Hi, this is a tech tangent to the Madden thread I started http://forum.audiogames.net/viewtopic.p … 91&p=4
I'm trying to figure out how to make console games more accessible, and this would like to discuss options on how to handle sticks and button presses, especially button presses like quick time events.
I had a musician coworker suggested using the "rule of 4ths" to make tones that can be distinguished when they overlap. It would be the following notes:
C F B-flat E-flat A-flat D-flat G-flat B E A D G
The sequence repeats itself for higher/lower octaves.
So, assuming an Xbox controller, and using X Y A B buttons that have icons that appear at different times, each one would be assigned to its own note. Surround sound can be used to indicate which side of the screen the icon appeared. The notes may or may not overlap.
Would that work as a way to distinguish multiple overlapping events?