First, before anything else - I'm sorry there's been such a long silence from me on this thread. Lots of reasons, and no excuses, so I'll just get right to responses:
First off, regarding the big milestone we were hoping for this summer...this is the reason I was so hesitant to talk about firm dates. On the one hand, we have no frame of reference to know how long things are going to take since we're new to this kind of project; on the other hand, we are constantly in situations where we have to wait on others in order to accomplish things. That's not a criticism - we're getting to work with some incredibly talented people in a variety of capacities, and I couldn't be more grateful. But it does introduce an element of unpredictability into our timetable. Anyway, things continue to progress, but slowly - due in part to the fact that we're trying to lay the groundwork to broaden the audience for this game beyond simply the niche audio games market. More on that later...
Jade, all of those are great ideas, and good food for thought for me and the rest of the team. Thank you!
Interesting to hear so many people recommending Indigogo over Kickstarter. We discussed this very question early on, and are still open to changing, but initially we decided to go with Kickstarter for a couple of reasons. First, while it's true that if you don't meet your funding goal, you get nothing - if you DO meet your goal, you pay less of a percentage to Kickstarter than to Indigogo or Gofundme. So if we're looking at a minimum price point at which we can accomplish what we want to, we'd rather do it on Kickstarter, because our target will be the lowest, giving us the best chance of raising enough money. That's the other point: we don't want to arrive at that awkward moment where we have half of the money we need to do what we want, but not really any good way to spend it since it isn't enough. With Kickstarter's "all-or-nothing" model, at least then we don't have to worry about putting ourselves - or our donors - in that position. Then there's the fact that Kickstarter seems to have the most visibility of any of the platforms, which is definitely a plus.
Anyway, those were just the reasons we discussed initially, but here in the next couple of weeks we will be discussing that more, and coming to a final decision, and we'll be sure to take your recommendations into consideration. I can't overstate how much we appreciate input from the community - that's why we posted this thread (and why we need someone more responsible than me to check it, haha...)
Oh and speaking of Kickstarter...we are close. We are working on something that we need to get done before we can launch a campaign...not telling what it is, but I will tell you I'm very excited about it, and I hope it'll be worth the wait.