So I'm coming back after a while, and I'm not sure what to do. I just saw this "senaptic signal" system and was like WTF? I realize that it is the account system, but what if I already had a character? Do I create a new account? How would I put my old character on it?

Thumbs up

hello folks!
It has been a while since I updated this thread but feel it is time I should.
Here are some details for you in which the rp has shifted recently:
1. Hosts have withdrawn from roleplay. this opens up more high-ranking roles for players.
2. The ryacus warlord roleplay has ended.
3. There are currently elections for the next dragon queen, who is to be a player!

What about changes?
1. New planet.
2. Christmas events.
3. Tons of bug and typo fixes.
4. clans! clans are complete! they have fondly been renamed to clanclanclanclanclanclanclanclanclanclanclans in cosmic rage, much to our amusement.

ho ho ho and a merry christmas to you all!

Thumbs up


I am not to sure when I will log back on, but I have a question or two. Has anyone tried a grav jump with a factory in tow? When I log back in, I will need to rebuild my factory seeing that went and lost it in a field. Part of that is rebuilding the jump satalite for it along with collecting what I need to rebuild the factory itself. I do wonder what a good way of find a area out in uncharted that will not give me that field problem. Does the fields like the astraroid and planentary fields move about? I do not want to go through the trouble of rebuilding and towing if I was to only drag into a field again. I know that turning off the autostop helps, but I do not want to arive at a set a coords that was empty the last time I check only to find it within a field. The rent can be painfull for the factory, but I am thinking that some that are well placed should bring a few good creds. LOL. Anyway, I was thinking about having the coords for the factory over 6000 just for kicks.

Thumbs up


yes, that ryacus rp is gone, but really, i miss him, lol
have a nice day

Thumbs up

HI All i try to download the sound pack, but the link isn't working.

Thumbs up

hi there
first off @cw, autostop really is the only way to ensure survival against fields.
garvjump shouldn't work with factories, and you will need to use warp.
@buildGamer, there is a link findable by typing @soundpacks, which shows you our soundpack from within game.
Thank you

Thumbs up


I can use warp to go survey an area with a ship with warp, but, unless I am mistaken, the factory hauler has no warp. Anyway, I really need to log in at some point.

Thumbs up

hello everyone!
It's that time of the month again... no, not the one where every guy runs for the hills and every woman tries to kill them... not that one.
It's the time of the month where the hosts of cosmic rage sit down and talk about where to go next!
Topics being bought up this time are:
1. Current and new host positions,
2. Host to player communicators, htpl's
3. Player concerns and annoyances
4. New event scheduling
5. Host concerns.
6. Host projects.
7. and much much more!

The host meeting is on sunday the 8th, and I plan to hold a player meeting on saturday the 7th.
A player meeting is an hour, or two hour long, event in which players have the opportunity to assist to just chat to a host about the concerns they have about the game.
These concerns can be things they like, hate, make them want to quit, or just want to talk about.

Our last meeting we did like this was a resounding success and we hope this one will be too,
Hope to see you on the game!

Thumbs up

hello everyone!
I want some help from you
I type exit when on the taxi and I has kick in to space at secter 02 I don't any spacesude could any one can help me out of the space?
I stae for long time but I not die!
thanks for reading

Thumbs up


hello parnooson1234
you should assist
only hosts can  help you,

and have a nice day

Thumbs up

Hello everyone. does anyone know if there are any soundpack of this mud for mush client? VIP mud is a great client, but I actually prefer to play with a mush client and its pluguins, it is much more comfortable

Thumbs up


Okay, I've decided to give this one another try. I didn't stop playing because of any specific thing, just because I was rather busy getting married at the time.
I am resetting my character, since I want to see where things go, also this one definitely needs a db entry.

I have two initial questions.
First, is the soundpack link perminant? What I mean is, if I put a link in the database entry to the soundpack, will it stay the same.

Second, I looked through the last few announcements in this topic, and there is some interesting stuff I'd like to have a try at, another reason I'm resetting.
Have the help files been updated with the changes? For example, is the new tutorial planet mentioned in the newbie help files?

Looking forward to trying this agai and seeing what happens, certainly the most fun I've had in any space  mud thus far, and also I hope to get a db page written when i've given things a good try and can gather how things work.

Thumbs up

hello friends and players alike
I apologise for a delay in responce to your questions, but for some reason or another the forum was playing up yesterday, so I was unable to post.
In this post I'm going to do two things.
1. Answer questions.
2. Catch y'all up on announcements:

Part 1.
To answer the first question no. The soundpack link does change, but it is always up-to-date in the @soundpacks command, so you could advise to perhaps type that?
Secondly, help files are always being updated, and we do our best to make peoples experience as stress-free and easy as we can.

