1 (edited by Xoren 2017-03-01 05:19:17)

Akuma:
  1. Jump in HP, Down + MK, QCF + P.

  2. Jump in HP, Back + HP, wait for second hit, HCB + HP.

  3. Jump in HP, Down + MP, MK, QCB + LK, DP + HP.

  4. Jump in HP, Down + HP, MP, QCB + LK, HCF + 2K > QCB + K.

  5. HK (Crush), QCB + LK, DP + LP.

  6. Jump in HP, Back + HP, Cancel first hit into MP + MK > K, HCF + K, P.

  7. Jump in HP, HK > HK, MP, QCB + LK, HCF + 2K > K, QCF-UF + 2P, DP + 2P.

  8. Jump in HP, Down + HP, HP + HK, HK > HK, MP, QCB + LK, QCF + LP, DP + HP.

  9. HK (Crush), Down + HP, MK, QCB + MK, DP + 2P, Cancel first hit into HP + HK, DP + HP.

  10. Down + HP (Crush), Walk forward, HP, HP + HK, MK, MP + MK > K, HCF + K > QCF + LP, DP + LP, Cancel first hit into QCFX2 + P.

Alex:
  1. Jump in HP, MP, QCF + LP.

  2. Jump forward, Hold Back, Jump in HP, Back + HP, Release Back, Forward + MK.

  3. Jump in HP, Forward + HP, LK, QCF + 2P.

  4. Down + HP (Anti-Air), DP + 2K.

  5. HK (Crush), Down + HP, QCF + LP.

  6. HP, QCF + HP > HCB + P.

  7. Jump Forward, Down + HP, MP, LP, QCF + LP, QCFX2 + P.

  8. Jump in HP, Forward + HP, HP + HK, HK, HP + HK > HCB + P.

  9. HP + HK. Hold HP + HK until Sledgehammer hits, HP, HP + HK > HCB + 2P.

  10. Forward + HP (Crush), Down + HP, Cancel Second hit into HP + HK, HP + HK, QCFX2 + P.

Balrog (Boxer):
  1. Jump in HK, LP, LK > MK > HK.

  2. Jump Forward, Hold Back, Jump in HK, Back + MK, Release Back, Forward + P.

  3. Jump in HK, HK, MK > MP > MP + MK > P.

  4. Jump Forward, Hold Down, Jump in HK, Down + HP, Release Down, Up + HK, Hold Back, Wait a second, Release Back, Forward + 2P.

  5. HK (Crush), Dash forward, MK > MP > MP + MK > K.

  6. Jump forward, Hold Back, Jump in HK, Back + HK, Down + Back + MP, Release Back, Forward + LK.

  7. Back + MP + MK > Hold Back > Back + K, Back + MP, Release Back, Forward + LP, QCFX2 + P.

  8. Jump in HK, Hold Down + Back, Down + Back + MK > Down + Back + MK, Down + Back + HP + HK, Down + Back + HP, Release Down + Back, Forward + P > Forward + P ...

  9. Jump in HK, MK, Down + HP + HK, Hold Down, Down + HP, Release Down, Up + MK > Forward + K > Forward + K, MP + MK > K.

  10. Down + HP (Crush), HP + HK, Hold Back + 3P, Wait a second, Release 3P, wait a second, Release Back, Forward + LP > Forward + K > Forward + K > Forward + K > Forward + P, QCFX2 + P.

Birdie:
  1. Jump in HK, Down + HP > HP.

  2. Hold LP or HP, Jump in MK, MP, Release LP or HP.

  3. LK, LP, QCF + LP.

  4. Down + HP, HCF + HK.

  5. Forward + HP (Crush), QCF + MP.

  6. Jump in HP, HK, LP, QCF + 2P.

  7. Down + HP, VT, QCFX2 + P.

  8. Hold P, Wait 1 second, Release P, HP + HK, QCF + 2P.

  9. HK (Crush), Down + HP, HCF + 2K.

  10. Hold LP or MP, Forward + HP (Crush), Release LP or MP, HP + HK, QCFX2 + P.

Cammy:
  1. Jump in HP, Down + MK, QCF + K.

