I will mention another one, I was debating to do this in the first post because well, you do have to fight in it. I mean, its not like you're forced to, you're just gonna have a hard time if you don't, but, if you get with another group of people, and start or join a camp, your role could be noncombative. I will tell you this, if you are noncombative, i.e. you have not trained your skills in combat, or learned the style system, you will have to be a lot more careful travelling, there are some wildlife that will rip you apart in no time.
The game is called Lament. It's full name is Lament: the Age of Wind and Wolves, you can find it at lament.ghostglass.net 3600. There is also a site at lament.ghostglass.net Let's go over the positives first...
Very rich world with extremely high detail in cities as well as when looking at wildlife or townsfolk. (Top of descriptions I've ever seen in a MUD)
Rich crafting system with hundreds of things that can be made, some of which can be sold, thus providing one way of making money
A vastly realistic and somewhat complex combat system involving players to couple choice of weapon with fighting style. You set your style sliders to reflect the way you will fight
A Screen reader and staff willing to improve accessibility
Friendly staff
Huge world, most of which is wilderness in which you must survive. Terrain includes plains, forest, rivers, lakes, oceans, deserts, wasteland, swamps and marshes rolling hills and mountains
OK now we'll talk about the down sides
Crafting takes a long time, some crafts can take RL hours, even longer I have been told for things like greatswords.
Player base is limited, you will sometimes see 1 or 2 people on, however it has its peek times. I've seen it as high as 14, but that's rare. It will usually get up to about 4 or 5, sometimes a little higher each day.
Sloe pace of development, yes I cannot say more clear than that, development goes at a snail's pace. There have been many things done, and they continue to work on it, adding new items and things, but yes, slow compared to other MUDs.
Limited Staff Appearances Yes you will not always see staff on every day, more like every 2 to 3 days. They are attentive when on however, I do want to stress that. Also, I cannot account if there are staffers on who have chosen to hide their status, which I have seen happen on other MUDs. Most of the time, you won't really need them, but if you encounter a problem, especially one that impedes you from playing until resolved, you may have a wait a couple days.
No long term goals, When I say this, I don't mean that the staff have no goals for the future of the game, but there are no activities at present that your character can engage in and which can make you money over time and which you have to manage. example of such might be farming. This also goes back to development pace. I would like to stress that Lament is a rich and complex game, and it will take you many dozens of hours to get your skills decently, and raise up in crafting, and / or fighting if you choose.
Phew, OK I actually don't like talking about the negatives because I do love Lament, but its only fair to so people know what they're in for.
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