I'm also surprised Magic Blocks has issues with the current JRE, though admittedly I haven't played much with that game. To my recollection, it wasn't traditional Tetris since the pieces weren't continuously scrolling, they were instead moving one unit at a time and allowing you to make decisions about what to do on every turn. I could be wrong though, it's been many months since I played it and I'm not a big fan of puzzle games.
There's the Blocks game from Audio Game Hub, which is probably my favorite Tetris game, although the problem is that it's super difficult to do anything but vertical stacks to elliminate blocks unless you have a really good memory for keeping the entire board in your head, which I don't.
There's a braille tetris game I heard about, I think called Dotress, that needs a braille display, but I haven't yet tried it, nor do I know what kind of displays it works with. All I know about it is what I just said about it.
Another Tetris-like game is the Towering Tones game from CaeJones, but that is a ridiculously hard game for me to even remotely start to play, because not only do you have to match sounds, but each sound is actually a block with two sides which have to touch in certain ways. You can flip the block as it falls, but man it gets insanely difficult from the first second of gameplay to tell what's going on. I don't know if this is because I'm not good at puzzles, or because that game is actually difficult. Maybe both. Lol
There's one more Tetris game I recall called Metris. It's a musical game which uses midi to let you know what's going on. It's pretty old, released in 2001. The board is 7 columns wide, and there are seven notes which can fall, If you're in the key of C, these notes would correspond to the white keys, C D E F G A B. The rows are represented by octave so a low note means that something is at the bottom of the board, a higher note means it's closer to the top. You can arrange notes horizontally at the bottom of the board to make a major scale or a derivative of it, which gives you a hefty sum of bonus points though you're only allowed to do it at certain times, I think it was once per round or something like that. To clear notes vertically, you have to arrange them in chords. So C E G for example would count, as wel as a number of other possibilities which the manual explains, and this is the preferred way to clear notes.
It's a pretty cool game and a clever concept, but there are a couple mixed blessings I perceive. To start, with 7 columns and seven notes, the board feels too accommodating and spacious. In the blocks game in audio game hub, for example, there are five colored blocks but only 4 columns, forcing you to be strategic. In Metris this becomes far less a concern. Even more of a mixed blessing is that you can move a falling note down the scale. So if you want to move a G to an F, you can do just that.. However when you move the note, it drops to the octave below, costing you a row. Still, on the easiest difficulties where the speed is slow and there are I think 5 or 6 rows, this means that you actually have a lot of control over the board, making the experience less fun. On the harder difficulties, the speed is greater and rows get cut off the bottom so the cost of moving a note becomes much greater. So if you find the easiest difficulties too easy, you can step it up (there are I think 9 difficulties in total). So with that in mind you could probably justify much of what I nitpicked above.
The game isn't free, and the registration page for it appears to be down so I'm not sure how you'd purchase it. You can still download the trial though. I didn't enjoy it enough to purchase it myself, but with that said I do not think it is a bad game at all.
Make more of less, that way you won't make less of more!
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