Topic: The buggless barbarian hoards!

just a quick note, entombed 2.45 has hove into view. Principley it's a bug fix release which deals with some rather nasty errors including the barbarian charge glitch and problems associated with th drake.

As always Grab yonder update file

Sadly you'll have to restart from the beginning with this one for the changes to take effect.

Re: The buggless barbarian hoards!

So in other words:
Banishment of barbarian buggery

I really must get around to trying the new versions and paying for a full version.

Re: The buggless barbarian hoards!

Nice one, ---- wish I'd thought of it ;D.

Yes, the new version is fairly fantastic, some of the monsters on later floors are most fascinating, as is the next special level and special event.

I'd certainly recommend buying the game, --- especially considdering the price.

Re: The buggless barbarian hoards!

How do we know he's not just going to get better and better betas and not go into a perpetual cycle with no actual release?

Re: The buggless barbarian hoards!

If he does that, he'll run into a problem of perpetual growth, which can make things harder earlier on. You'll have inflation issues eventually, and failing that, it'll just grow stale after awhile.

Re: The buggless barbarian hoards!

amusing (and good for us), as that might be, there are actually some serious targits he's working towards. For instance, the full game at first release is said to have 25 levels, of which the first twenty are currently available, with the next five coming soon.

Of course it's quite possible that if things go well, entombed will keep expanding (especially if it sells well, something which jason has himself said), but where it expands to is anyones' guess, there has been mention of a sequal out of the dungeon, more features, traps, and goodness knows what, but what will materialize will depend upon sales and how much time Jason has.

Getting back to basics though, he certainly has stated that the official full release will be appearing soon complete with 25 levels, 17 jobs, and a large number of playable races.

As to where things go from there, it'll just be a case of wait and see.

Re: The buggless barbarian hoards!

Dark wrote:

I'd certainly recommend buying the game, --- especially considdering the price.

I second this. I just bought the game today, and it's amazing how many more options there are just for jobs. If only I could figure out some sort of strategy for game play. Still, I tried the game before and it's the most addictive by far. I adore the navigation system and wish other games would adopt something like that. Too often, I just get discouraged because I wander aimlessly in circles.

And I need a better synthesizer. I know this is off topic, but where can I go for intelligible SAPI 5 synthesizers? I just have the default one, and I don't like it.

Re: The buggless barbarian hoards!

You can get the other two microsoft ones, mike and mary from jim kitchins' site, ---- but they are only marginally better than the default microsoft one unfortunately.

I myself got scansoft daniel from www.nextup.com,  --- -which works very well but did cost money.

As to stratogy, ---- well, there are so many strategical options for the game depending upon what combination of jobs you have, it's unbelieveable.

As a couple of general tips, remember you can use numbers to targit body parts, ---- both the enemies for attacking and your groups for healing. This can help a lot, ---- particularly against zombies or when using certain spells like ice blast.

Also, try and find jobs that combine together well, ---- for instance, the assassinate skill does huge damage to targits who are asleep, paralized, grappled or entangled in webs, ---- so having a bard and assassin in your party can be a pretty deadly combination.

Also, remember that using lots of abilities like flurry and whirlwind can take time, and leave your characters open to attack, ---- where as just attacking normally is fairly fast, so boosting your attack and defense can help, --- -for instance I just had a party of monk assassins go right through the dungeon to level 20, ---- where the game currently ends, I'd maxed all their attack/defense skills like crytical hit, iron skin and combo, but hadn't even touched their abilities like focus.

Bare in mind though this is just personal opinion of course, ---- another person on the entombed mailing list uses focus and break limb quite effectively for instance.

it's one of the games' strengths that there are so many different ways to win.

Re: The buggless barbarian hoards!

If you have windows Vista or 7 though Mike and Mary probably will either be included or not available, the update only applies to XP.

I also find the timeline quite useful, telling you who will go when. Prioritise your targets, especially the nasty named ones.

Re: The buggless barbarian hoards!

Dark wrote:

I myself got scansoft daniel from www.nextup.com,  --- -which works very well but did cost money.

I looked at that site and it says I need to get TextAloud for the voices to work. Or can I just buy the voice on its own and the game will recognize it? I'm concerned because I use the RealSpeak voices with JAWS, but the game doesn't seem to pick up on that. I just don't want to waste money.

cx2 wrote:

I also find the timeline quite useful, telling you who will go when. Prioritise your targets, especially the nasty named ones.

I've found it useful as well, sometimes just to know who I'm up against, since I sometimes get the first move.

I didn't realize that using techniques meant opening my party to attack. I've used them to quickly get rid of stronger enemies to minimize damage. So that explains why my main character doesn't end up getting any more turns. Well, I'll have to do more experimenting to see what different abilities do. Sure wish documentation were better.

Last edited by Taleria (2010-02-05 11:20:55)

Re: The buggless barbarian hoards!

Unfortunately, a lot of jobs are being added fairly quickly and there are swap arounds of existing ones at the moment (thieves for instance used to have the crytical hits skill), so it's all a bit up in the air at the moment.

If you go to the skills menue though, under the jobs section of your character status, you get a short explanation of what they do, and in the abilities menue an explanation of what leveling them does.

JAws, like Hal, unfortunately has the proprietory version of the scansoft cvoices, so you can't use them for other applications and actually need to get another copy.

yes, you do need text allowd, (which is a program for recording text files in synth voice), and then the voice. It might not be a cheep option, but with all the programs that run with sapi it does help, ---- you can also register on more than one computer as well.

Hopefully the documentation should get an update, --- -I for one would like information on the games' stats and also all the new potion and scroll effects.

In the mean time though, as more things are added, ---- well we'll just have to muddle through I think.

