Well, to answer to both of you, 1st what I experienced when I started playing B2G:
(since I have given it up quite soon, I admit,my observations may not be totally correct, but they still bugged me enough to decide for WEBL when comparing those 2 games, since I encountered none of those annoying issues there)
Namely, there are some important, I presume vital statistics regarding my, and the opponent's boxer in B2G, which are compared in a graphical way, I guess probably with color-bars, and that's something my NVDA screen-reader refuses to announce, meaning those statistic-values for the next, incoming match.
Furthermore, I also noticed a slider there, which appears during the match, a.k.a. fight itself, and which is supposed to drag the main strategic settings of my boxer between rounds, meaning the 3 vital settings called aggression, power, and defense.
Although once I managed to drag that slider somehow towards a direction, shifting the allocation of those 3 settings, it is very hard for me to handle it, don't even have a clue how I still managed to move that slider, and besides, I dislike the idea to adjust my leading strategy in "real time", between the rounds, with a severe time-limitation-rush, especially due much more preferring to just relax, and comfortably watch the match at my own selected pace, and let it depend on my more, or less clever tactical settings I planned, and calculated before it, by considering my next opponent, meaning estimating our boxer's strenghts and weaknesses, determining my possible advantages and disadvantages, and create a fight-plan, (called gameplan in WEBL), accordingly, then just watch how my calculations work out during the match...it's actually a kind of strategic, and tactical battle, but not in real time, more like one consisting of "planning", and "playing" phase...that was always my favorite strategic approach in games, just think, plan, take your time, then fight, to determine who has constructed a more clever, more efficient, more "failproof" strategy and/or tactics.
That is the leading reason why I decided for WEBL, it is totally based in the just mentioned type of strategic approach, instead of setting vital elements in real time while fighting...after all one can't always be online, by his boxer's every single match...
Another reason was the boxer creation, which you mentioned as a hinderance, it is actually an advantage for me:
Instead of already predefined boxer, with already predefined attributes and stats, who you have to lead through his career, which looks somehow like some pregenerated quest to me, (which I generally dislike, I get to create my very own boxers, with their very own names and attributes, normally still with a strictly fixed, constant end-sum of all the attributes for each new boxer, in order to keep the game balanced and fair. (that number is set to 70 btw, so it's not true at all, that one can make some truely OP boxers at his will, on the contrary, one must decide which attributes he will increase more, normally at the behalf of the rest ones which he will have to decrease then instead)
Well, such a customizable creation, suits much more to my game-expectation, which are primarily based on totally independent, free , creative gameplay, without restricted or limited in any way, (like by game-currency in B2G), and without being given predefined tasks, missions to complete or fulfill, but let advance, and progress in a way I decide for my own, and consider for the best, most efficient one.
Those of You, who remember, or have even participated in my forum topic, which I started to discuss the matter of quests-vs-free gameplay, (it had the quite obvious title "Quests, quests, quests..."), those can still remember my attitude, and realize why I decided so definitely for WEBL over B2G)
Oh yeah, it's true, one can manage more boxers in B2G too, but it all depends, so is restricted on money, a.k.a. game currency again, the quality, the maximum number of the boxers who can be hired, so one must soon increase his gym-capacity, (money dependantly of course), buy certain nutrificants or other, performance-affecting stuff to his boxers, (also money dependant), hell, even arranging a fight takes money, meaning participating on tournaments and similar...
So yes, I know B2G is probably a more realistic boxing-simulation than WEBL, , and it is very likely much closer to the reality of this money-driven world, than the more free, customizable gameplay features of WEBL, but hey, I do hate this money driven aspect, so I normally strive to avoid it at least in games, whenever it's possible, and this time I did have a choice: of course I choose WEBL!
Furthermore, if you study the gameplan creation in Webl more carefully, you will realize, that even its basic, so called "easy" version provides you with the possibility of a more sophisticated, complex, "round-by-round" planning of match-strategy, it only depends on you, how complex you wish to make it, by either changing numeric values befor each single instruction-line, which actually presents the round, when you wish your settings to start being applied by your boxer, or by adding new lines yourself, starting with the number of the desired round...not to mention the so called "advanced" gameplan-editor, which is even much more detailed and complex.
Now my answer to Shrike:
But of course your fighters will have a fight scheduled pretty soon, as soon they will be added to the competition in their region and weight-class. (you will notice that by their region and ranking, which will appear right after their name)
Each week, so with a standard weekly regularity, they will be drawn an opponent of round equal strength, meaning the same number of current ability points, (another aspect of keeping the game fair and balanced), basically, your boxers, as total beginners, will either be drawn against other total beginner boxers, or eventually against some "losers, who have a very bad fight-record, or who failed to win yet, since in WEBL game-nechanics, those fighters currently have the same sum of attribute values, meaning ability points as your new fighters do. (read the help regarding this topic in the game, it will explain you how advancing, a.k.a. improving, or decreasing of boxer's attributes works in the game)
As for me, who created 42 boxers already, I have several scheduled fights for each single day of the week, sometimes even 5 or 6, in order to "keep me on my toes" you know, LOL, and figuring out a proper, hopefully well-working gameplan for each of them, that keeps me quite busy, true, but hey, that's what I actually wanted, a game which will consume the most of my long spare time periods, and I sure got it now!
So don't worry Shrike, you will soon have plenty of things to do in WEBL, after all, even before your weekly scheduled matches, you will still have to create fight plans, (don't use the default ones, they are worth nothing at all, you will heavily lose if you will apply one of those), then arrange sparring matches, to experience both your created gameplans, and your boxer's efficiency with them...you can make them fight between each-other, choose an already predefined sparring partner, create a sparring partner yourself, or even ask for some from other players. (like I did, and a player sent me some boxers he created especially for me, in order to study, and learn different match-strategies and boxer types)
And the best part of the game is, that after you realize how gameplans work, meaning what are the proper strategies to utilize your higher skill advantages, by trying to neutralize your lower skill disadvantages, the game won't be too hard even for total beginners, so it doesn't have a too "steap learning curve", you can score victories right on the start, for example I already had a win on the very 1st match-day of my boxers, and by now I accomplished a few more wins than losses in total.