OK, so I used to play this, I've played Sims 2, 3, and 4 because I had enough vision to read the stuff on the screen, if only barely. A couple aspects of it could be made accessible, I feel, but other would be much more of a challenge. The text when you interact with something that gives you the choices on what you want to do in circles radiating outward with your Sim at the center, those I could see being made to work with a screen reader. A lot of the game is pointing and clicking though, like, say you choose to go from your house to somewhere in the town like a bar. You'll get there and you'll be on the street. You'd have to click somewhere on the inside of the bar, and then click walk or move or whatever. How would that be made accessible, as its a 3D environment. Also, you have to do things like click on people in order to do actions like start conversations, flirt, invite them to your house, stuff like that. How would that work. I mean, for people I could kind of see it, like, you could arrow through a list of named and hit enter to see the choices, then pick one, but the rest, I mean, same for objects, but that's so hmm, I don't know, but it takes the fun out of it in my opinion. The cool thing about being able to click somewhere and move there is you can stand anywhere, I don't like things where you have to be in a preset location, or select a preset thing. This is why I got out of second life. Because, while some aspects were accessible, I couldn't do enough on my own to justify my continued use of it.
I think it would get pretty overwhelming to say, throw a party at your house. You'll get Sims at your house and you'll need to entertain them. Keep in mind also that you need to manage your own needs. There's a pane at the bottom of the screen that has a few sections, left is like a status screen, it shows a little avatar of your face, your money, controls to pause, resume, and change the speed, controls to cut the walls out so you can see in your house, and to move to the upper floor and so on. It also has icons to switch to the other tabs, which when you do that completely changes the middle pane. But needs. You have needs, and there are consequences for not keeping them fulfilled. If you have the game on um... hmm, there is an option for this, its a slider if I remember called autonomy. What happens is, on the higher settings, the AI will have your sim do stuff, like make his own food if he's hungry, use the bathroom, shower and all that stuff, in which you're a sort of guide. The way it works is that you can queue up things that you want him to do, and that shows up in the top left of the screen, and they disappear when those things are done. On the extreme opposite is no autonomy. Here, you literally have to do that stuff, or suffer the consequences, he'll pee in his pants, get depressed and start crying, and all sorts of stuff. Needs include hunger, hygiene social, fun, bladder, probably others I'm forgetting. You would have to manage that.
Also, there are these clouds that pop up over your Sim's head on occasion to let you know what he's thinking or wanting. Like, a cloud with small z's that get bigger and bigger let you know he's ready for bed. You see stuff like a slice of pizza show up there, and you'll need to be able to have access to those clouds in order to try to fulfill them.
One area that's probably completely out is house building, but that's my favorite part of the game, so that kind of stinks. I had hours and hours of fun just building houses. Also, in that same regard, placing furniture and stuff will probably be hard too, I mean, to make it look OK.
Anyway, yeah I could go on and on about this stuff, so best to wrap it up here.
Facts with Tom MacDonald, Adam Calhoun, and Dax
End racism
End division
Become united