2016-10-19 15:44:55

@Niklas, well, stranger things have been added but I haven't thought about it, will write that idea down though, could be fun!

@Shrike, strange, shoot a message to dark as he might be able to help figure out what's happened more than me, I'm not 100% sure how the screen reading software works!, also we're from the same city! smile

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Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2016-10-19 16:56:46

I think you have to use the jaws cursor if you are playing from the console on JAWS, I know NVDA works right though.
Also what are the race differences? Like average hp/strength? I'm really not sure.
Also do you plan to add more explorable areas? When I explored east a bunch I got empty numbers, and the ancient southern ruins doesn't have anything in it.
@ dark, I think you are just not having enough money to hire anyone. You may want to invade and then sell land to the 2500 gold  land buyer to get gold + 1 knight. Then you can eventually buy kingdom upgrades, I would suggest the barracks or the nobility quarters, as those give you more knights or soldiers every turn. You can set up tax laws to also have more gold. Also remember to explore as much as you can every turn, if you are lucky you will find a wandering trade caravan or mine that will earn you some money every turn. Make alliances and trade agreements with everyone you can as that will also up your money. Hire all the bandits you can to work for you, they're cheap, and they'll steal gold from the goblin kingdoms every turn for you also. That's about all the ways I know of to increase your income and troop count.

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2016-10-19 17:11:41

@Keyisfull, that's an excellent run down of ways to earn money, there are also lots of businesses you can own or takeover in the exploration screen, like the black market, the magic theatre, the brawl pit, the fight pits, ect that earn you money! smile and now at the start of the game you earn money from goblin slavery, which gives you a reason not to cancel it!

The exploration screen is half finished, I ran out of ideas for the most part and gave myself some space, but there are tons of areas altogether smile

Races vary massively, from strength, civilisation level, laws, population levels, so some civilisations like goblins has massive population levels which mean they gain tons of troops each turn but usually they are weak, whereas demons tend to have small population levels and recruit barely anyone each turn but are immensely powerful, you can see the independent units battlescores in the in-game wiki if you are confused, or in diplomacy by looking at the troop tree screen, civilisation level at the moment just means if its below three they are too uncivilized to speak to you, which makes them usually more hostile. Laws also matter, some laws mean that when their king dies they sacrifice tons of their own people in rituals, other laws mean they use no currency, other laws mean that they are xenophobic and wont talk to anyone not of their own race, so races do differ alot, also some are good and evil though this means nothing currently! some support demons though and will give the demon horde a boost as well as being unable to be attacked by demons, some kingdoms can be doomed to collapse, which you can find out by looking at the doomstone and some kingdoms can summon undead hordes randomly through the game! so lots of stuff!

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2016-10-19 18:23:29

@Wastelander, nope the recruitment of troops seems to work fine, I just am still scrambling for cash a little unless I gamble a lot in the pit hence why I mentioned it being fixed.
@Niclas, to be honest I don't think pets would make sense in this type of game, after all your battles are massive battles with hundreds of soldiers and knights at once, so you'd need a 50 foot pet dragon to make any difference big_smile.
Really this isn't the sort of game to include pets, though if wastelander ever makes another rpg that might be something there.

One thing I would like to see with all these races is something in terms of tactics or equipment affecting battles and relations, though I'm guessing we'll see more of that when more systems get added into the game that could be affected by racial differences.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2016-10-19 19:24:49

Okay, probably no pets, but animals in general could be of use. They could produce food or be used for transport, some wild animals could maybe fight if there will be little fights between small groups of units. But if they don't assist in fighting, they could be still usefull to produce food or or give milk and such, for example if you build a farm in your kingdom. The caring aspect could be still there and in this case it would make sense in my opinion. With fighting, like I said it would depend on the situations and the animals wich are used. But this is just an idea.

2016-10-19 19:59:57

In case of providing food he is wright. Maybe something like a storehouse would be nice where you can keep meat, wood, stones wich you can use for trading or even building. By now buildings only need gold. Maybe later you will need stones and wood wich you get from different types of lands. And the same with food. For example you can build one farm on every land you have. quaries, farms, forests and they will give you different ammount of resources each year.

2016-10-19 20:11:35

@Dark, yep can be hard to find cash, recently added the goblin slavery money, where as long as you don't ban goblin slavery, you get money!

@Niklas, I like the idea of a pet dragon, that's doable! you could get a dragon egg very very very rarely in game and then with the right care and attention it could grow to be strong and powerful, but hard to control! perhaps it would go wild and cause havok, or maybe it will become the edge you have over your enemies

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2016-10-19 20:37:31 (edited by Niklas 2016-10-19 20:38:27)

yeah, that sounds cool. It would be interesting to control wild animals from the forests as well, no pets but bigger ones. Just if you wish to add this as well. But the dragon egg idea sounds great, too.