There is no mush pack for the game currently, more because I can not use the client, let alone make a pack for it.

Part 2, announcements, you are gonna love these!

nate: a belated good afternoon to you all. This announcement brings 3 important changes to cosmic rage, which with any luck, everyone will like! Change number 1. A new activity! I bring you... Star coring. In this thrill seaker activity you have the opportunity to capture the extinct core of a star and do one of the following to it: 1. extract gas from it for use in gas giant atmospheres. 2. harvest minerals from them, of which there are tuns. 3. annalyse them for star data, which you can give to the npc on science core hq, 4. split them into star chunks, for transfer. 5. all of the above! The rewards in this activity, as said by the player who  tested it are, "haut!" It is one of our highest level activities, but really is great fun to do and carries both danger and fun with it. To view help on that activity, type ahelp list and ahelp star core.  Change 2. Skyjumping. This is the first of two minor time take ups we have added to cosmic rage. Ever wanted to go skydiving? Ever  wanted to be shot hundreds  of feet up into a gas giants atmosphere, with only a suit and a generater to keep you safe? ever wanted to have only 5 seconds to type a command before your character starts heading to his or her death? Then this is for you! In skyjumping, you are literally shot into a planets atmosphere from a platform and do literally have only five seconds to type the command, now!. It doesn't gain you a reward, but is a real heart thumper for those thrill seakers. Type help skyjumping for more information. Change 3: Furniture creation. If the top 2 didn't interest you, maybe this third and final one will. Do you like customising? do you like making up stuff as you go along? Do you have an idea for a piece of furniture, but the game just doesn't have it? Not a problem because now we do, or rather, you do! Found on gas giants, furniture creation labs give you the ability, providing you have 10 pieces of wood, to create your own customised furniture. This could be a chair you could not sit or lie on, only curl up on, or a   sofa bed that you can only lie on. What ever the taste, it is very simple to do, and sure to please all! For more information on this crafting activity, type chelp furniture. Thank you for reading, and I hope you enjoy!
nate: Hello folks! You're not going to believe it, because I know I certainly don't! So earlier today, you remember we released a new higher-level activity? That was unfair to you middle level players, right? those ones finding it hard to level? Not a problem. I bring you, at long last, our second activity of the day: City researching! Finding out about the human races past is facinating, especially after so much data and so many lives were lost in the great disaster, not to mention the pollution catastrophy on earth. Due to this, we cling to any possibility of finding out facts and under water cities are one of these ways! The activity consists of you going into an underwater city and exploring the randomly generated area, finding artifacts to give to the npc researcher but beware! There are two dangers in this activity: 1. Monsters, they're everywhere, and they're nasty! 2. Waves. Did you know that in storms, waves are above and below the water, well if you don't, you do now! Because of the disturbances you cause in the water with your energy dome, huge waves are going to try to throw you about every 60 seconds, so you have to be quick on your commands! Please see ahelp city research for more information on this activity, and I really, really hope you enjoy!
nate: hello folks! It was recently pointed out to me that the galaxy spread here was more than slightly scueued compared to the size of stars. That is why I have now added two or three more galaxies, and expanded them so that sectors are smaller than galaxies by a longshot. Here are the current galaxies in space. Remember, info about the sectors galaxy and solar system is found by typing scan sec. Galaxies: the milky way, The herpafulous galaxy, The purding galaxy, and The nitsorifan galaxy
nate: hello folks. I've just added a new posibility for our stars. Ever used a plasma cannon? Ever run out of plasma, and gone, seriously, now I gotta buy a cannister and asdfasdfasdf. WEll, now, with the plasma refill net upgrade, you are able to go into a stars coordinates and begin refilling your plasma hold, directly from the star itself! The commands are refill-plasma, and refill-abort. Enjoy!
nate: hello folks! The long awaited big change is here! I bring you, cosmic rage's take on starship components! AS you might have seen, your components have been split into about 10 or so various types of component. AS these components get damages, your ship will start acting up in one way or another. See shelp starship components for more information on that. Note: They only get damaged once defensive armour has fallen. What is unique about this, however are thus: 1. They are repaired at battle stations. You must take your ship to the battle stations and repair them there. 2. They can be upgraded to a massive strength of 50,000 units! AS requested the damage screen only shows damaged items now. It should be noted that, if your hull gets to 100 percent, your ship will explode. I hope you enjoy this new exciting thrill that we have added to starship combat, and I seriously look forward to the ideas you guys come up with to make it up to our high standards. Enjoy!

