'Evolved Groundhogs'
* Added New race 'Groundhog Folk'
* Added New race 'Half-Groundhogs'
* Added New race 'Orangutanmen'
* Added New race 'Were-Orangutans'
* Added New race 'Evolved Orangutans'
* Added New race 'Orangutan Folk'
* Added New race 'Half-Orangutans'
* Added New race 'Platypusmen'
* Added New race 'Were-Platypuses'
* Added New race 'Evolved Platypuses'
* Added New race 'Platypus Folk'
* Added New race 'Half-Platypuses'
* Added New race 'Rabbitmen'
* Added New race 'Were-Rabbits'
* Added New race 'Evolved Rabbits'
* Added New race 'Rabbit Folk'
* Added New race 'Half-Rabbits'
* Added New race 'Ravenmen'
* Added New race 'Were-Ravens'
* Added New race 'Evolved Ravens'
* Added New race 'Raven Folk'
* Added New race 'Half-Ravens'
* Added New race 'Stingraymen'
* Added New race 'Were-Stingrays'
* Added New race 'Evolved Stingrays'
* Added New race 'Stingray Folk'
* Added New race 'Half-Stingrays'
* Added New race 'Reindeermen'
* Added New race 'Were-Reindeers'
* Added New race 'Evolved Reindeers'
* Added New race 'Reindeer Folk'
* Added New race 'Half-Reindeers'
* Added New race 'Swordfishmen'
* Added New race 'Were-Swordfish'
* Added New race 'Evolved Swordfish'
* Added New race 'Swordfish Folk'
* Added New race 'Half-Swordfish'
* Added New race 'Unicornmen'
* Added New race 'Were-Unicorns'
* Added New race 'Evolved Unicorns'
* Added New race 'Unicorn Folk'
* Added New race 'Half-Unicorns'
* Added New race 'Wolverinemen'
* Added New race 'Were-Wolverines'
* Added New race 'Evolved Wolverines'
* Added New race 'Wolverine Folk'
* Added New race 'Half-Wolverines'
* Added New race 'Cheetahmen'
* Added New race 'Were-Cheetahs'
* Added New race 'Evolved Cheetahs'
* Added New race 'Cheetah Folk'
* Added New race 'Half-Cheetahs'
* Added New race 'Llamamen'
* Added New race 'Were-Llamas'
* Added New race 'Evolved Llamas'
* Added New race 'Llama Folk'
* Added New race 'Half-Llamas'
* Added New race 'Donkeymen'
* Added New race 'Were-Donkeys'
* Added New race 'Evolved Donkeys'
* Added New race 'Donkey Folk'
* Added New race 'Half-Donkeys'
* Added New race 'Horsemen'
* Added New race 'Were-Horses'
* Added New race 'Evolved Horses'
* Added New race 'Horse Folk'
* Added New race 'Half-Horses'

**THRONE ROOM**

* An adventurer or hero claiming he has saved one of your farms from a goblin invasion, asking to be rewarded. (u/PJvG)
* Added Invisible Cloak throne room encounter
* Added slave killed his master throne encounter (credit u/reddish_kangaroo)
* Added old warrior wants to be your general throne room (credit u/PJvG)
* Added old warrior vs general duel throne room (credit u/PJvG)
* Added sick mother throne room encounter (credit u/PJvG)
* Added Soldier asking for bonus (credit u/PJvG)
* Set buy bluetrii/game master throne room to no rabble (Credit Kurokuma)

**NEW QUESTS**

* Added slave camp breakout quest
* Added lone mercenary joiner quest
* Added Goblin savage duel quest
* Added dread pirate captain quest
* Added betting with demons quest
* Added Village captured rebel quest
* Added Flag burner rebel quest
* Added Tavern talk rebel quest
* Added Merchant robbery rebel quest
* Made killing a rebel lord quests much rarer
* Added 3 new variants of the rebel lord quest
* Added the rat keeper quest
* Added an unfortunate shopkeeper quest
* Added family heirloom quest
* Added notorious bridge troll quest
* Added ogre hostage quest
* Added ancient sword quest
* Added thickblood brawl quest
* Added curse lifter quest
* Added wrestling contest quest
* Added reaving goblins quest
* Added bare knuckle fight quest
* Added undead horde quest
* Added bear issues quest
* Added sunken wine quest
* Added beset by wolves quest
* Added village v village quest
* Added lost child quest
* Added murderous rabbit quest
* Added bandit trap quest
* Added sink hole traders quest
* Added abandoned wizard tower quest
* Added new gang quest
* Added wrongful execution quest
* Added strange monster quest
* Added knight vs knight duel quest
* Added knight joins aslona quest
* Added combat school master quest

