No, this game is done. Sorry for everyone that doesn't like the new update. I feel I have balanced it quite a lot from the older version, and I think it's at a stable place. I like it better this way. The only thing left to do is fix sapi, and then no more updates. You can turn radar announce, I will not enable tracking. Learn the maps and try to figure out where people are going, I will not hand you everything on a plate. That takes all skill out of the game if you just say whom you want to kill and a beep tells you where they are and you get exact coordinates. That's not how this works, it has never worked this way, and it never will.
The MK-14 is fine the way it is, and it being the starting weapon is fine for sure. I know it's weak, but as said, use your fists and knife. Press H and if it takes more than half a second, hell even a quarter of a second, you will have problems because of lag and not because the game is broken, that's the way the internet works and there is nothing I can do. The only way this gets fixed is with permanent servers, but people rarely keep their server up for longer than a month and then the server list breaks. That's why I'm hesitant to add new servers to the list, especially if I just get an IP, because that is likely to change. The new game will fix this, but again, lag will always be a problem no matter what I do, that's something completely out of my control, and a fast paced game like RTR requires a good internet connection. A good internet connection does not just mean speed, it also means short roundtrip time to the server and back. If you take 400 MS for a message to travel, every player hit will take 400 ms until your client registers it. Most weapons fire faster than that, so it will be inaccurate and there is literally nothing I can do to fix this. I do not have the money to host an interconnected web of servers for every possible player location, like the mainstream companies do.
This game's source code is horrible. That's why I started writing a new one in the first place. However, while I had tons of time to work on RTR, life does get more hectic the older you grow, if you're young you will probably notice this once you start working and trying to make money to survive, building a network of connections for business and friends, family, etc, and juggling it all to still have time to develop games. It takes a lot of time, and as it stands, at least for the moment, there is little time for me to develop games without destroying my relationships with friends, family, and so on. Those things are valuable, too.
Again I'm sorry if you do not like the update. If this is the case, maybe you will want to wait for the next game, or get used to the new weapons and make the best of it.
@BigGun, RTR has been out since 2012. It was there before RedSpot. For that time, it was completely and utterly different from anything we've had up to that point in terms of game pace, maps, etc. And it is quite different from RedSpot. RedSpot is an open map with little to no environment where finding players is difficult. RTR's maps are smaller, there is lots of ambience sounds and walls and doors to show you where you are, so just by learning the different maps and getting used to them you can figure out what people are likely to do and where they're likely to be. If you want to play redspot, play redspot. It's a different game with different goals, gameplay wise. Killing people, sure, that's about the only thing they'd have in common, other than the fact that they're first person perspective. But even there they start to already split apart.