WE also now have htpl's. Taken from the help file:
HTPL stands for host to player liaison.
What they are:
1. Planners, HTPl's plan events with one or two hosts and come up with new roleplay tools or new ways to roleplay. These include items, events and character interactions.
2. Communicate: They are there as a step between player and host. They are there to comfort and to sooth, or, if you are angry but afraid of being rebuffed by the hosts, they are there for you to approach so they can raise your issue with the hosts. This can be annonimously.
3. To work out. Not all hosts have player characters, simply due to the time and effort they put into the game itself and so we can not always accurately gage peoples reactions to new systems, or a change. HTPL's are there to tell the hosts "That works" or "the players hate that, change it."

Finally, as if all this was really not enough reason to play, here are some recent statistics drawn from the game:
1. We have exactly 45 activities as of the writing of this post.
2. The activity range is from 1 to 1100, though that activity scales right up to 1400, make of it what you will.
3. WE are one of the only, or perhaps the only, space moo's to boast nearly an entire earth solar system, I say nearly, because venus is still missing, owed to the need of an event and it to be built.
4. All planets in earth's solar system now have accurate size in meters, plus some public information on them that is accurate in todays world.
5. Cosmic Rage has 3 game modes for you too choose from, and an offer of giving you the ability to have more than one character.

Thanks for reading!

Thumbs up


Hi Dardar.

New activities etc sound great. I'm running through trying each of the activities in turn, so it'll be good to get to those, that will also let me write a more complete description of the game (It's had to be a little on hold with the forum not working).

Here are a couple of thoughts.

First, Love the new ore extraction, that's actually quite fun to do, especially fighting off monsters, I also love the fact that fishing now gets you lots of points, since again it's a nice break, plus now I've got myself a home to store gear like a ishing rod in. I also enjoyed volcano harvesting and trash collecting, indeed you might consider adding similar miniquests with volcano harvesting to the trash ones since they're really fun to do.
I'm afraid I have run into a few problems with activities related to boats.

First, the help on boats doesn't mention that the command to put a boat onto a boat trolley is "move "boat name" onto trolley, not load.
That one confused me initially.
Likewise, the command to unload the trolley is simply unload trolley (useful if you've labled your trolley), not "unload boat from trolley"

Having these fixed though, I was able to dredge successfully once I found the boat research center.

Speaking of centers, that I'm afraid was a problem, since for several activities, the relevant research center isn't apparent and I had to ask on chat, and not many people knew. I would therefore suggest you perhaps consider adding a "research centers" category to the informational computer, (you might also consider adding a few more boat research centers since having to transport a trolley load of dredged material to saharriana each time got a bit of a drag).

I would also suggest you consider either having a "push trolley" command, so that the character is pushing the trolley and you can use normal movement commands until you let go, or having the automove upgrade for trolleys also let you automatically move a trolley to the landing pad, that way even if there is only one boat research center it'd be far less typing heavy to get stuff to and from it.

Water analyzation worked fine, though the skill time wait for water analyzation skill does seem very long.
The activity I really ran into trouble with was rock analyzation.
Firstly, the swimming timer on death seems rather random, indeed I don't think the timer resets correctly when you surface, this means I died several times. Each time I died, this also left my boat floating out in the middle of no where with no way to get it. There really needs to be a boat recovery system, since while peoplke did give me lifts, with the frequency of death due to drowning with the timer not resetting (despite a swimming skill of 5), I would've been a right pest to others.
Also, once I did get my rocks, finding the rock research center was a pain, especially since it's not called! the rock research center and isn't even on the same planet as the boat research center, again, a "research centers" category on the informational computer would be really helpful.

The one other really weerd thing about rock analyzation, is that frequently the rocks were generating at a depth too deep for me to swim to, often as much as minus 19 or minus 20 when I can only swim to minus 10.
I eventually had to get a boat with a submarine upgrade, take the boat there, dive out underwater and grab a rock. This worked fine right up until the point that I got killed by the drowning timer not resetting, (when I died I had barely been underwater for five seconds).

The last activity I tried was gem collection, which I'm afraid hasn't worked out well at all, since every water pod I've had has ruptured before I've barely collected two gems. Either the pods are very very weak, or I'm doing something wrong, though i do plan to buy a pod and try the extra damage upgrade on it to see if that can actually get it to last long enough to do some good. Still, since there doesn't seem to be a way to repair the waterpods you might consider either making the pods a little tougher, or having some sort of in pod repair kit, after all most real life submarines usually have some way to patch up.

Again sinse I've not collected many gems from the water I'm not sure where the research center for those is, though i suspect from the help file that you can transfer gems on the docks.

