2017-09-04 13:36:56 (edited by threeblacknoises 2017-09-08 00:29:32)

Night Trap 25th Anniversary Edition is playable!
I've posted a notice over in the General games discussion, so if you're here, and have the game, let's get you up to speed on how to play it!

Here are the controls on PS4.
They might also work on steam if you have a game controler; even a PS4 controler; but I'm not sure about the button laiyout.
Control pad. move the cursor around the camera feed selection menu.
X or Square. Switch to the selected camera feed.
Triangle or Circle. Activate trap when the trap gage is red.
L1 and R1. Change the color of the trap access code.
Options. pauses the game, giving you the options of continue or quit.
When you fail, the same menu replaces continue with retry.

Main menu
When you launch the game, you'll see the digital pictures logo, as well as the opening credits before the main menu comes up.
You'll know it's up because music will suddenly start playing without any sort of intro what-so-ever.
Use up and down to move the cursor and X to select a choice.
In options, left and right will change the settings, but these two settings don't rap.
Press X or circle to back out of options.
Your cursor will always be on start game when the main menu loads, but here are the choices you'll have.
The basement, Used to access special feetures
Survivor mode
Options
Continue, Load from the checkpoint
Start Game, Starts a new game of Night Trap
Once you get far enough in a game of Night Trap; 13 minutes and 51 seconds in to be exact, you'll be given a checkpoint, and from their, you can select continue to start off from that point.
Be warned; however; that selecting Start game will delete a saved game; if you have one; without any kind of conformation prompt what-so-ever, so be careful.
Also be aware that finishing a game of Night Trap will delete the save file, but none of your progress in the basement will be lost.
Here are the choices in the options menu.
Icons: Original, Revamped
Layout: 2017, 1994, 1993, 1992.
These will have no effect for us, but changing them will allow access to a few PSN trophies; if you're into that sort of thing.
Icons always defaults to Revamped and layout to 2017 whenever the game loads or is restarted by either failing in survivor mode or quitting the main game.
Their is one more option in this menu, and it does save between games.
Press the triangle button to switch the game's audio language between english and french.
Default is english, but their is no sound when switching this option, so be careful.
Also, some sceens aren't in French, but are subtitled in that language when it's active.

The Basement
Here is the menu for the basement.
Use up and down to move the cursor and X to select.
Press Circle to bakc out of production stills or theater mode.
The cursor will always return to theater mode when backing out of another mode.
Theater mode. Locked. Finish the game to unlock a blank theater, then find seens by replaying the game.
1995 documentary Dangerous games.
Conversation with             James Riley.
Timeline. Locked. Get both endings in scene of the Crime to unlock it.
Production stills. partially Locked. Complete various tasks to unlock more.
Scene of the crime. Locked. Play a perfect game of Night Trap to unlock it.
Within production stills, press right or left to cycle between them.
In theater, press any direction to pick a room, then press X to display a list of scenes that can be found in that room.
Neither menu raps, and locked scenes simply won't play.
Press Circle to stop a scene in progress.
Now with all that out of the way, here's the guide itself.

Night trap is an fmv game, meaning that it's completely based around full-motion video sceens with live action acters.
As far as the interface goes, it's simple as well, though the difficulty in playing the game relies heavily on memorising the locations of the vampires; Augurs; so you can trap them.
Everything in the martin house happens in real time, so memorization is the key to getting a perfect game.
Their is a menu with eight different camera feeds you can choose to watch.
Move the cursor to a feed, then press Square or X to switch to it.
The feeds are:
HALL 1 | KITCHEN | ENTRYWAY | LIVING ROOM |  
BATHROOM | BEDROOM | HALL 2 | DRIVEWAY | 
When starting a new game or reloading a saved game, you'll always start in the driveway.

