Hi there
There is one key mistake you are making with bgt right away, annd I don't mean using it.
The first issue any bgt programming slams against is "can I have code x?" The answer is no.
If you can find a developer, bar myself, who is willing to sit down and say alright mate, this is the code for maps. This is what this does, this is what that does... I will be surprised.
That's not to say BGT coders are an unfriendly bunch, its more a point of fact, we tought ourselves, why can't you.
That being said, I personally recommend arrays[usually multi level arrays] that contain the mmap.
string[][] map;
Then you want to create a map itself. lets try this:
int x;
int y;
// these are variables you'll need. I'm a traditionalist, shoot me.
for(x=0; x<10; ++x) {
map.resize(map.length()+1);
for(y=0; y<10; ++y) {
map[x].resize(map[x].length()+1);
map[x][y]="grass";
}
}
And there you have it, a ten by ten 2d map!
Nathan Smith
Managing Director of Nathan Tech
It's not disability
It's ability!