Hi,
Creating a soundpack isn't really eazy, I do not mean to discourage but specially with Vips scripting language its a bit of a pain in the arse
I presume you are using vipmud, of course.
I suggest you give vips scripting manual a read, its included in the documentation.
You get a sound to play or anything else to happen really as long as you are relying upon certain events by using triggers.
A trigger is a sort of a trigger event say when xyz happens,do this. so when the mud client receives certain text and you have that text set as a trigger, you could set things to happen, such as play a sound,like so.
#trigger {* punches you in the face.} {#play {path\filename.mp3} volume}
Unless you have punctuation set to all in your screenreader, I'd suggest you read that line by characters.
that star symble is a wildcard that is used to indicate the text that changes every time but the other parts remain the same. the #play is a command that plays soundfiles for you, and the rest is self explanatory.
Note: Vip mud supports mp3s,wavs as far as I know, no clue about .ogg files or other formats,alas.
Oh and the volume will have to be replaced by a number the volume level you want the file played at.
I.E
60}
So creating a soundpack that currently exists for VIPMud is far from eazy I couldn't even do 1% of stuff in that pack, but I hope this helps you somewhat.
Grryf
Of all sad words of tongue or pen, the saddest are these, βIt might have been.
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