When trying to fill in your manapedia, the search function here on the forum is your friend.
For easier referencing, however, if you want someone else (not me, I won't answer the question directly because I've answered questions like it many times already) to help you, maybe tell us what manamon 111 and/or manamon 113 are. Speaking for myself at least, I don't memorize manamon by their manapedia entry or number. I memorize them by who they're related to or, in some cases, who they follow.
Paladin's postgame wasn't awful. It was definitely rushed, and you can tell he just wanted you to get to level 100 already. But it had a couple of neat bosses, and a really, really weird storyline, along with the Hell on Earth area, and that stupid, oh-so-frustrating beeps-that-destroy walls gimick that got really old in Infinite Matrix. But Paladin's postgame was leaps and bounds better than Manamon's postgame. Does that say something? lol
I also think it's funny that an electric type wrecks like half the Elite Four (ahem, Master Tamers) when all that would've needed to be done to get around that is to make one of them use, say, plant types instead of water types, or plant types instead of flame types (flame doesn't resist electric the way plant does). Or...well, anything really. It's just not designed well. It was actually fighting the final fights that I realized just how many holes there were, and really started digging into the meat of the game, and exposing all of the design choices I've pointed out elsewhere in the thread and in my guide.
But hey, at least he found/borrowed some neat tracks for both games. There are some gems in there. He does seem to have an ear for tracks that suit in certain areas, I can't fault him there.