**BUGFIXES**

* Fixed struggling text bug (credit u/fastredb)
* Fixed badits text bug (credit u/fastredb)
* Fixed Benfits text bug (credit u/fastredb)
* Fixed composition text bug (credit u/fastredb)
* Fixed decide text bug (credit u/fastredb)
* Fixed throne room grammar issue (credit u/fastredb)
* Fixed an enemy bug (credit u/fastredb)
* Fixed fighting bug (credit u/fastredb)
* Fixed manage market bug
* Fixed dont feel like attacking bug
* Fixed totem colour issues
* Fixed Artifact Hall lowercase bug
* Fixed destroyed slaver fort text colour
* Fixed 10 menu bracket bug
* Fixed incorrect outpost hire text bug
* Fixed the assurak camp graphic
* Fixed Kullak colour line bug
* Fixed Kullak skip out
* Fixed Colour in southern ruins text
* Fixed money revive bug (credit u/fastredb)
* Fixed individuals text bug (credit u/fastredb)
* Fixed blackmarket bandit recruit game crash bug
* Fixed selecting settings game crash bug
* Fixed independent kings crowns appearing pitch black when loaded
* Fixed warlords from earlier active games appearing when loaded in different
* Fixed desert skull text colour
* Fixed Ruined Gate text colour
* Fixed demon gate text colour
* Fixed southern ruins text colour issue
* Fixed executed soldier becomes prisoner bug
* Fixed explorer stone text colour
* Fixed northern ruins text colour
* Fixed old stone text colour
* Fixed prospect shallowrock mine text not updating
* Fixed scorpion pit colour
* Fixed mystic hut colour
* Fixed doomstone text colour
* Fixed animal fight pit text colour
* Fixed old northern carving text colour
* Fixed Hlok mine text colour
* Fixed scorpion pit destroyed in fight bug (credit Kurokuma)
* Fixed sandstone ruins text colour
* Fixed Tower of history text colour
* Fixed great wall of Farad text colour
* Fixed artifact market colour
* Fixed rihmm graphic colour
* Fixed artifact market item info text colour
* Fixed duplicate item graphic bug
* Fixed house of art and tapestries text colour
* Fixed strange northern stone text colour
* Fixed old imperial pillar text colour
* Fixed starmetal meteorite text colour
* Fixed mysterious pigman colour (SUPER SECRET SHH)
* Fixed build outpost bug
* Fixed spymaster options missing bug
* Fixed decor text symbol bug (credit Kurokuma)
* Fixed Zealous mispelling (credit Kurokuma)
* Fixed Aehlans tomes appearing when not bought
* Fixed trade caravans from Rihhm and smallhaven not based on population (Credit Kurokuma)
* Fixed chance of trade caravans bringing 0 gold
* Fixed kingdom symbol empty (credit Kurokuma)
* Fixed the celebrate blackmarket slums text bug (credit Kurokuma)
* Fixed the history of the Midlands graphic
* Fixed the History of the ancient lands graphic
* Fixed Here-say typo (credit Leo M. Panther)
* Fixed Aslona bandits stealing all rebel, krut and erak gold but keeping it (Credit Leo m. panther)
* Fixed blackmarket leader end trade bug
* Fixed blackrow optionspacing bug
* Fixed wildhome showing as destroyed when village is destroyed bug
* Fixed coin of fate colour issue
* Fixed coin of fate missing lines issue
* Fixed Hlok Mine prospect used up tag not appearing
* Fixed gibbering monk text colour issue
* Fixed line missing when requesting tribute monfort mine
* Fixed dispute need to be settled text bug
* Fixed ressurecting races don't resurrect when in Aslona army
* Fixed Wildhome Wildermen false tag
* Fixed burn slaves but not slaves bug (credit to Granola Bar)
* Fixed 0 peasants from the slums join you bug
* Fixed Fort Kullak text colour
* Fixed Rihhm text colour
* Fixed hiring blackmarket line missing
* Fixed longserpent wrongly market as 6) not 5)
* Fixed dockrow pause bug
* Fixed longserpent text and lines
* Fixed old cabin text colour
* Fixed Aslona slum blackmarket watchtower line bug
* Fixed no gold message when buying slum slaves
* Fixed militia menu not auto close when no militia left
* Fixed human clickerwhistler bug
* Fixed slum goblin watchtower colour issue
* Fixed game master blackmarket text colour
* Fixed blackmarket side location text colour
* Fixed blackmarket leader trade kick out bug
* Fixed army drop off bug
* Fixed architecture spacing bug
* Fixed an alliance request bug