So that's what I've tried thus far.
Today it's probably time for pollution collection which I'm looking forward to, and maybe another go at gem gathering with a reinforced waterpod or possibly the underwater city exploration as I do enjoy fighting off those monsters, though soon enough I do hope to get my first ship and start on space activities.

Definitely enjoying the game thus far.

Thumbs up

hi there dark!
Not sure if you saw this, but recenly a command called boat-get was added the moorings. furthermore, the glitch with swimming has been fixed.

In terms of the swimming bed, often you need to dredge the depth down enough, then do the rock activity.

Thumbs up


Hi Dardar.

I did try dredging, even going right to the coordinates of the rocks, but however much I dredged, the furthest I could swim down to was minus 10 it seemed.

I got gem collection to work, though only with the max damage upgrade for waterpodds, and I do like rescuing.

pollution collection was fun, though not quite as lucrative as some other activities considering that most pollution seemed to appear a ways off, though I do like mineral collection with a digger as a sort of advanced trash collecting.
Most recently I've bought my first couple of starships.
I'll say getting used to things was a bit off, with all the heat shields etc. It might actually help to have a "how to fly a ship" type of file, rather than the list of commands, something which just details what you need to do to fly from one place to another since there were a lot of details to take in between heatshields, different types of scans, jumps etc.
On the plus side I've now tried dust analyzation (odd it doesn't use the dust laser skill), orbit harvesting, and! a combat mission.

I enjoyed all of these.
My only direct balance question is that volcano harvesting still! pays out a shed load of points and credits, even compared to more advanced activities which seems rather odd, indeed just as there are some activities which don't pay much by way of cash, it'd be nice if there was something that was a cash generator but less on points (maybe space walking and artifact grabbing when the bug with leaving airlocks is fixed).

Oh, and I did my first combat mission which was cool!
Love the fact that combat is actually doable in this game, much better than star conquest.

Thumbs up


Okay appologies for the double post, but just a couple of things.
First,  thanks for the boat-get, that is really handy and I look forward to trying rock analyzation again.
then, my ship got destroyed by running into a star. That is faire enough, however again nobody told me that could happen in the ship navigation file (I was trying to salvage some debris).

I am also a little confused about cargo drones.
I was able to orbit clean quite successfully with just my standard cargo hold, but then I see there are upgrades for lots of other things like orbit cleaning, debris salvage, building materials etc. Do I need the specific upgrades for things? or can I just do them up to 100 units as per my cargo skill.

Lastly, I'm afraid yet again! I'm running into a basic geography problem.
I'm looking at building transport and passenger transport and again, no idea where centers for these are., I even got a warning for asking on the newbie channel, (I get the idea here is to promote rp, though I'm a little confused why informational questions like "where can I find so and so" count as rp, still fair enough if that is the game rules).
Could we however please! have a centre lookup  on the informational computer? this is a big game, and checking all of 60 odd planets for rooms which probably aren't called what they're said to be called (the rock research facility on kalida was called something completely different), is rather long winded.

I don't mind exploring for quests and npcs and random stuff and checking things out, but basically to find places to do activities, places which should by rights be advertising their services anyway is a bit of a strain.

Thumbs up

Hello folks!
First @dark I'll certainly look into getting some info put up on the info net, allowing you to find places easier.
I also have an idea for one or two more quests that you may like that will help people unused to ships.

So far, here's some more announcements and changes!
nate: hello players! It is with perhaps rather unexpected, but for the announcement I am about to make you must must must thank liang profusely, and give her lots of the cupcakes! I now bring you... quilt making! In this new crafting activity you first have to buy lambs from a farmer. It is your job then to feed these lambs and make sure they are taken care of until they mature into sheep. Once matured, you can shear them to make wool, which you can then combine to make quilts! The quilts can be custom described, or left with their normal description. A huge thanks goes to liang for the description of the lambs, and the general idea. Quilts themselves can be spread on furniture, or hung on the walls what ever floats your boat. For more information, please see chelp quilt making. I hope you enjoy!

*added 5 or so help files on ships
* refined a few help files
* given the armour on the outpost a  major boost in damage blocking, but also boosted its level a bit
* if you target an object with the emote command, that object will now see you, rather than its name, so emote slaps $bob, bob sees kayla slaps you.
* larkans now can heal themselves
* a new starship
* planets now have their own timezones
* option as well as the normal polls
* begun work on moon building
* opened host applications and reviews

Thumbs up +1


Are we still able to get our Christmas gifts, despite being a month late?

Thumbs up

I would not have thought so, as we don't tend to have records of that any more. That being said, if yours was made, it will be around somewhere

Thumbs up


Sounds good on the quests and I do like the direction things are going with information, plus the cy-larken having healing is cool (I have been enjoying the ground combat missions and hope they get expanded in the future).
I confess, the problem i've had recently is one of lack of information.

