2016-09-25 12:54:39 (edited by Phil 2016-09-26 18:00:10)

Audio games Archive: DOS Games by PCS Games
http://www.agarchive.net/pages/devs/pcs.html

John has put all of the PCS DOS Titles in the archive.

Note that you will need DOS emulation software or suitable hardware to play these games.
Many were sold as commercial titles and have since been abandoned. Where possible, we have included both the demo and full versions of the game for download.
All of these games are distributed as zip archives.

• any night football demo.zip, 136.75 kb
In this text based football game you become the coach and send
in the plays. Feel the same frustrations that the million dollar
coaches experience when the quarterback changes your play.

• ARTHUR'S QUEST.zip 2.7 mb
You are in medieval times. Your quest as Arthur is to find and recover Excalibur, then
fight the Dark Lord with it, ridding the land of unrest and
conflict.

• breakout demo.zip, 721.27 kb
• breakout full.zip, 1.00 mb
Smash! Pow! Crunch! Break through wall after wall of objects that make over 130 real sounds.
Breakout contains four game variations, bust through, clear the
wall, squeeze play and stretch to breaking where you can break
glass, smash cups, pop balloons and try to beat your highest score.

• car racing demo.zip, 662.99 kb
• car racing full.zip, 674.97 kb
You try to control your super charged computer down the straight away towards the next critical turn. Will you make it or will it be curtains? You can
race your car against opponents on five different tracks.

• card club demo.zip, 1.31 mb
• card club full.zip, 2.38 mb
Play a game of Hearts, Norwegian
Whist, Widow Whist, or Crazy Eights.

• cops demo.zip, 1.13 mb
• cops full.zip, 1.35 mb
you play the roll of a police officer in a
cop car restricted to movement on roads, parks, and
parking lots. All you have to do is catch
the suspects before they escape.

• DEVIL STAR ISLAND SCAVENGER HUNT demo.zip, 505.10 kb
You hunt for a goal which is one of the objects on the map
picked at random.  Try to beat your speed by moving on the
roads which only take one minute to cross one mile.

• fox and hounds demo.zip, 990.96 kb
The dogs have the scent, and you hear them coming closer as
you steer your horse to track the fox.

• haze maze demo.zip, 803.50 kb
Hear the sound of your footsteps change as the ground beneath you goes from stone to wood  as you navigate through a maze.
A wind chime becomes slightly louder as
you work your way closer to the exit and get free.

• MOBIUS MOUNTAIN demo.zip, 1.02 mb
A Math, Shoots and Latter game.
Watch out for the rock slides and pits, and answer math problems correctly at a ladder, and make giant leaps to the top.

• monopoly demo.zip, 1.31 mb
• monopoly full.zip, 2.57 mb
Can you become the big tycoon and replace Trump at Atlantic
City? Or are you going to wander around the cardboard city
panhandling your way back into the game.

• pack man demo.zip, 874.01 kb
You are the rolly-poli Pack Man, a glutton for fruit. Travel around searching and Eating all that can be found including power pills.
Don't let the ghost get you.

• PANZERS IN NORTH AFRICA demo.zip, 1.22 mb
• Panzers in north africa full.zip, 2.54 mb
Battle enemy tanks from the great desert
campaigns fought in the north African theater in world war two. You
Command either an American, British, German or Italian  tank, and fight your way to victory.

• red dragon kickboxing demo.zip, 1.13 mb
A real time kick boxing game for fast
action lovers. There are twelve
ranked kick boxers for you to fight.

• shooting range demo.zip, 1.11 mb
• Shooting range full.zip, 1.31 mb
In the skeet range you can shoot at clay birds. The rifle range you can shoot at a target trying to hit the bulls eye. the pistol range
you can shoot at a steel human silhouette target, or at the junk
yard you can shoot a weapon at over thirty objects.

• snipe hunt demo.zip, 2.93 mb
Grab your flashlight and a sack and go Snipe Hunting!
This fast action arcade game is sure to have you hopping around
bagging flocks of the Elusive birds.