  2. Jump in HP, HP, DP + K.

  3. Jump in HP, MP, Down + MP, QCF + K.

  4. Jump in LK, Down + LK, Down + LP, QCF + HK.

  5. HK (Crush), QCF + HK.

  6. Jump forward, QCB + KK, DP + HK.

  7. Forward + HK, Down + MP, QCF + HK.

  8. Jump in HP, Back + MP > HP, QCFX2 + K.

  9. HK (Crush), HP, HP + HK, Down + MK, QCF + K, DP + K.

  10. HK (Crush), HP + HK, Jump forward, QCB + K, Down + MP, QCF + K, QCFX2 + K.

Chun Li:
  1. Jump in HK, Down + MK, QCF + K.

  2. Jump forward, Hold Down, Jump In HK, Down + HP, Release Down, Up + HK.

  3. Jump in HK, MP, LK, QCF + 2K.

  4. Jump in MP (Anti-Air), QCF + HK.

  5. HK (Crush), Dash forward, Down + MK, QCF + K.

  6. Jump in HK, MP + MK, Down + MK, Down + MK, QCF + MK.

  7. Jump in HK, LP, MP, QCF + K, Cancel into QCFX2 + K.

  8. Jump forward, Hold Down + Back, Jump in HK, Down + Back + HP, Down + Back + HP + HK, Release Down, Back + HP, Release Back, Forward + 2P, QCF + 2K.

  9. Back + HP (Crush), HP + HK, Back + HP, HP (Juggle), QCFX2 + K.

  10. HK (Crush), HP + HK, Forward + HK, Down + LP, Down + MK, LP, QCF + K, Cancel into QCFX2 + K.

Dhalsim:
  1. Jump in HP, Back + MK, QCF + P.

  2. Jump in HP, Down + HP, HCB + MP.

  3. LK, HCB + 2P.

  4. Jump forward, Down + K, LK, HCB + 2P.

  5. HK (Crush), Down + HK.

  6. Jump in HP, Back + MP, HP + HK.

  7. QCF + LP, MK before the fireball hits, MP right after it hits.

  8. Down + HP, Back + MK, HCB + MP.

  9. Back + MK, HCB + 2P, UF-HCB + 2P.

  10. Back + HP, HCB + MP, QCFX2 + P.

F.A.N.G:
  1. Jump forward, Hold Down, Jump in HP, Down + MP, Release Down, Up + P.

  2. Dash forward, Jump forward, Hold Forward, Jump in HK (Crossup), Back + HP, Forward + P.

  3. Jump forward, Hold Down, Jump in HP, Down + HP, Release Down, Up + 2P.

  4. Hold Down + Back, Down + Back + HP (Anti-air), Release Down + Back, Cancel first hit into Forward + LK.

  5. HP (Crush), DP + LK, Hold Down + Back, Down + Back + MP, Release Down + Back, Forward + LP.

  6. Hold Down + Back, Down + Back + HP (Anti-Air), Release Down + Back, Cancel first hit into Forward + 2K, Hold Down + Back, Release Down + Back right as the enhanced Ryobenda hits twice, Forward + 2P.

  7. Jump forward, Hold Down + Back, Jump in HP, Down + Back + MP, Release Down + Back, Forward + LP, QCFX2 + P.

  8. Hold Back, Down + Back + 3P > K, Back + MK, Release Back, Forward + MP.

  9. Jump in HP, HK, Hold Back, HP + HK on second hit, HP, Release Back, Forward + HP, QCFX2 + P.

  10. HP (Crush), Down + Forward + HP, Cancel first hit into Back + HP + HK, Hold Back, Back + HK, Down + Back + MP, Release Back, Forward + LP, QCFX2 + P,

Guile:
  1. Jump forward, Hold Down, Jump in HK, Down + MP, Release Down, Up + K.