If your a serious entombed player though, joining the mailing list might also be a plan so long as you don't mind insanely large volumes of messages. There's lots of discussion, pluss many words from jason on bugs, features and future plans.

Of course, if your not a mailing list person that's fine, and I'll report any new releases here, ---- but it's not the same as discussion with the developer himself, ----- though I will warn you it gets quite a lot of traffic.

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Re: The buggless barbarian hoards!

Jaws used to come with the full version which I'm lucky enough to have, back around version 8 or 9, on a CD. From version 10 on though they do indeed use "realspeak direct" instead.

If enemies are armed aim for their weapon hand, if you  can mangle it they'll lose a turn grabbing their weapon again. If you can mangle both they can't wield a weapon at all. For zombies I like to aim for the head. For unarmed monsters I tend to aim for a leg and hope that I can knock them over by mangling it, which also makes them lose a turn standing back up.

Re: The buggless barbarian hoards!

Interesting. For unarmed monsters, ---- especially the guardian, I always aime for the head or hands.

If it's four legged it's harder to knock over, ---- where as a mangled head is victory, and for unarmed biped monsters, ---- one mangled hand means they lose an attack, and two means they lose all offensive abilities entirely.

Re: The buggless barbarian hoards!

Can someone tell me how to actually use numbers in order to attack? Do you use the row or the pad? When do you press the number? And which skills will aim while others don't? I've never been able to make sense of this...it's why I find sometimes I get totally stuck and can't go on, because I just can't target...I have to hope for the best and flail.

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Re: The buggless barbarian hoards!

When you're choosing which monster to attack hold down the appropriate key on the numpad while you press enter. It isn't guaranteed but it gives you a modest chance, assuming the ability can do targetting.

Re: The buggless barbarian hoards!

1 and 3 are left and right legs, 4 and 6 are left and right hands, 5 is the body, and 8 is the head.

Just hold the number before you press enter to attack or heal, ---- -oh, and it works with both the pad or number row.

As to what  can be targited, ---- well most melee attacks (though obviously not flurry), ice blast, heal, ---- and apparently firebalt.

targited attacks do have a greater chance of missing, however sinse magic can't miss, it just hits other body parts.

Hth.

Btw, people might want to think about sapi voices, sinse thanks to a chat with Che martin, jason is in the process of adding support for jaws, ---- and possibly window eyes to the game as well as sapi.

Re: The buggless barbarian hoards!

cx2 wrote:

If enemies are armed aim for their weapon hand, if you  can mangle it they'll lose a turn grabbing their weapon again. If you can mangle both they can't wield a weapon at all. For zombies I like to aim for the head. For unarmed monsters I tend to aim for a leg and hope that I can knock them over by mangling it, which also makes them lose a turn standing back up.

[wow]. Thanks for the tips. I've been trying your suggestions on my latest play-through, which is from scratch, since I had to delete previous games to get the beta to run. They work great, and I get a perverse pleasure in chopping off extremities and decapitating enemies. I've been trying to develop melee skills and not rely so much on abilities, and so far, the game is very playable this way. Here's hoping I get a party member with high magical ability, though, because I'm seriously lacking in that department currently.

Oh, and I bought RealSpeak Tom. It was so worth it. Now the game sounds great vocally, too.

Re: The buggless barbarian hoards!

glad things are working.

Btw, there's no real need to quote other people especially, ---- if you want to that's fine, but it's certainly not expected on the forum.

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Re: The buggless barbarian hoards!

I'm pleased you find my ideas useful. Of course there are many ways to play games like Entombed, but it can be useful to have a starting point.

Re: The buggless barbarian hoards!

So far, I've found that a fighter/thief or a fighter/barbarian combinatino eems to be the most effective. If you can get two such characters in the same party, you can almost always finish battles quickly before incurring too much damage.
I always max out flurry and dual wield, and then bump up either rage or sneek attack. Depending on the weapons being used, you can deal 70-80 damage per hit, with a potential of 10-15 hits per round. This is extremely effective against giant spiders, cocatrices, etc., or other enemies that you want to knock out as quickly as possible before they do their worst.

In terms of where to aim on the enemy's body, with the configurations mentioned above, I generally dont' bother aiming at all. For undead, the guardian and other "non-alive" enemies, mangling their head will do nothing at all. I've seen perfectly good undead characters function forever without a head. Lopping off their hands can be fun, but sometimes too difficult to do, to bother wasting time on.

Where you do have enemies that will die as a result of a headshot, you'd be surprised how effective an ogre brawler can be with head-butt maxed out.

The other skill which I've found to be incredibly powerful is the bard's soothing song. This has a very good chance of putting all enemies to sleep right off the bat, and your damage is at least doubled when you hit them while sleeping. You have to be careful to max out the damage on your irst strike however, since the enemy will wake up as soon as you do even 1 point of damage.

Just some thoughts I've noticed so far. Hope someone finds them helpful.

Re: The buggless barbarian hoards!

As I said, ---- different ways and means indeed, ---- personally I never use flurry sinse I find the cool down time too long so it's interesting to here from someone who does.

Just one thought though. In terms of head mangling and undead, I've found that it's an instant kill for zombies, --- particularly handy if you run into a high level zombi character on a low floor.

While skeletons can indeed function very well headless, if your fighting any sort of animal skeleton, wolf, dire rat etc, once their skull is mangled they completely lose the ability to attack, ---- just like mangling the hands of a humanoid.

When I'm feeling particularly cruel, I hit such enemies with an iceblast or similar strong melee attack in the head, then, have my weakest magic use character poke the defenseless skeleton to it's doom with pathetic unarmed attacks! as I said, very cruel indeed! ;D.