Regarding trap access colors.
You always start on blue when starting a new game, but loading a saved one will put you on the color you had selected at the checkpoint's creation, but the Martin children will change the code to a random selection at 4 points during the course of the 25 minute game.
The order of the colors; going right; is
blue, green. orange, purple, red, yellow.
The color buttons rap, so pressing R1 on yellow will take you back to blue.
So; for example; if Sheila Martin tells her son Jeffrey to change the trap access color from blue to red, you would have to either press R1 four times, or L1 two times to make the color red.

The objective of the game is to trap as many of the Augurs as you can without missing any.
Their are exactly 95 Augurs, plus 5 more captures you need to make to get a perfect game.
During the course of the game, augurs will periotically invade the Martin house, and it's up to you to activate a trap in the room they are in when they step on it, or go near enough to it in order for it to activate.
To complicate matters even further, you must not let any of the guests get caught by an augur or it's game over; regardless of how many augurs you've trapped.
In the original game, this was limited to the five girls, Cindy, Lisa, Ashley, Megan, and Kelly.
In this version, you also have to save Lisa's little brother, Danny.
In a last-ditch effort to make this as hard as possible, the developers also threw in four times you must not trigger traps.
I've aquired a timeline from gamefaqs user Therobd, which I shal post below.
I've made a few edits for the sake of readability, as well as inserted a few other things, such as the four times you must not trigger a trap, lest you get a game over; through various situations which will occur if a trap is triggered at these times.
Please note, said situations might not seem to be immediately linked to a trap trigger, but I shal try to explain these in the guide.
First of all, here's the raw timeline.
Times without an augur number indicate things you mustn't do, or indicate another event, such as the checkpoint.
For quick reference, here are the camera feeds again.
HALL 1 | KITCHEN | ENTRYWAY | LIVING ROOM |  
BATHROOM | BEDROOM | HALL 2 | DRIVEWAY | 
When starting a new game or reloading a saved game, you'll always start in the driveway.

