2016-10-11 03:28:28

there are already so many options that I have no idea what to do first in a game!
You are one of my favourite devs due to your work ethic and how you respond to customers, so keep up the amazing work!

2016-10-11 03:33:37

@dan, thank you so much! means a lot!

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2016-10-11 07:35:41

Wow! I love all this upcoming stuff! Cant wait cant wait cant wait!:xd
One little sugestion:
Could you add statusinformations in the clans, groups, and teritory overview in the diplomacy screen so we dont have to select each group one by one to see the status?

2016-10-11 08:12:51

OOOO OK! Now i will try to explain a big sugestion! Hope i can make it clear!
What about bringing in some RPG-Stuff linked with creating your own champions?
I try to give an example:
At first, you give a name to one of your peasants. Lets call him Waste Lander. Now you can select him and give him little orders like:
Join the next battle
Join the next buildingconstruction
Join the next merchant-caravan
Join the next harvesters.
Fight in the arena
Each of this mentioned tasks got their own skillrankings and will lead to different professions.
For example, If you send Waste Lander to the next three battles aaaaand if he survive, you can decide to upgrade Waste Lander to a soldier. And so on and so on. You can make a lot of different skilltrees where you have to decide how to develope Waste lander.

So, what do you think about this?

2016-10-11 12:53:41

@Firefly can you explain what you mean by status informations?

and it's an interesting idea, I like the idea of growing people into champions, there's no reason why as king you couldn't turn to some random peasants and say... you are now my guard captain... they would just be really shit at it smile

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2016-10-11 14:54:51

Been doing a lot of work on the face generator today, I fixed big save bug with gnome faces and some other little bugs, added some new names and race prefixes as well as a brand new race called Corpselords, also tripled the amount of ghoul names to make them less samey and added a brand new artifact that stops bandit groups spawning in your land.

- Reworked Orc Faces and added 3'152'684'021'760 new orc faces (over 3 trillion)
- Added 1'225'145'409'408 human faces (over 1 trillion)
- Fixed No-Face lag bug
- Added 1'662'396 demigod faces (over 1 million)
- Fixed Gnome king save bug
- Added 1'089'326'278'656 Zombie faces (over 1 trillion)
- Added 4 new npc names
- Added ability for players to mod in their own face sets through RaceFaces.txt
- Added 4 new npc name suffixes
- Added 19'488 Lizard Faces
- Added 9 new race types (pit, rock, mini, faceless, sacred, fake, silent, invincible and awoken)
- Modified orb seller description lightly
- Added corpselords race
- Added 20 ghoul names
- Added history of the east lore to the tower of histories
- Added Talisman of brothers artifact that prevents pest groups spawning

Download Link:
https://www.dropbox.com/s/648dy65mkpmyd … m.zip?dl=1

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2016-10-11 17:44:11

Hi. Maybe its just me, but this version keeps crashing on random occasions, i lost my 150000 gold cause i didn't save, and booom! Unexpected crash.

Hail, Daughter of Hatred. Creator of Sanctuary. Hail...Lilith.

2016-10-11 17:53:28

@Arnold18, sorry to hear that, gonna go and hunt the crash bugs now!

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2016-10-11 17:54:47

Yeah, i had those crashes in past too. If i will encounter one in this version i will send you a savegame. Maybe it is helpful.

In case of the menu-details:
When you are in the menu with all the five independent territories you see only the names. It would be nice to have the status behind the names, for example:
5) The infamous free city of baeye: (active trade-relationship, alianced)

2016-10-11 18:25:31 (edited by Soul Keeper 2016-10-11 18:26:11)

Another macromanaging idea: weapon/armorsmithing (to give purpose to the mines). Something like
"Your smiths use 3400 ore, and make 800 swords and 752 suits of armor for your army this season."
And having weapon and armors would add multipliers to a units strength if they're trained to use them. (Maybe by adding an extra title to their name, like a sword-wielding faceless corpselord.)
Farther out there, maybe different weapons and forms of armor, with different costs and bonuses, which require different kinds of training.
Units could be trained to a certain point, and gain bonuses to how much they can train based on their army contribution, the skill of the people who train it, and the amount of money you use to develop the training grounds; special titles, or positions, like being a champion, could add to the training cap.
Could even have artifacts to influence this, like one that pushes the training cap even higher, Or gives a flat bonus to the starting training level of a unit, or something. The sword arm curse, instead of reducing opinion weirdly, could influence the training cap for x number of seasons, or reduce modifiers or something.
Different types of weapons could even have different semi-randomized messages in the arena, and there could be a chance of finding named/legendary weapons for named units, like grand champion or champions or enemy leaders, while exploring. This could tie into making the explorer's guild more useful, with some kind of slower than manual but steady exploration system which can return with loot, extra units, or occasionally uncover a new region. Success would be based on an exploration force, which would be made up of appointed/recruited units.
Kind of just taking the shotgun approach and throwing anything and everything out there, but I hope some of this is useful.