  2. Jump forward, Hold Back, Jump in HK, Back + MP, Down + Back + LP, Release Back, Forward + HP.

  3. LK > Hold Down > MK, Down + LP, Release Down, Up + HK.

  4. Hold Down, Down + Forward + HK (Anti-Air), Release Down, Up + HK.

  5. Forward + HP (Crush), Hold Back, Wait a second, Release Back, Forward + 2P.

  6. Jump forward, Hold Down + Back, Jump in HK, Down + Back + MP, Release Down + Back, Forward + LP, Back + HP.

  7. Jump in HK, HP, Hold Down + Back, Down + Back + MP, Release Down + Back, Forward + HP, Back - Forward + P.

  8. Jump Forward, Hold Down + Back, Jump in HK, Down + Back + MP, Release Down + Back, Forward + LP, Back + HP + HK, Release Down + Back, Forward + 2P > Hold Down > P > P, Release Down, U + 2K.

  9. HP (Crush), Hold Down + Back, Wait a second, Release Down + Back, UF + HK, Back > Forward + P.

  10. Forward + HP (Crush), Walk forward, HP, Hold Down + Back, Down + Back + HP + HK, Down + Back + MP, Release Down + Back, Forward + MP> Hold Back > P ..., Wait until last hit of Sonic Puncher, Release Back, Forward-Back-Forward + P.

Ibuki:
  1. Jump in HK, LP > MP > HP, HCB + LP.

  2. Jump in HK, MP, LK, DP + HK.

  3. Forward + MK, LP, HCB + LP.

  4. Back + MP (Anti-Air), Cancel first hit into QCF + LK, HCB + LP.

  5. HK (Crush), HCB + 2P.

  6. Jump in HK, Down + MP, QCF + LP + MP, Walk forward, HCB + LP.

  7. LP > MP > HP, DP + 2K > QCF + LP + MP, Hold LP, Release LP Right after the bomb hits.

  8. Down + MP, QCF + LP + MP, HP + HK, HCB + LP, QCF + MK right as the bomb explodes,, HCB + HP.

  9. Down + MP, QCF + HP, HP + HK, HP, DP + HK, QCF + HK right as the bomb explodes, HP > HK.

  10. HK (Crush), HP, QCF + HP, HP + HK, MP, HCB + HP, QCF + MK, QCFX2 + K.

Juri:
  1. Jump in HK, Back + HK, QCB + LK on second hit.

  2. Jump in LK, LP, LK, DP + LK.

  3. Jump in HK, MP > (Back / Forward) + HP, MP + MK.

  4. QCF + HK (Store). QCF + MK (Store). Jump in MP (Anti-Air), QCF + HK, QCF + MK.

  5. Down + HP, QCB + LK.

  6. Jump in HK, MP, LK, DP + LK.

  7. QCB + 2K, HP + HK, Jump, LP > MP, Wait to land, HP, DP + 2K.

  8. QCF + MK (Store). Jump in HK, HP, QCF + MK, Down + MP, QCB + LK, HP + HK, QCF + 2K.

  9. Down + HP(Crush), Dash forward, MP, HP + HK, Down + MK > HP, QCF + HK, QCF + MK on second hit.

  10. QCF + MK (Store). QCF + HK (Store). HK (Crush), Walk forward, HP, QCF + MK, Down + MP, QCF + HK, Cancel first hit into HP + HK, HP, QCF + LK, DP + LK, QCBX2 + K.

Karin:
  1. Jump in HK, MP, QCB + LK.