time | Location | Augurs captured | Notes
00:13 | HALL 1 | 2 |   |  
00:27 | LIVING ROOM | 4 |   |  
00:35 | BEDROOM | 5 |   |  
00:41 | BATHROOM | 6 |   |  
00:48 | BATHROOM | 7 |   |  
01:07 | LIVING ROOM | 8 |   |  
01:24 | KITCHEN | 9 |   |  
01:39 | ENTRYWAY | 10 |   |  
02:59 | ENTRYWAY | 12 |   |  
03:15 | HALL 1 | 13 |   |  
03:27 | BEDROOM | 14 |   |  
03:33 | LIVING ROOM | 15 |   |  
03:42 | HALL 1 | 17 |   |  
03:48 | DRIVEWAY | 18 |   |  
04:12 | HALL 2 | 19 |   |  
04:22 | BATHROOM | 20 |   |  
04:25 | BATHROOM | 21 |   |  
04:56 | LIVING ROOM | 22 |   |  
05:08 | LIVING ROOM | 23 |   |  
05:32 | BEDROOM | 24 |   |  
05:36 | DRIVEWAY | 25 |   |  
05:40 | ENTRYWAY | CODE CHANGE! | DO NOT CHANGE CODE YET! |  
05:53 | LIVING ROOM | 26 | CHANGE CODE AFTER THIS AUGUR CAPTURE! |  
06:10 | HALL 1 | 27 |   |  
06:19 | HALL 2 | 29 |   |  
06:50 | HALL 2 | 31 |   |  
07:05 | KITCHEN | 32 |   |  
07:27 | BEDROOM | 34 |   |  
07:41 | DRIVEWAY | 35 |   |  
07:51 | HALL 1 | 37 |   |  
08:02 | BEDROOM | 38 |   |  
08:14 | HALL 2 | 40 |   |  
08:27 | HALL 1 | 41 |   |  
08:40 | BEDROOM | 43 |   |  
08:59 | LIVING ROOM | CODE CHANGE! | DO NOT CHANGE CODE YET! |  
09:11 | LIVING ROOM | 44 | CHANGE CODE AFTER THIS AUGUR CAPTURE |  
09:22 | ENTRYWAY | 45 |   |  
10:48 | HALL 2 | 46 |  |  
10:55 | DRIVEWAY | 47 |   |  
10:59 | DRIVEWAY | 48 |   |  
11:31 | HALL 1 | 49 |   |  
12:02 | LIVING ROOM | 50 |   |  
12:37 | BATHROOM | 51 | Save Lisa! Game over if you miss |  
13:16 | HALL 1 | 52 |   |  
13:37 | ENTRYWAY | CODE CHANGE! | CHANGE CODE IMMEDIATELY |  
13:51 |   |   | Checkpoint - Any game over after this point will restart here |  
13:57 | LIVING ROOM | 54 |   |  
14:15 | LIVING ROOM | CODE CHANGE! | CHANGE CODE IMMEDIATELY |  
14:42 | HALL 2 | 56 | Augurs high-five each other at 14:35, which is hilarious |  
15:05 | ENTRYWAY | 58 |   |  
15:30 | HALL 1 | Don't trap Eddie as an Augur |  
15:58 | HALL 1 | 59 | Do not capture Eddie Augur at 15:30 |  
16:28 | DRIVEWAY | 60 |   |  
16:38 | HALL 2 | 62 |   |  
16:42 | LIVING ROOM | 63 | This one is really inconsistent for me |  
16:59 | HALL 1 | 64 |   |  
17:13 | BEDROOM | 65 | Game over if you miss |  
17:25 | LIVING ROOM | 66 |   |  
17:31 | HALL 2 | 67 |   |  
17:46 | LIVING ROOM | 68 |   |  
17:58 | BATHROOM | 69 | SWITCH TO HALL 2 IMMEDIATELY AFTER CAPTURE |  
17:59 | HALL 2 | 71 | ACTIVATE TRAP IMMEDIATELY |  
18:13 | DRIVEWAY | 72 |   |  
18:17 | DRIVEWAY | 73 |   |  
18:28 | ENTRYWAY | 75 |   |  
18:33 | LIVING ROOM | 76 | Bad ending if you miss |  
19:07 | HALL 1 | Don't trap Megan |  
19:08 | HALL 1 | 77 | Don't trap at 19:07 - Wait for second capture opportunity at 19:08, also game over if you miss |  
19:21 | LIVING ROOM | 79 |   |  
19:56 | ENTRYWAY | 80 | Tony game over if you miss |  
20:15 | LIVING ROOM | 82 | This one is really inconsistent for me |  
21:03 | HALL 2 | Don't trap SCAT Team Charlie Game Over if you do |  
21:20 | BEDROOM | 84 |   |  
21:32 | DRIVEWAY | 85 |   |  
21:46 | KITCHEN | 86 |   |  
21:54 | HALL 2 | 88 |   |  
22:12 | BEDROOM | 90 |   |  
22:24 | HALL 1 | 92 |   |  
23:05 | HALL 2 | 93 |   |  
23:19 | HALL 1 | 94 |   |  
23:30 | LIVING ROOM | Don't trap SCAT Team Swanson Game over if you do | 
23:35 | LIVING ROOM | 94 (?) | Jeff - Don't trap at 23:33 - Wait for second capture opportunity at 23:35 |  
23:54 | DRIVEWAY | 95 |   |  
24:03 | LIVING ROOM | 96 |   |  
24:28 | HALL 1 | 97 | SWITCH TO BEDROOM IMMEDIATELY AFTER CAPTURE |  
24:30 | BEDROOM | 98 | Sheila |  
24:54 | BATHROOM | 99 | Victor |  
25:10 | HALL 2 | 100 | Sarah |  
25:38 | HALL 2 |   | Bonus capture for perfect game: Capture Kelly | 

I'll add more to this guide vary shortly, as I'm still discovering more about this game as I play through it.

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