• ten pin bowling demo.zip, 884.61 kb
Will you make the strike? Or are you going to choke and miss?
You need to time your release perfectly to knock down pins. Hear the ball roll down the lane, hit the pins, and the crowd respond to the result.

• world series baseball demo.zip, 1.25 mb
• world series baseball full.zip, 3.89 mb
Hear the sounds of the ball park as
you manage your team to victory or defeat in the world series. In
collaboration with Harry Hollingsworth, we have added fifty real
sounds to his 1997 version of World Series Baseball.

• Space Invaders
Thump, thump, a flash of audio peeps, chirps and blips alert you that one of the six columns of invaders is directly over head. You hold down the fire button,
chupe, chupe, chupe and three enemy ships are destroyed. They move off to the right, thump, thump, thump, thump, and you try to get ahead of them. Again
they come into your sights and you let loose with another burst. Chupe, chupe, chupe, the last three of six invaders in the column are vaporized. With
no time to waist you move right again to attempt to get a bead on the first column of space invaders. You hear a high tone and before you can react, CA-BOOM,
you run into a bomb. Its all over for you, and a tremendous explosion takes out your fortress!

2016-09-25 13:46:22

aAwesome! Really awesome! There were two games I'd like to ply again and I searched for them with n luck. And now they are here again!
gv Thank youery mch for offering these games aain.

Thanks for helping!
Janagirl!

2016-09-26 03:25:41

Very cool. Shooting Range has always been one of my all time favorite games. I'm glad to see that this stuff has officially been made abandonware.

The glass is neither half empty nor half full. It's just holding half the amount it can potentially hold.

2016-09-26 14:11:38

There's still a game missing. Unfortunately I don't know if I have it any more. They had a Space Invaders game too.

2016-09-26 14:40:35

Hi all,

can someone tell me how to get these games work? I think the only way would be with dosbox, right? Yesterday I tried it with it but I could hear no sounds.

Could someone help or give me tips?

Thank you!

Thanks for helping!
Janagirl!

2016-09-26 17:58:24

Aaron,
I forgot to include Space invaders in my post,but it is in the archive.
Space Invaders
Thump, thump, a flash of audio peeps, chirps and blips alert you that one of the six columns of invaders is directly over head. You hold down the fire button,
chupe, chupe, chupe and three enemy ships are destroyed. They move off to the right, thump, thump, thump, thump, and you try to get ahead of them. Again
they come into your sights and you let loose with another burst. Chupe, chupe, chupe, the last three of six invaders in the column are vaporized. With
no time to waist you move right again to attempt to get a bead on the first column of space invaders. You hear a high tone and before you can react, CA-BOOM,
you run into a bomb. Its all over for you, and a tremendous explosion takes out your fortress!

◦ Download full version (9.23mb).

2016-09-29 19:22:22

This is awsome, I never got to play any of these back in the day and keep hearing about them, so really look forward to giving them a try, and indeed adding them to the database.

I do wonder however if someone could please write a guide on how to work them with talking dosbox, indeed that would be helpful in general since there are games like drone, fallthru and such that it would be a great shame to see drop off the map because of microsoft's lousy backwards compatibility, ---- not to mention Eamon Deluxe of course.

I did download talking dosbox, but while I heard some speech I wasn't really sure what I was doing and everything I entered said "bad command" or something like that, then again, i never actually used dos and whenever I've run dos games in xp I just hit enter on the bat file and play them.

So if these games ar too be added to the db perhaps someone with more knolidge could assist with explanations?

Indeed I've seen preconfigured dosbox versions of old games for Windows where you just hit enter on a standard file and dosbox starts up already with the game just like a windows version, (I have an awesome one of prince of Persia), would that be possible?

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2016-09-29 19:42:00

Hi.
Well, if you want to play games with the talking dosbox, you first copy the games folder to the c drive folder in the dosbox folder, a better way would be that you put it under the games foldar which is already there.
so, when you start dosbox and activated your screen reader you type.
cd..\games\xxx, the xxx is standing for the games folder, for example
cd..\games\football for the any night football, I renamed the folder so I don't need to write that much.
When you have entered the folder you type
fb.exe, to run the game, and than you are already in.