  2. Jump in HK, HP, QCF + K >Down + P.

  3. Jump in HK, Down + MP, MP, QCB + LP > Down + K.

  4. Jump in HK, MP, QCF + K > Delay P, Tap MP + MK.

  5. HK (Crush), Tap MP + MK.

  6. Jump in HK, Down + MK, QCF + K > P, QCF + K > Down + P.

  7. Jump in HK, HP, QCF + K > Down + P, QCFX2 + P.

  8. Jump in HK, HP, HP + HK, MP, QCF + K > P, QCF + P > P.

  9. Jump in HP, HP, QCF + 2K > Down + P, HP + HK, QCF + P > P.

  10. HK (Crush), MP + MK, HP + HK, QCF + P > Down + P > Down + P, QCFX2 + P.

Ken:
  1. Jump in HP, MP, QCF + P.

  2. Jump in HP, HP, DP + HP.

  3. Jump in HP, Back + MP > HP, QCB + HK.

  4. Jump in MK, Down + MP, QCB + LK, DP + HP.

  5. HK (Crush), Hold MP + MK.

  6. Jump in HP, HP, DP + HP, QCFX2 + K.

  7. Down + MK, QCF + HP, HP + HK, MK > HK, QCB + 2K.

  8. DP + MP, Cancel first hit into HP + HK, DP + LP, DP + 2P.

  9. Down + HP, QCF + LP, Dash forward (Just as Hadouken hits), QCB + 2K.

  10. HP, Tap MP + MK, Back + MP > HP, QCF + HP, HP + HK, QCF + HP, QCF + K.

Kolin:
  1. Jump in HK, Down + MP, QCF + MP.

  2. Jump in HK, HP, QCF + HP.

  3. Jump in HK, Down + MP, MK > HP > MP + MK.

  4. QCB + MK > Down + MP > HP, QCF + HP.

  5. HK (Crush), Dash Forward, LP > MP > HP, QCF + 2P, MP + MK.

  6. QCB + HK > LK > MK, HP, DP + P.

  7. Jump in HK, HP, QCB + 2K > P.

  8. Jump in HK, HP, LK, QCF + 2P, HP + HK.

  9. HK (Crush), Dash Forward, MK > HP > MP + MK, HP + HK, QCB + 2K > P.

  10. Jump in HP, HP, QCF + HP, QCFX2 + P.

Laura:
  1. Jump in HK, MP, QCB + P.

  2. Jump in HK, Down + HP, QCF + LP.

  3. Jump in HK, HP, QCF + MP > P.

  4. Forward + HP> HP, QCF + HP.

  5. HK (Crush), QCF + MP > K.

  6. Jump in HK, HP, QCB + 2P, QCF + LP.

  7. Jump in HK, HP, QCB + LP, QCFX2 + K.

  8. Jump in HK, MP > MK, HP + HK, Down + MP, QCF + MP > K.

  9. HP (Crush), HP + HK, HP, QCB + 2P, MP + MK.

  10. HK (Crush), HP, HP + HK, Down + HP, QCFX2 + K.

M. Bison (Dictator):
  1. Jump Forward, Hold Down + Back, Jump in HP, Down + Back + MP, Release Down + Back, Forward + MK.

  2. Jump forward, Hold Back, Jump in HP, Back + HP, Release Back, Forward + P.

  3. Jump in HP, MP, Down + MP, QCB + MP.

  4. Jump, Hold Back, Back + MP (Anti-Air) > MP, Release Back, Forward + P.

  5. MP > Down + Forward + HP, Down + MP, QCB + MP.

  6. Jump forward, Hold Back, Jump in HP, Back + HP, Release Back, F+ 2P, QCB + 2P.

  7. Jump in HP, Down + HP, VT, HP, Back > Forward + P, Back > Forward + 2K.

  8. Jump Forward, Hold Back, Jump in HP, Back + HP, Release Back, Forward + HK, VT, Down + MP, QCB + P.

  9. HK (Crush),, VT, Down + Forward + HP, Down + MP, Back > Forward + P, QCB + 2P, Down > Up + 2K.

  10. Down + Forward + HP (Crush), HK, VT, Hold Back, Back + HK, Down + Back + MP, Release Back, Forward + LK, Cancel first hit into QCFX2 + P.