Go, balloons. I don't see anything happening. Go, balloons. Go, balloons. Go, balloons. Stand by, confetti. Keep coming, balloons. More balloons. Bring them. Balloons, balloons, balloons! More balloons. Tons of them. Bring them down. Let them all come. No confetti. No confetti yet. No confetti. All right. Go, balloons.

2016-10-11 18:45:18

Love the idea soul keeper! especially "sword-wielding faceless corpselord" or axe-wielding ect

I made work on a massive random medeival weapon generator a few years back and always wanted to use it, could impliment it into the game, would be cool if the aftermath battlefield could be looted and the loot could be sold and traded

and I love the idea about forging weapons, different cultures could have different techniques, you could even trade techniques for money with other kingdoms, ie a kingdom of dwarves using special kind of axes you cannot forge, you can either buy the axes from them or pay lots to learn the way to make them yourself!

Love it!

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2016-10-11 20:45:55

Hoya! Jumping in to give it another try! I did try this one once but had to stop because of an exploration bug. Still confused how it works.

Why do ghost hunters have to hunt ghosts? Well, there's a fear of being ghosted out there. They may need therapy as well as their ghost hunting kit.

2016-10-11 21:41:53

wow, I just saw this, I thaught warsim was no longer being worked on! Its really cool to see you return wastelander, I really enjoyed the wastes and the early version of warsim and this new one sounds great.

I used to be a knee like you, then I took an adventurer in the arrow.

2016-10-11 21:56:46

hello,
the game is absolutely brilliant however, i would have a demon horde question. or observation, or call it whatever. is it just me, or. i can send thousands of soldiers on them, but while few demons die, on my side are countless deaths. do they require some special attack, or big power or whatever to defeat? i found the gate on the Southern lands. i dont mean the lava, but the gate, or camp or what is it. do i need first to press the 18th item in the attack menu on the start of the year, then somehow try to attack the gate, or go directly there?
for example i had about 15000 soldiers, thousand knights, etc, and almost all of them died, and they was like able to kill about only 1300 demons?

f.a.t.h.e.r

2016-10-11 23:32:02

I'm guessing you either need to chuck loads and loads of men at them, or find an artifact of some sort, as their battle score is double that of your soldiers

2016-10-11 23:41:50

@Mata sorry to hear that, the exploration screen has been altered slightly since earlier, but I'm free to answer any thing that's got your confused

@connor glad to see you again too dude! gonna be working on warsim a lot now so hopefully you like what's coming up

@Bucklee12 the demon horde is my favorite faction, because they are insane, the lore of the world is that once every few hundred years the demon horde arrises from the gate and causes havok and it takes the strength of all the kingdoms united to strike them back to where they came from, well... as it stands the other kingdoms are busy so its up to you!

there are a few ways of tackling the demon horde, one of which I discovered earlier, the most popular way is building up a massive massive army, doesn't matter what's in it, peasants, slave soldiers, who cares, you'll need an army at least 30'000 strong to take them on, build a big army up ready for the final battle and watch the fireworks go off! Demons don't go down easily but quantity does the trick

another method of dealing with them is taking out their support, there are demonic lords hidden among the world in the explore screen, I won't tell you where but some are very plain sight, take care of them and the demons get a little less support each turn, then the more obvious camp of demon worshippers and you've got a weaker horde

one trick I used when the horde sprang up early in the game was attacked them once per turn with an 800-1000 man army, the army was lost and each turn I would try to grow my economy while building an army, each turn I would knock them down slightly until eventually they disappeared for a year or two until they were back at strength, this went on until I had a strong enough economy to wipe them out in one big battle

there are also a few artifacts that help, the best is the demon shield, this artifact basically blocks the demons from being able to attack you, so you can sit back happily while they destroy the surrounding world and leave you untouched!

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2016-10-12 00:48:25

It would be cool if some races could build machines and vehicles as well wich they can use. For example, a modern race could have robots and turrets and such things. Maybe some alien type races would be cool as well, some of them could be robotic themselves, a bit like the protos in I think it was star craft. Thought I trow that into the mix since there are a lot of different races even yet, from normal humans to life forms inspired by horror and fantasy. Maybe a bit scifi could fit in there too.
And what do you think about my idea of optional missions and tasks?
Another thing wich may be interesting is to have some professions, like cook or hunter and such. This way, you have to manage daily life tasks, like care for your people, keep them happy and make food, drinks and such. A bit life simulation between the wars and all that would be nice as well, since daily tasks are still there if you have a kingdom or a empire, even in a war.

2016-10-12 02:39:01

Where can I download this game?

"I've learned that this life's not just a game, just a line, between the pleasures and the pain." - Aaron Lewis

2016-10-12 05:44:15

Hi Wastelander!
Niklas mentioned something wich made me think about an important detail:
Do you plan to have something like a real generated worldmap?
Point is, that maybe you cant reach some territories in the beginning cause your lands are not linked with them. So flying units could be very important to get to all possible places.
I wonder how to implement this in the controls or how to manage this world map if planed.

