@Firefly, the problem I have with creating an extra muds room is the ame problem I have with creating a side scrollers roomm, a browser games room, a sports games room or a room for any other sort of game.
I don't want to segrigate players and discussion.
For example, if someone was asking about rpgs with complex cdiscussions, or roleplay, or puzzles or whatever, I don't want people only configned to answering with one game type. I also want a situation where say something like core exiles could be compared to something like cosmic rage.
the thing I can suggest people do however is post topics about muds in new releases, just as people have been doing, that way people can see what have been investigated, and this even goes for long standing muds which people might know about but haven't tried, if there isn't already a topic there, eg, I don't think we have a new releases room topic about cyber assult.
I am also of course trying to create db entries for those muds with especially good screen reader adaptations, though manifestly that is a little longer process.
As to muds and me well here is the list in rough order of when I've last been playing them.
4dimentions: This one I was trying a while ago but stopped due to being rather busy getting my new win ten machine. I'm liking the crafting and extra things to earn xp besides combat (of which there are many), and a lot of the ideas in the game and the writing, but I do wish things were a little less obscure, either that or that players would be bit more inofrmative with info. given I've had a good response from the developer though i might try and work things out better.
As a quick thumbnail, 4d has fairly stock combat, but lots of quests, and interesting stuff with ranged weapons, plus a huge range of none combat stuff to do as well. Theme is time travel, though time travel with fantasy and a little pop culture thrown in.
Aardwolf: played this recently after realizing I was enjoying erion and wanted to give another try.
Combat and quests are about as fun as autoquests can be and some of the writing is good, however the goals are very! obscure in parts and running around finding mobs and slaughtering them for quest points can only go so far, likewise combat tends to revolve typing spellup and spamming attack commands. I also don't like corpse dropping upon death either.
Erion: This one actually I think has great potential but some major flaws. Similar to aardwolf in having random quests, but very different in that quest equipment is perminantly useful, there is no corpse drop. Writing and areas are imho better than aardwolf and combat is I think more interesting, particularly because the abilities don't tend to just be spam commands (I love playing an archer and shooting at a distance and hiding). Erion is also great for other random stuff happening outside combat, eg, drops of extra items like sigils equip your character, tyles you can make monopoly words with etc.
the really major! problem with erion is that advancement is rather slow and finding missions to do outside of combat is fairly hard, despite the fact that the player base is very helpful. I suspect this will change in time given that they are currently working on a new witch class and a crafting system, so probably one to watch.
Cosmic rage: Really! enjoy a lot of the game here, probably the only space mud I've been successful with. The only problem i have currently is getting started after I had a rather bad ship disaster, but I really ought to just sort things out and give thingsw another try, especially given how much work is going into the game and how very responsive the admins are to requests for access changes
Alteraeon: Do I really need to explain this one? . I only stopped to try some different muds, but I likely will play again soon enough, possibly at the next event. What I find astounding is even after playing other combat orientated games, Alteraeon still stands out. In it's quests, in the balance of the combat and how interesting combat is (making potions, having minians), and in many other aspets being expanded like leather crafting. Certainly not a game I'll give up on, albeit I do try other things from now and again for variety's sake.
Frandom: Really awesome game with very good development, extremely nice writing and a detailed world. I got a little burned out on looking at objects and finding quest solutions, however when I got sick of bashing mobs on aardwolf I decided give 4D a go, and if obscurity in terms of quests is too much I may well try frandom again.
Classic six dragons: Again this is a game with great potential. Awesome and possible to do quests, an interesting world, and potentially even interesting actual inter city war (if only there were more players and more cities). The major problem is that experience comes slowly and I am afraid I found the grinding a bit irritating, particularly when I was waiting to be hih enough level for another quest.
Those are all the games I currently have profiles loaded in vipmud for at the moment.
I have of course tried other muds, though a full list would likely be rather long methinks :d.
Doubtless I will try more in the future again.
With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)