Nash:
  1. Jump in HK, MP, QCF + LP.

  2. Jump in HK, HP, DP + LP.

  3. Jump in MK, Down + MP, MP, QCB + MK.

  4. Jump in HK (Anti-Air), QCB + LK.

  5. Forward + HP (Crush), DP + HP.

  6. QCF + K, LP > MP, QCB + 2K.

  7. Jump in MK, LK > MK, Down + LP, QCB + LK, QCBX2 + P.

  8. HP, QCF + HP, VT, Down + HP, Back + MK, DP + LP.

  9. Forward + HP, DP + PP, Forward + VT, HK, QCB + KK.

  10. HP, Down + HP, Forward + VT, MK, Down + MP, QCB + LK, QCBX2 + P.

Necalli:
  1. Jump in HP, MP, DP + P.

  2. Jump forward, Hold Back, Jump in HP, HP, Release Back, Forward + MP.

  3. Jump in HP, MP, Down + MP, QCF + LK.

  4. Jump in MP (Anti-Air), DP + HP.

  5. HK (Crush), Hold Back, Wait a second, Release Back, Forward + LP.

  6. HCB + 2P, DP + HP.

  7. Jump in HP, MP, QCF + LK, QCFX2 + P.

  8. HP + HK, QCF + MK, Hold Down + Back, Down + Back + MP, Release Down + Back, Forward + MP.

  9. Down + Forward + HP (Crush), HK, HP + HK, Hold Down + Back, Down + Back + MK, Release Down + Back, Forward + 2P.

  10. HK (Crush), HP + HK, Down + HP, QCF + HK, QCFX2 + P.

Rainbow Mika:
  1. Jump in HP, MP, QCF + LP.

  2. Jump in HK, HP, QCF + P.

  3. Hold HK until Dropkick, Release HK, LK > MP, QCF + MP.

  4. Forward + HP, QCF + HK.

  5. Forward + HP (Crush), Hold HK until Dropkick.

  6. Jump in HP, Forward + MP > Forward + MP, QCF + K.

  7. MP + MK, Forward + HP, QCF + 2P.

  8. Jump in HK, Down + HP, HP + HK, LK, Wait for Nadeshiko to hit, QCF + HP.

  9. MP, HP, Hold Back + HP + HK for about a second, Release Back + HP + HK, Back + MP > Back + MP, Hold HK (Time it so that the fully charged Dropkick hits right after Nadeshiko), QCF + 2K.

  10. Hold HK until Dropkick, Release HK, Down + HP, HP + HK, LK, Wait for Nadeshiko to hit, HP, QCBX2 + P.

Rashid:
  1. Jump in HK, MP, QCF + LK.

  2. Jump in HK, HP, QCB + K.

  3. Jump in HK, MP, Down + LP, QCF + LP ...

  4. QCF + LK ((Anti-Air), QCB + HK.

  5. HK (Crush), Forward + MP, Cancel first hit into QCB + MK.

  6. Jump in HP, HP, Down + MP + MK > K.

  7. Jump in HK, MP, QCF + MP, QCFX2 + P.

  8. HP + HK, Dash forward, QCB + 2K, Walk forward, Forward + MP, Walk forward into the tornado, QCF + 2P.

  9. HK (Crush), Forward + MP, Cancel first hit into QCB + 2K. QCF + 2P ...

  10. HP (Crush), HK, HP + HK, Walk back, Down + MP + MK > K, QCFX2 + P.

Ryu:
  1. Jump in HP, MP > HP > HK.

  2. Down + MK, QCF + P.

  3. Jump in HP, MP, Down + MK, QCF + P.

  4. Jump in MP (Anti-Air), QCB + K.

  5. HK (Crush), QCB + K.

  6. Jump in HP, Back + HK, DP + MP.

  7. Jump in HP, Down + HP, DP + P, Cancel into QCFX2 + P.

  8. Jump in HP, Down + HP, HP + HK, MP, QCF + P, Cancel into QCFX2 + P.

  9. HK (Crush), HP + HK, Forward + HP, Down + MP, DP + HP, Cancel into QCFX2 + P.

  10. HK (Crush), Walk forward, HP, HP + HK, Back + HK, LK, QCB + LK, QCFX2 + P.

Urien:
  1. Jump forward, Hold Back, Jump in HP, Back + MP, Release Back, Forward + HK.

