This is a pretty awesome start, though I hope you plan on adding more building features (the best comparison I could make is probably something like the SCS system). You don't need monsters to make a map challenging, but being able to script moving tiles,, interactive things like switches, pressure plate style traps/doors, moving items, maybe an inventory system to pick up keys and whatnot,, etc etc. Mostly just wishful thinking, but I hope future development is very much in the plans. Also, am I the only one who finds the builder system slow and annoying? I usually just write it all up in a notepad and import it all as rawdata.
26 (edited by Soul Keeper 2017-04-03 16:16:43)
I have also idea of teleporters.
I like your guys's ideas, and it'd be fun to impliment, however with BGT, keeping things in sync is really not the funnest thing in the world.
Having played and enjoyed the previous map building game, this one is even better with the added online capability. This has a lot of potential and is a refreshing change from all these combat games. As I said in the game, the builder should be expanded a little more to include the ability to delete things you've created as well as changing map properties after creation. My name in the game is slannon. I look forward to seeing this continue to grow and get even better. Keep up the great work.
I'll haveto send You one idea.
If Mason will develope also 3D version of this game, It'll be also great for players to create maybe maps of cities, where those players live and also, some buildings.
Maybe It helps people to know some cities of friends via the internet.
Also, this game is in the Yan Reed's database of games.
This game is so fun. I love making maps with it.
Here are my problems/suggestions though, 1 being most important, getting less important from there.
1. First letter navigation in map selection menus. This is quite painful without that feature, because you have to scroll through the list containing what, 113 items? To get to your selected map.
2. Jumping. I really wish jumping was shortened. Now, you advance forward like 10 or 15 squares. I can jump from x 5 and end up at x 19 in just one jump. I think it should be shortened to 10 coordinates per jump at most.
3. 3d. It would be awesome if this could be expanded to be like a 3d grid, instead of just 2d.
4. Map builder. Say I screwed up and put a hazard or something where I didn't want to put it. I wish there was a way to remove these things from within the builder instead of raw mapping every time.
5. Builder. I wish there was a way to change the size of things. Well, say you made a zone that was too small for what you're trying to build. Instead of creating another or raw mapping to text edit, you could just go in and edit the bounds of the zone, simple as that.
6. Moving hazards. Last but not least, moving hazards would be some funny stuff to add to maps, to make them more challenging.
Keep up the great work, this is certainly getting somewhere.
Another one I just found. On maps with a spawn point, typing /changemap mapname x y
will change you to the map's spawn point, rather than that set of coordinates.
Mason are you still working on the game? I would hate to see this project go down...
Me too. I love It and also, there are some bugs here and things to edit.
@34 as would I. I will tweet him to call his attention back to this thread, -- it has fallen significantly below the top of the thread list so it is possible he simply decided not to come back to it. Let me see.
Yes I am still working on the game. I been having pc problems lately so haven't had the resources to work to much. Will keep at it
Another suggestion is a mark as finished option. See, a lot of the maps in the list of unofficial maps are not completed. It would be nice if the incomplete maps would have a separate list from the completed ones.
OK, how to know, that this map is completed, or no?
It is on players (or builders) to publish those maps and also, there is option (but from Rawdata) to remove those maps by removing line public.
As I said, the map creator would mark as finished. See, just as the public option is implemented, the finished one would work the same way. If people didn't think their map was finished, they could delete the
line from their file and their map would appear once again in the unfinished map section.
41 (edited by marro 2017-04-14 07:27:25)
many peeps there use the in game editor i think... so they dont see the publick line
Mason: It's great to hear that you're still working on the game. No stress. Just take the time you need to work on it.
Another thing you should know:
Walking and camera usage starts lagging significantly if there are like 3 or 4 people exploring the same map.
something needs to be done about this, ASAP. the jumping system should be recoded, because right now when jumping platform to platform you have to hope you're lucky. why? sometimes a single tap of the arrow moves you 2 squares in sted of 1. 2d platformer doesn't have this problem if that helps.
kingzombie has created a map called jerk, and in there you have tiny platforms to land on else you're dead, and i cant, simply because of the jumping system. in my maps, highway to hell and starwalk, same thing, land on a 1 square wide platform or you're dead. so yeah, before anything should be added, changed, etc, it should be a jumping system
Hi mason, can you please add teleporters? it'd be nice if i could teleport people places in my maps, or instead of dying, they can hit a teleporter and start over the map
Please please make it so we have to tap to jump instead of holding the arrows, or do something to fix this luck based jumping system! When i jump, sometimes I jump 1 tile, other times I jump 2 tiles, please, fix! this!
Kingzombie... it is not luck based. It is just you. You can tap once and jump one tile. It works.
Post 47, sometimes it does, sometimes it doesn't. It's real luck based. Please remove an option to change your nickname. A lot of people change the nickname every minute or so, and this is one, spamming, which becomes annoying really fast, 2, really confusing.