**NEW LOCATIONS**

* Added Krut bannerwall to krut in diplomacy (must have relation of 0 or above)
* Added Abandoned building to dockrow
* Added Strange collapsed building in blackrow
* Added Abandoned houses in central district
* Added Rubble in slums
* Added Demonic Landmark to the south
* Added Strange Pillar to the south
* Added Abandoned fortress to the south
* Added Abandoned outpost to the south
* Added Old statue to the south
* Added Demonic carving to the south
* Added Abandoned village to the south
* Added Gallows to the central district of the blackmarket

**NEW NAMES**

* Added new name suffix 'the wonderer' (+10 battlescore)
* Added new name suffix 'the Sightless' (-20 battlescore)
* Added new name suffix 'the Everseer' (+35 battlescore)
* Added new name suffix 'the Greenseer' (+21 battlescore)
* Added new name suffix 'the Redseer' (+22 battlescore)
* Added new name suffix 'the Blackseer' (+23 battlescore)
* Added new name suffix 'the White-eyed' (+50 battlescore)
* Added new name suffix 'the Brother' (+5 battlescore)
* Added new name suffix 'the Father' (+6 battlescore)
* Added new name suffix 'the All-Father' (+9 battlescore)
* Added new name suffix 'the All-Brother' (+8 battlescore)
* Added new faction name set (Greencloaks, Redcloaks, Yellowcloaks, Orangecloaks, Purplecloaks, Greycloaks, Blackcloaks, Silvercloaks, Goldcloaks, Pinkcloaks, Whitecloaks)

**NEW UNITS**

* Added 4 new Smallhaven units (militiawoman, armed villager, armed kid, pitchforker)
* Added 3 new Assuraki Demon worshipper Units (summoner, chaser and sacrifice)
* Added 3 new Market slums units (warrior, armed scum, brawler)
* Added 4 New Black Market units (reavers, fighters, killers and guards)
* Added 4 New Harlaw Mining Company Troops (slave, pickman, guard, worker)
* Added new warrior type 'Boltman'
* Added new unit (minor gang bandit robber)
* Added new unit (minor gang bandit recruit)
* Added new unit (minor gang bandit reaver)
* Added new unit (minor gang bandit guard)

**OTHER ADDITIONS**

* Adjusted the odds of certain quests occuring
* Added New Gibbering monk reactions Eyeraise, Demon Horns, Longbeard and Angry
* Added 2 new roof tiles
* Added 3 new crowns
* Added new gar'gallock dialogue
* Added 6 new tavern dialogues
* Added 2 new sewer dialogues
* Nerfed demons slightly
* Added 8 new songwood graveyard deaths
* Added 5 new mushroom trip screens
* Buffed knightly orders to be better at fighting bandits and rebels
* Buffed knightly orders strength in directly fighting pest groups
* Added a dynamic description to the central district
* Added a dynamic description to blackrow
* Added public opinion loss for destroying magic stones
* Added a dynamic description to guildrow
* Added a dynamic description to dockrow
* Added nospace warning for combination lock in sewers
* Added summoning a demon in the blackmarket takes a demon from the horde
* Added ability to destroy the monument of kings
* Added if public opinion over 100 peasants will stop some pest group actions
* Added when you destroy the blackmarket the last leader gets added to mounument of kings as is tradition
* Added tax collected from each district of the blackmarket in the report
* Added minor bandit gang recruitment in blackmarket from their captured buildings
* Added minor bandit gangs from blackmarket send troops back to main gangs
* Buffed tax income for blackmarket
* Added ability to attack and destroy blackmarket minor bandit gangs
* Added ability if truced to give land to remnants of bandit faction in blackmarket
* Added ability to sell bandits to established minor bandit groups in blackmarket
* Added ability for minorbandit gangs to capture blackmarket abandoned locations
* Added special debug option to force blackmarket leader statue
* Added if blackmarket goblin ban enacted goblin leaders statues will be destroyed
* Added 2 new weird architecture styled
* Added attempted assassination league collapse random event
* Added vote out league collapse random event
* Added land dispute league collapse random event
* Added evilest argument league collapse random event
* Added old rivals league collapse random event
* Added better desciption for declare 'pillaging' (Credit Leo m. panther)
* Added colour to graphic in other buildings menu
* Coloured combat menu options (Each faction now has a colour)
* Added random event where soldiers desert their posts from demons
* Added some merc groups who will work for demons
* Added minor mercenary band throne room encounter (credit u/Muramas)
* Added 3rd page of face generators

As I understand there are a lot of new features in this update, if anyone has any questions I am happy to go through them and answer!