I tried asteroid harvesting, only to find firstly that the ship I bought had no weapons and armour, and secondly that whatever asteroids I tried, my mineral skill wouldn't let me harvest anything, actually I ran around with a bunch of vacus ships on my tail, trying about 10 different asteroids only to be told I couldn't harvest anything until eventually I slammed streight into a nebula field and my ship went boom.
Also since the ship had no shields, I didn't see the point of even beginning  meteor chasing.
the ship info command is okay as far as it goes, but it doesn't give half  enough information on what ships are actually intended for, eg, the frigate is listed in the asteroid harvesting help file, but has no weapons or defensive systems, so spends it's time running away, even though on shipinfo weapons range is listed.

The twilight is listed as a fighter, but has no defenses and a very slow speed, also no phasers.

Some general descriptions of ships and their intended purposes would help quite a lot, particularly because while some upgrades like cargo bays can be attached to ships, others, such as weapons can't be (apparently they can be crafted at high levels but practically speaking they're unavailable), shields are only available at level 150, and cloaks as far as I know can't be obtained at all.

Speaking of combat btw, it seems at the moment basically the best way of doing combat is simply to hide in a cloak and pick away until enemies get destroyed while keeping moving so they can't get a lock. that's fine, though again knowing what combat capabilities are right for what ships would help quite a lot, for example the twilight was listed as a higher level ship than the standard spitfire, but I didn't find it any more effective when I tried a mission against vacus attack ships, indeed again recommended ships for missions might be nice.
All that being said, I am! realy liking the game, and I look forward to trying out different activities and exploring more later, particularly seeing different alien races and environments around the galaxy (I wonder if the Caitsa are still lirking around somewhere).

Thumbs up

Hi! So I'm considering to get back into this. The reason why I left is I didn't find a good tutorials, and I hate to read 10000000 help files before I can play. Take a look on alter aeon, for example. when you start playing, you will be practically guided through the first areas/levels. Or empire mud, where they have tutorials for each class up to level 15 in each. I don't mind reading some files, but... When I started and finished creating my char, I was dropped off somewhere with no idea of what to do. It's like putting a 12'th grade math problem in front of a first grade student and expect the right answer. So I'm asking if there is a good tutorial for when you start?

Thumbs up


Mine actually was the cargo expantion skill maxed request.

Thumbs up


@amerikranian, there are several things to help new players.
first, there is the galactic academy where you start, which is like mud universities in some games with classes with lessons you can take on a lot of aspects of the game.
Then, when you get up to starship flying, there is now a "getting started with your ship" help file.

As for streight tutorials though, one thing I'll say is in cosmic rage the help system is a little different to most games.
You will spend your time doing activities which is how you progress, thus expect to be looking at the activity help files a lot, that is just how it is.
When you begin, if you check the ahelp list file you can see what activities you can start doing to earn rank, namely hunting, hand mining and  ore extracting. From then on it's a matter on reading the activity file you want to try (maybe going to the research complex to raise some skills), buying the implements you need for that activity, then going and doing it.
For example if you read ahelp hunting you'll find you need a spear, a knife and a container for meat, and if you check the shops computer you'll find you can get those at various places like harry's hunting supplies on navu, you can also check the informational computer and find that you can hunt in the quiet forest area of navu, so you go buy a spear and knife and meat container, head to a quiet forest and find some creatures to start speering, then maybe head to the research complex to train your hunting and cutting skills.

There is more to discover, but cosmic rage works a little differently from muds like alteraeon in that at the start of the game between the teleportation and taxi commands you can get pretty much anywhere, your not going to be harrassed by monsters, (well not unless you go and take on ground combat missions anyway), so it's a matter of seeing what you want to do and going and doing it, which require looking up the information using the informational computer, the shops command, and occasionally going back to the help files when your high enough rank to try something new.

Actually, Cosmic rage is far better for direction than say promethius I found, (I got utterly lost in promethius), because with the ahelp list command you can always get an idea of what activity to try when,  the only thing lacking generally from information activity wise as I said earlier is locations of some important places like research centers and such.

It might also be nice if ground combat missions, space missions and other activities such as aircraft combat (assuming the enemies ever come back), were listed in the ahelp list file so that players could know when to go and try them out, indeed some level ideas for missions might also prevent people running into something too tough too soon.

Thumbs up

Hello. This game sounds interesting. Can you create a soundpack for mush client? To be honest, I don't think that spending 30 dollars for the VIP mud is a solution.

Thumbs up