Hi all.
I'm proud to host an other version of Aprones game Blazing, but now in a customized version.
If you don't know what Blazing is or haven't checked out the original game, you can check this topic:
http://forum.audiogames.net/viewtopic.php?id=22457
Where do I find the game?
You can find the game at the following link:
http://server2.coolfortheblind.dk:82
The idea behind the customized version:
The idea is to let you, the players, build up a totally different and awesome version of Blazing. You decide the theme. Should it be dark, happy, hilarious, humorous ? Or a mix of everything randomness? It's all up to you. This topic is made so people can post their stuff to the game.
What can we make:
We can make spaces, which is actually places where the character lands when rolling the dice, and we can make enemies. It might sounds quite limited, but it is quite a lot, when I tell you the game supports up to 999 spaces and 999 enemies. All kinds of weirdness, craziness and everything you have in mind is welcome, as soon as names and descriptions don't harm anyone. So, please go crazy!
The idea is that you post your spaces and enemies here in the topic to inspire other people to be creative, but if you have something totally super secret and awesome in mind which you wanna give as a surprise to the other players, feel free to send this privately to me by sending me a private mail through the forum.
Updating the game with the new changes:
The game is designed so peoples progress in the game is lost when the game is being updated with new stuff. For this reason, I'll not update the game all the time. I'm of course willing to discuss when to update the game in the topic, but my idea is to update the game for every new 50 spaces and enemies people have posted.
How it works:
If you find the instructions below confusing, then I'll offer to insert some random stats for you. If you agree on this, then feel free to just post a name and a description and if it's a space, a description on what should happen.
When designing a space which have a behavior, you need to think about all the 3 classes of characters. If you don't do that, we'll end up with a game which is easier with one class than the others. So if you don't write behaviors for all classes, I might need to pick some for you to make the gameplay fair for everyone..
Here is the instructions copied from the readme. Please let me know if you don't find this clear or if you have any questions.
Each line after is a new type of space in the game world. Each line is split up into 3 pieces of information separated with an equals sign. The first part is the space's name, then its description, and finally its behavior. I think name and description are pretty easy to understand, so I'll only explain the behavior portion.
You can group together multiple behaviors, and each behavior is inside of its own square brackets. Lowercase "g" stands for gold. If you were to type [g4], then the player gains 4 gold when landing on this space. You could also do [g-2] to have 2 gold taken away. Lowercase "d" stands for damage. You can cause damage or heal damage in the same way you can hand out gold. Lowercase "a" stands for arrows, lowercase "r" stands for warrior rage, and lowercase "m" stands for mana. A space behavior of [d-5][r-2][g15] would heal the player for 5, lower a warrior's rage by 2, and give them 15 gold. If you use capital letters instead of lowercase letters, I'm pretty sure it won't work... too lazy to test it though.
You are welcome to add in as many new spaces as you wish. I think the file currently contains 29, but the server can support up to 999. The server randomly picks from this list as it creates the game world, so you don't ever actually get to pick where each type of land will be.
Customizing the monsters:
Each of the following lines is a monster type. Just like the land spaces, the different parts are separated with an equals sign. Blazing had 15 types of monsters, but the server supports up to 999.
First you have the monster's name, then its description. Next is the monster's health, then its minimum damage, maximum damage, and finally its reward. You should recognize the reward from space behaviors earlier. Just enter a new number after "g" to choose how much gold the player will earn by killing this monster. The Blazing server will randomly upgrade monster health, damage, and even reward as it assigns those monster titles.
Feel free to contact me privately if you have something in mind. If you do so, then please send me a mail instead of using the private message on the forum, since I don't check those very often.
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