Another general question. Niklas mentioned also SF-Aspects like alienraces. Do you want to keep warsim in  fantasy style?

2016-10-12 10:10:08

@Stainaddict here is an automatic download link https://www.dropbox.com/s/648dy65mkpmyd … m.zip?dl=1

@Niklas, cheers for the ideas but I've got no plans to add sci-fi elements to the game, there are little references, and races that can be found like Void Dwarves and Space Elves, but this will reference their origins more than anything and the game will remain in medieval fantasy setting! smile

I agree about daily tasks though, I need to develop other aspects of the game such as the kingdom itself, I may end up reworking peasants in the game, as kingdom population, the population will take up jobs and roles and the society will run, you can change it with laws, though some changes won't work swiftly and there will be many groups within your kingdom, trading companies, adventurers, workers, criminals, guilds, nobles and noble houses.

So the player will be able to speak to the houses before war and ask for assistance, could put up guild rents but the results could be that guilds get pissed off and take their guild work to other lands!

@Firefly82 I have some off-shoot plans for a world map yes! with named and detailed lands that have defense ratings, types and fertility ratings, but for now it will stay as it is, I will make the world map system accessible for you guys either way, be it, listing each set of lands land by land on a list, saying which you can reach ect

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2016-10-12 13:54:46

Sounds very very interesting! I am curious to see how you will manage this in the handling and controls.

Another idea about missions:
What about bringing in some kind of building for example an outpost wich you can have on every land. In this outpost you can put one two or three knights. Na, OK, only one. Now vilagers can come to this outpost and ask this knight for help. Kittnaped children, terrible monsters or something like that. And the knight can accept this task and you go on a mission like in the wastes? Not for long! Only 10 or 15 screens long. But maybe with a little fighting. This could also be god for growing up a champion.

2016-10-12 14:10:13

hello,
i have one other question. i managed to somehow defeat the demon horde, but now the game is literally empty, or boring or how to call it, as i dont have any enemies. i am allied with four nations, and everyone else is... just, dead ofcourse. and i can just pass years with anything happening.

f.a.t.h.e.r

2016-10-12 14:34:16

@Bucklee12, plenty more things to do, explore the land, there are tons of groups to be fought in the exploration, watch arena fights, bet on scorpion fights, visit the black market and listen to the ramblings of gar'gallock, buy and read all the books in the game including the special ones, acquire all the artifacts and the game and start the great plague and try to survive it, or even cheat and ressurect old enemies to fight again

Cheat list
   666: SATANIC
     7: LUCKY NUMBER 7
    69: IMATURE
    19: DESERTED
    29: DESERTERS
    99: POCKET MONEY
  1995: EXPLORER
   777: LUCKIER NUMBER 7
   331: TIME TRAVELLER
  1331: ORBS OF MADNESS
   616: BRING ON THE HORDE
   504: RAINBOWS
   505: COLOUR TEST
   404: CUTTING FLOOR
   399: DEBUG MODE

could see what they do, cutting floor shows hidden content, bring on the horde adds the demon horde back, debug mode allows you to tweak factions and re-roll the independent kingdoms and bandit gangs to start again!

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2016-10-12 14:41:32

@Firefly82, that's a really cool idea, kinda sounds similar to something I'm planning in the future, adventurers, basically I have a plan that every 10 releases I do a big release, doesn't always go to plan and things can change but the 6.3 update will be inter-faction relations and after that 6.4 will be adventurers, so there will be ten updates between 6.3 and 6.4, we are on 6.2.8 now

The adventurer update will add random parties of adventurers who spawn in the world and go out doing things, some will work as mercenaries, some will take it on themselves to fight the demon horde, some will fight for the ideals of their home faction, ie the rebels, some will be bandit adventurers, and at any point your can try to find them in diplomacy and see what their adventures have taken them.

I think I'll have three groups max for now, there will be a big wastes graveyard file like log of what they've done, so if they are demon fighters it will be something like

in 201 the red party lead a small militia against a pair of demon reavers and killed them
in 202 the red party travelled through the goblin lands and recruited several goblins
in 203 the red party were killed by pirates

or

in 184 the great grovers robbed a rebel caravan for 300 gold
in 185 the great grovers killed 7 bandits from phenors horde
in 186 the great grovers found an old dwarvern chest of 500 gold
in 187 the great grovers were summoned to the court of the Golden Dutchy and agreed to work for their king Duke Gorgul the Brandished
in 188 the great grovers killed 10 Aquatic Ghoulish Warriors from the Brave Dynsasty of Wormholder
in 189 the great grovers were captured by the Brave Dynasty of Wormholder and executed

something like that

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2016-10-12 15:39:28

hello,
as for exploration. why some menus dont work? it has an assigned number, but it throws me back to te list, and not for example to the actual city. and how big is the land? i travelled the far north South, etc, and many numbers have question marks after them.

f.a.t.h.e.r