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

Thumbs up +2

661

[wow] that was a truly massive changelog!
I'm looking forward to starting a new game and giving this a shot! Thank you for all the effort you put into this, it is appreciated by us very muck.

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662

[wow], I simply have to try out all this. A question regarding the Sound System: How does it work? I mean, are fighting sounds and such already in there or just death screams and such for the Moment, so it will be expanded or how can I imagine that? Anyway, truly massive Update, Keep it up, this is realy amazing.

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663

BTW: I was amazed about the new quest Content. So many new quests, that's cool. Very creative.

Thumbs up

664

another Thing wich came into my mind: As i saw the creatures you added, animals etc. it would be cool if they could make sounds as well.

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665

@Dranelement, Thank you for the kind comments smile it's the fact you guys are so active here that motivates me and makes it worthwhile! so thank you

@Niklas, enable the combat sounds in the main menu before loading a game, once that's done you choose a speed and it procedurally plays them in battle, I couldn't get it to work well enough for my own liking but I've left it in there for you to play with smile

As for creatures sounds it's not in the plans but could be a thing, I'll note it down smile and thank you for the kind comments and support

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

Thumbs up

666

Cool I'll try it. Will the sound system be still worked on so that it works better in the future or will it stay this way you made it now?

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667

Some other suggestions:
a few puzzles and challenges, for example to enter some Areas or secret passages and such.
timed Tasks or Events were you have to do something within time Windows or react in given times.
and some artefacts could let you see and maybe Play as an active part, Scenes and stories from the past and the future of races and Folks in the game. This could include Special Events and Happenings or even desastrous and terrible episodes. Some artefacts could even give you completely fictional stories and visions or Combine reality with fiction, so you don't know or have to find out what has truely happened what what not. I think even These Fantasy elements could be cool for the game.
Some items could even Change the personality of some Charakters, like in Lord of the rings.

Thumbs up

668 (edited by defender 2017-10-21 14:39:53)

Holy shit that's awesome!


I find the new races to be especially neat, aside from all the animals as I find some of them to just be kinda dumb, but hey the game has always had humor and I can't say I dislike it. LOL
Also the hole idea of the downtrodden from the black market being able to fight along side you eventually is a very cool one, the concept of a new king being able to really change things up socially is a neat one, puts more discernible power in the player's hands.
The gang warfare and most especially all those quests I think are going to add allot to the game content wise, and the new thrown encounters will too, on a more personal level.
Lots of text bug fixes too which is especially good for screen readers, not to mention all the new demon faces, not that I can see them, but for such an important race with such large numbers it's a very good thing.
Also, (the all father) so bad ass... neutral


Personally I would have liked to see more main game content added by now though, part of it I think is that there has been a really big focus on the blackmarket for the last few updates, which like I said, is actually really cool because it adds yet another, fully fleshed out dimension to the game, but I'd like to see that focus be directed more towards replayability, E.G. kingdoms on new continents scaling with you, and filling in areas that have been their since essentially the start of the revitalized game, but haven't been worked on much, like major events beyond the destruction of the demon hoard, or other continents that are now even mentioned in the library but are still empty.
I'm not complaining about the work you've done mind you, it's still good work and I truly appreciate it, especially considering your real job and how little your charging for the game, I'm just throwing in my two cents about where I think the direction of the next few updates should be focused on if possible.


I also hope my invading army idea from post 612 gets added in some form in a future update though, I think it could really give more to do on an epic scale, where as the quests and managing fight pits and the blackmarket and such are more of a side thing, fun though they may be.
It could even add some replayability if the race and direction, leader of the enemy army, ETC were randomized, or at least picked from a list, as long as the options are all pretty much comparable in strength.


Really though these new quests especially are expanding this game by leaps and bounds, I'm so excited to try them all out!

This... -- Is CNN'.
Well Ted, it sure looks like there's been uh, quite a bit of violence around here
"aaoh, that violence was terrible'!"
Yeah it was, pretty bad.

