Spiraling Wyvern, you bring up some good points, but here's why I think these changes were never made. We keep circling back to what my point has been all along. Most people just don't know how to play the game well. I will admit something. Over the past week, I've noticed people getting smarter and better, and as a result, rs has become much harder and more enjoyable. However, the amount of people that still do shockingly dumb things like mindlessly rocketing at close range, not checking before grabbing, running away in a straight line, not using their bikes to move faster and a host of other things still make it hard for me to believe the game is unbalanced. All the people who aren't on the RTU who play well don't seem to be complaining about how unbalanced the game is. From what I'm reading, it doesn't seem like you've ever played. The shotgun, although wide spreading and hard hitting, fires slowly, and ammo for it spawns in small packs, so spamming it isn't going to help you. It also only hits 20 tiles away or less I believe, so you're going to have to switch weapons at some point to finish off the guy if he's a runner. I use the shotgun to slam people's shields if I can get close or damage them hard, grenades or rockets to nail people from afar, crossbow, throwing knives or, if I can get a little closer, machinegun as other ways to wittle away at they're shields or health if they're getting away, cyanide for a quick kill if they have a lot of shields, you get the point. I think some of the weapons are just there for color, but many of them have their uses, so please don't be like everyone else here and talk about stuff you don't know. all weapons lag a bit as well depending on their damage, so no control hammering. I think weapon lag and availability of ammo balances the need for reloading weapons, since all that is is a form of weapon lag, which rtr did not have.
My agreement with you about how fair it is for bases to be constantly alive is mixed. I don't have the time to stay up all night messaging the RTU and checking up on the base to make sure it's still there. In fact I just announced to them that I wouldn't be logging on to redspot for a while because of just that. I think the definition of fps has always been log on for half an hour, kill and get on with your life, and I'm starting to think rs has gone down a different path from a traditional fps, and not one that is healthy to people with lives. Once I finish my redspot fast, I'll have a talk with Sam about ways to make it so this thing isn't so much a competition of who can constantly stay online and guard. I'm thinking bases who's teams were deleted, that is, everyone logged off, become transparent, meaning nothing can hit them, or even better, are moved to a separate map, called storage.map or something, where obviously no one will ever be able to access. I'm thinking to retrieve your base, when you create your team again, you'll type in the door code for the base to get it back. That sounds pretty fair to me.
Because here's the problem with resets guys, and I said this in post 111. It ruins the game for the people with no lives; the people that actually want to have all that health and all those items and spend half a million years to get it all, and they've spent all that time only to have their work just, deleted. I believe there are other ways to make the game fair to people who are just starting out without ruining the game for the veterans. We have to try to appeal to both sides as much as possible. No one ever commented on my ideas in post 111 about separating teams from solos or newbie flags for people so they have an item collecting grace, both things which I think allow people to get better.
Here's my disagreement part. Again, there's always a balance between the features of the game and the willingness of people to actually try. The night the RTU got revenge on the thieves, yes, it was two against three or four, but the only, and I mean only reason why we were even allowed to get close was because they slackened their defenses massively. One of the guys was doing a fine job keeping me away, and he had lots of stuff, so I pretty much didn't have a chance. That is, until he slipped and didn't check before placing a barricade bomb, undoubtedly trying to undo the damage we were doing to their wall. I'm betting the guy had half a million air because, well, RTU stash, so the fact that he didn't even put his mask on before placing it knowing that I was being a determined son of a bitch was a stupid move in deed. He learned very quickly that the damage over time effect from 13 cyanide shots, well, it really doesn't feel good to the lungs. The other guy was even dumber. He fricken starved. Guys, we had over 4000 food in the fridge when we were raided. That's enough to keep a two man team fed for weeks of play. The only conceivable way that could have happened is if he was being extremely careless, since he was in his base when it happened. Once they were both dead, as I mentioned in post 111, the guy I gassed kept up the defense. I'm pretty sure he ate everything in the fridge, because a stat ping revealed his health to be 133k. If he had defended the base properly, there would have been absolutely no hope for us. All he did was sit in front of the computer and fire uselessly with his base turret, and he was terrible at scanning with it, so he rarely hit anyone. The one time while his base was being hammered on that I saw him come out, I think it was to get rid of the fire, but buy that point his base had about 25% of it's original health, so when he went offline for some unknown reason a few minutes later, destroying it was nothing.
I'm starting to wonder how many examples I'll have to give of noobish things people do before it is realized that skill is lacking on rs. There has been a noticeable increase lately which makes me happy, but it's still bad enough for people to continue to use the excuse that the game is wildly imbalanced when there are countless examples to disprove it.
To summarize, my belief is that weapons are fine as it is, and if you haven't even played the game, then case closed in my opinion. I agree that it is a bit too much to ask for people to always be online to defend a base, especially since it goes against what has traditionally been the nature of an fps. Changes are being planned in this department, and for my sake as well as everyone else's, I really do hope they happen soon. Do remember, however, that there is always a line between the balance of the game and the skill of the players, as I've said countless times and will continue to say until someone sees sense and stops using that as the excuse why they suck.