2016-10-19 23:47:49

@Niklas, I don't know how that could work really

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2016-10-21 12:36:32

Maybe a better thing for a pet system is that you find a group of wild creatures while exploring (based on the lands, and a random thing e.g: you might find scorpions in the desert, but yetis in the Northlands) and then if you have an animal tamer or a druid or something, which would be in the same place as the general/adviser/head diplomat etc,, you could tame them, and they'd be reproducing units in your kingdom.

Go, balloons. I don't see anything happening. Go, balloons. Go, balloons. Go, balloons. Stand by, confetti. Keep coming, balloons. More balloons. Bring them. Balloons, balloons, balloons! More balloons. Tons of them. Bring them down. Let them all come. No confetti. No confetti yet. No confetti. All right. Go, balloons.

2016-10-21 17:33:49

If you are going to add resources, can you please add cheats for them as well?  I know there are those of us that like to earn our way through the game, but there are also those of us who like to cheat in games

2016-10-21 17:48:08

Hi all. Where can i free my slaves? I have over 15000 slave soldiers which i just took for a great invasion, but i can't find where i can free them.

Hail, Daughter of Hatred. Creator of Sanctuary. Hail...Lilith.

2016-10-21 18:07:47

you don't free them, you keep them.

I used to be a knee like you, then I took an adventurer in the arrow.

2016-10-21 19:01:32

Had a minor setback, lost the last two days code so I had to recode some features, but aside from that have added a few things, factions now invade and skirmish with eachother too so you will see factions destroy eachother!

* Added New Diplomat skill (show you faction relations)
* Added Total Expenses and Gains to the bottom of yearly report screen
* Fixed summarize reports bug breaking the reports screens
* only rulers with friendly personalities will send gifts when your relation is high now
* Fixed income report for rihmm trade not showing
* Made mines far more lucrative and far longer lasting
* Added counter for total kills and total deaths in stats screen
* Added 6 new race prefixes (furious, slime, warped, warty, tattooed x2)
* Added ability for factions to invade and skirmish with eachother
* Added ability for factions to destroy eachother
* Fixed randomize crash bug
* Added Game Over screen

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2016-10-21 19:03:28

@Arnold, hey, sorry dude, the kingdom management screen was replaced by a reports screen, was coding a new member of staff called a master of slaves, but it's not ready yet, through them you will free slaves! smile sit tight

@dalen, of course, I like to leave my games playable in many ways! if you can't tell by the debug modes, and tons of cheats smile

@soulkeeper, who knows, not planning on anything animal based for a while anyways smile

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2016-10-21 20:10:02

Wastelander, don't need it anymore, the demons just killed them lol. Anyway, where can i find the demon plane? There's a lava pit which says it might be a gate to there, but just burns my peasants.

Hail, Daughter of Hatred. Creator of Sanctuary. Hail...Lilith.

2016-10-22 16:26:26

The demon gate is 27th location in the south I believe, or the east, can't remeber well!
its surrounded by ??? locations but if you keep going you'll see it

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Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2016-10-25 10:51:28

Little update today, new faces, a few new minor things, fixed a big annoying bug and added a cool new race prefix called deatheater, these guys tend to number far less than the average race but gain a single battlescore for every 25 enemies they kill, so if they invade a land and kill 125 enemies, all of their units gain 5 battlescore forever, so any race with the words deatheater before it will now be an increasingly strong foe!

* Added deatheater race prefix, deatheaters gain strength the more enemies they kill
* Fixed race generator crash bug
* Added new hints to the great gar'gallock
* Added 147'000'000'000 orc faces (147 billion!)
* Added 193'110'811'361'280 human faces (193 trillion!)

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2016-10-25 17:19:44

Hi, I like this, I do have a question though, how can I explore, when I go in there, pick a place and press 1, you wander aimlessly, press any ey. From that point I see like 0 exit then something like (x) explore and I don't know what to do from that point. Pressing X does nothing, I can back out with 0, but nothing else does anything other than invalid input or typing numbers does absolutely nothing.

Facts with Tom MacDonald, Adam Calhoun, and Dax
End racism
End division
Become united

2016-10-25 17:25:08

@Ironcross32, you can only explore once per turn, if you buy the exploraton guild, you gain extra explore chances, you can also buy an artifact called the golden telescope, which adds one, the exploration times you can do reset each turn, so once you get x you've run out smile hope this helps

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
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Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2016-10-25 17:55:40

ah OK

Facts with Tom MacDonald, Adam Calhoun, and Dax
End racism
End division
Become united

2016-10-25 18:03:42

also, why can't I challenge the grand champion, is that feature not implemented yet?

Facts with Tom MacDonald, Adam Calhoun, and Dax
End racism
End division
Become united

2016-10-25 18:39:01

you can challenge him, but you need a champion of your own.

I used to be a knee like you, then I took an adventurer in the arrow.

2016-10-25 18:50:56

mm ok found that, ah my kingdom is running so geat but I hit a bug where I can't exit out of the exploration of iron hills and I might lose my stats I didn't save yet lol oops ah well.

Facts with Tom MacDonald, Adam Calhoun, and Dax
End racism
End division
Become united

2016-10-25 18:55:05

It's not coded yet sorry smile

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