  2. Hold Down, Down + HP, Release Down, Cancel second hit into Up + HK.

  3. Jump forward, Hold Down, Jump in HK, Down + MP, Release Down, Up + HP.

  4. Down + HP, Cancel second hit into QCF + MP + HP, Dash forward, HP.

  5. HP (Crush), Hold Down, Wait a second, Release Down, Up + 2P, Hold Back, Wait a second, Release Back, Forward + 2K.

  6. Jump Forward, Jump in MP (Anti-Air), Hold Down + Back, Down + Back + HP, Release Down + Back, Forward + HK, QCFX2 + P.

  7. HP, Back + HP + HK, Wait till second hit, Back + HK, Back + HP + HK, Wait till last hit, Down + HK.

  8. Down + MP, QCF + LP + HP, HP + HK, Hold Back, Wait till second hit of Aegis Reflector, Release Back, Forward + LK, Hold Down, Wait till second hit of Aegis Reflector, Down + HP, Release Down, Cancel second hit into Up + 2K.

  9. Jump forward, Hold Down, Jump in HP, Down + HP, Release Down, Up + 2P (Juggle), Hold Back, Wait a second, Release Back, Forward + 2K, Cancel first hit into HP + HP, Wait for Aegis reflector to hit, QCF + MP + HP, Hold HK Right before Aegis Reflector hits.

  10. HP (Crush), Back + HK, HP + HK, Walk forward until Aegis Reflector hits, MP, Wait for Aegis Reflector to hit, Forward + MP, Wait for Aegis Reflector to hit, Down + HP, Cancel second hit into QCF + HP, Hold Back, Wait a second, Release Back, Forward + HK, QCFX2 + P

Vega (Claw):
  1. Jump in HK, HP, QCB+LP.

  2. Jump in HP, Down + LP, LP. QCB+MP.

  3. QCF + P (Claw off). Jump in HP, MP > HK > MP + MK.

  4. QCB + HP (Anti-Air), QCB + 2P.

  5. Forward + HP (Crush), Down + HK.

  6. QCF + P (Claw off). RDP + K > P, Down + MP, DP + 2K > LP + LK.

  7. Jump in HK, HP, QCF + P (Claw off), LK, MP, QCF + LK.

  8. QCF + P (Claw off). Jump in HK, Down + MK, MP, HP + HK, QCFX2 + P.

  9. Forward + HK (Crush), DP + 2K, P, Down + HP + HK.

  10. HK (Crush), HP, QCF + P (Claw off), Down + LP, VT, QCBX2 + P.

Zangief:
  1. Down + LK, 3P.

  2. Jump in HK, Down + HK.

  3. Jump forward, Down + HP, Forward + HP, MP.

  4. Jump forward, Down + HP, Down + MK, 3P.

  5. HK (Crush), Forward + HP.

  6. Jump Forward, Down + HP, Down + MP, 720 + P.

  7. HP, Hold HP + HK, Release HP + HK at final hit, 3P.

  8. HP, HP + HK, 720 + P.

  9. HK (Crush), UF-HCB + 2P.

  10. HP + HK. HP (Crush), Forward + HP, Down + MP, Hold HP + HK, Release HP + HK on last hit, UF-HCB + 2P.

Thumbs up +1

hi xoren.
First of all, thanks a lot for puting all of this together!
i was doing these challenges by listening to the AI, but this makes it quicker.
a Little correction in zangief's 6th challenge.
it is "jump forward, down+hp, down+mp, 720+p".

keep up the great work, and if i can help, i'll be glad to do it.