Thumbs up +1

669

Yeah, I agree fully. As I read the changelog, I got more and more excited. I Thing the Sound System could be a Counterpart for the grafics and art. That is because I hope the Sound System will get expandet. We can't see the grafics and such, so the sounds are a good Option to compensate this. That's why I menssion sounds for the creatures, Monsters and Background ambiences as well as weather changes, if they get into the game eventually. Maybe the sounds will be handled similar to the quest System, so it could be expanded a Little more in next updates, even the Little updates here and there. Oh yeah, the quests are very interesting.

Thumbs up

670

And yet another, technical suggestion: An auto updater would be great, so the game could update itself without redownloading each time manually.

Thumbs up +1

671

Hay al.
Are people getting the current warsim download from wastelander's sig?
I'm asking because I just get a dropbox link not found error.
Thanks for any help.
Later!

Thumbs up

672

I haven't tryed the download, because I bought the game from itch.io. So i can download from there.

Thumbs up

673

@Niklas, the sound system is still something I want to work on later, my aim will be to get an external sound library code so that I can have overlapping sound effects for battles and things!

As for the puzzles and challenges, definitely a good idea, there are already a few (like in the blackmarket) and while not timed, there are special events that only occur every so often, ie the band that appears in one of the taverns every 5 years, or the viking chant in that old northern hall every 50 years.

As for the special events giving you glimpses into the past, I don't fully understand how that could be implemented, you might need to further explain that to me.

@Defender, firstly welcome back smile glad you're liking the races and the blackmarkets development, my whole goal is for you as king to feel powerful and in relative control.

As for your comments on main content being added, I couldn't agree more, the problem I've had is spending more time fleshing things out that finishing certain parts of the game or adding more structure, which I aim to do now, if it's any consolation, while there's still work to be done the adventurers update was an OLD OLD OLD plan, pushed to the back of my lists, and it's been so long in the making I decided it had to be done for 0.7, so this is going to be hopefully the first in many core developments and updates.

I plan soon to work on finishing the regions that are full of question marks, like in this update where the south got filled out a bit more, I've added new end game areas too, like the unconquerable lands, but it's still in the process at the moment.

I want to fix up the rest of the adventurers stuff, code the unconquerable lands, expand more on my blackmarket feature ideas, finish knighly orders (they currently don't fight demons) fix some old longstanding bugs (like the grand champion of the arena) an work on the minor goblin clans actually having some bearing in the game.

My goals over the next few months (if I can avoid getting sidetracked on feature creep) is to make it close to being a finished game, I'd like to think it's very playable now but this late into development it feels like a crime to have whole regions full of questionmarks and so on.

But regardless I absolutely agree with your concerns and not only that but I'm glad you've raised them, my thoughts on the development process are often more shaped by the points raised by the players than myself overall so it means a lot!

And I do like that idea, instead of you being the invader, it could be a random event whereby seemingly overnight the world as you know it is under seige by a huge army or (whomever) though it's not in the plans at the moment.

@Niklas, the auto-updater is a brilliant idea but I'm not sure weather a console application could have that kind of functionality, I will look into it though!

@Threeblacknoises, I may have messed up the link, I'll be redoing the links soon but the only free version is now months old and missing a lot of content as the game went live on steam and itch.io not too long ago smile

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

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674

Ah I see, so your kind of playing catch up at the moment.
You want to make everything that's here right now work as well as it can, mostly, I'm guessing because of charging for the game, people should get what they pay for.
That makes sense, as long as your still keeping the long term things in mind, which, you obviously are.
Sometimes as a player it's easy to forget what a labor of love a game like this is, sure we can remind you of things and suggest new paths to take, but you know more than we ever will about how you want your game to turn out, and everything is on the table.
No idea survives the creative process unchanged of course, but you'd rather put everything in that seems good, the trouble is prioritizing what gets in first, based on the real world.

This... -- Is CNN'.
Well Ted, it sure looks like there's been uh, quite a bit of violence around here
"aaoh, that violence was terrible'!"
Yeah it was, pretty bad.

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675

Hi,
I'm not sure if this is a bug or if something was changed that I missed, but I notice now I cannot get demons from the black market. I go to the house with the x, and there's just blood and demonic screaming? Lol there's also a high chance I did not read something carefully enough, am missing something, and someone will point out an incredibly obvious solution. Figured I'd mention it just in case, though.

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