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Thanks, mr.brunete! Lol. I might've been half asleep when I wrote that challenge. Ooops! My apologies if anyone was trying to get that trial. It is fixed now.

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Nice work, thanks.  I'll give these a try, see how many I can do.

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5

well I was trying to do these just now for the FM from leveling up characters... lol but [wow] these are hard! downside to playing as casual as I do I suppose...
also, bump

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Did they seriously add 720's in this game again?

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I think Street fighter will always have 360 and 720 in one form or another, even in a game that doesn't have Zangief. (Was there a game that didn't have Zangief?) Almost all grapplers in Street Fighter use that motion for a grab. It's only newer characters like Mika or Alex that simplify the input and go back to just a half circle. Honestly, though, I'm so use to 360 and 720 as a Zangief main in Street Fighter V that those motions don't really bother me much.

As a side note, Kolin will be coming out soon, and I think I do have enough FM for her, so expect the first post to get an update once I can figure out her trials.

Kai

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hello zoren. I appeal to you please give me the download link for the streat fighter game.Thanks.

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9 (edited by Xoren 2017-02-17 05:07:50)

To download the game for Steam, you can go to the Street Fighter V for Steam store page to purchase and download it. It can be downloaded for the PS4 at the Street Fighter V for PlayStation 4 store page.

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@Xoren: [wow] that was awesome, I approve of post 9! Thumbs up.

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11

so I felt like I just had to post this... lol I'm proud of myself, I successfully finished 2 sets of trials
laura and karin specifically, but it took way too long, rofl

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Hey. That's awesome. I haven't even finished those. I'm just too lazy to do these trials.

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besides the combo trials for akuma, does anyone have anymore tech on him?

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I've got a few things. I can do them pretty consistently offline because there's no lag but, wouldn't be able to do the same things online. Lag kills timing, and links. Akuma is my main. I'm glad he's getting a health increase.

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yeah I finally bought him and love him, just was playing with him online and dang you are right, because of the lag a lot of his links drop leaving me wide open for attack

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That's why I suck with him so much online. The lag kills. If i play offline against my cousins or VS CPU, I can consistently get my combos and tech off.

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I would say playing against CPU isn't necessarily a good way to judge whether your combos consistently work... the CPU doesn't block as well as it could. The best way to figure it out is to go into training, set the cpu to autoguard, and see if you can get your hits to connect. The link is only successful if all the hits after the first hit connect without being blocked... Akuma is my main as well, and I can generally consistently pull off the same things online as I do offline. Not that I'm an amazing player, but I can hold my own.

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Yep. Labbing in training room and VS my cousins is the way to go. Mind you, all my cousins are sited so, they are better at spacing. I did get a complement from a few of my cousins though, saying that my spacing and execution is very good. Akuma is awesome.

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Trying to get my hands on a more unconventional character whose playstyle I still like. Akuma is badass, but everyone mains him... lol

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I could never main Akuma. He has minimal health, unremarkable speed, and fairly average damage. The exchange just isn't worth it, in my opinion. In previous iterations of Street Fighter where Akuma was playable, his low health was always a compensation for his higher speed and damage output. I've also never really mained a projectile character in my Street Fighter history. In Alpha 3 I mained Sodum and Adon. In SF4 I mained Adon and T. Hawk, and in SF5 I now main Zangief.

I'm also looking into keeping Kolin as a secondary character. She looks amazingly powerful, if I can ever perfect her, especially if I can improve my reads. Her ability to weave in and out, and her parries and counters make her a ong haul, slightly risky character, but she's so much fun to play! Her air grab is also an amazing counter, assuming your reactions are beastly... which mine aren't.

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I find Akuma's speed ok, I can overpower most players I come across in random online matches... but usually end up losing because of my lack of defense. tongue I'm looking into possibly Juri as a secondary... maybe Yurian.

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just bumping this topic up so I wont have to dig through so many pages next time to find it lol

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bump

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