Hail the unholy church of Satan, go share it's greatness.

2016-09-29 21:29:54

Dark,
I think most of the games have a help.txt file to help you running the game but ther is no DOS box instructions.
All of the games have instructions in a .txt file using the game's name so cops is cops.txt
In the games I uploaded to the archive I have added the year so the instructions for Arthur's quest is in the file
Arthur's quest2016.txt
Someone with more experience with DOS box should be able to give better instructions on running the games on today's windows computers than I can.

2016-09-30 10:47:55

Hi.
Well, I have written how to start games in my previeous post.

Hail the unholy church of Satan, go share it's greatness.

2016-09-30 12:11:02

Hi Phil.

i'm sure the games have instructions, and as I said since I'm on an xp machine I'm not personally worried, but if i am going to add these to the database I'm going to need to include something about how people can run them successfully.

Pitermach's Talking dosbox, that he mentions in This topic seems like a good thing, however if I'm going to recommend that to people in the database I will need to give some people some instructions on the thing, either that, or as I said previously work out some sort of way to preconfigure the games with talking dosbox stand alone versions to effectively work as a windows program people can just run.

While I appreciate simba's instructions, it'd be great to have some sort of official guide or other information that I could stick in the database so that computer novices could run these games, and indeed other dos ones too.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2016-09-30 12:26:12

Dark,
I do hope someone does a Talking DOS box tutorial that I can add to my DOS games list.
Once I finish the update to my Sarah game I plan to post a page of my DOS games that will be easier to use than they are now.
I think Talking DOS box is designed for my games that need a synthesizer. The four self-voicing games in the list might need a different type of setup to get them playable. I hope someone with more time and technical skill will try them out.

2016-09-30 12:49:36

Hi Simba,

I tried to start a game with your instructions. But I don't know what's the problem, as soon as I start a game I can hear nothing. No sound and the synthesizer doesn't say anything anymore.
Do you know what's the problem? And how can I choose different synthesizers? I only can switch between jaws and flipper.

Thanks for helping!
Janagirl!

2016-09-30 12:53:45

As far as I understand it, the talking dosbox should theoretically run everything since it emulates a dos environment, it's just that what Pitermach has done with the talking one is somehow get one of those old dos screen readers working with it by default, though everything else should theoretically be the same as on a dos system. This is why i'd like to see a tutorial or something similar before I go creating pages for the dos games in the database, indeed such a tutorial would be useful generally for the dos games we already have like Fallthru and aemon deluxe.

As regards your games specifically Phil however, one thing I have seen people do is include preconfigured versions of old dos games that run with dosbox by default. I have one of the old graphical (and unfortunately not accessible), game turrican 2, another of prince of persia 2, and another very fantastic one for prince of persia which even has a standard windows property sheet that lets you play alsorts of mods and extra packs and such for the prince of persia game.

These are awesome since you can essentially pretend they're windows programs, you just start the thing up, then dosbox starts, then the game runs by default and you just close with alt f4 to finish, indeed you don't even need to tangle with dosbox at all if the initial configuration is done, indeed that is what the eamon deluxe developer did with the graphical version of Eamon deluxe, though sadly the dosbox text isn't readable by a windows screen reader and needs a dos screen reader running instead.

Perhaps you could discuss this with pitermach, since he's been so heavily involved with talking dosbox and has got it running successfully.

Even if you can't do the preconfigured versions thing though, a guide would be awesome, especially since a lot of newer gamers won't be familiar with dos, heck, i've never used dos myself as though i learned to type on a machine with windows 3.1 when i was 13, I did nothing on it but run word perfect and I didn't really get into doing anything more than word processing on a computer until windows xp came along by which point dos wasn't really around anymore.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2016-09-30 13:54:25

Hi.
At dark, wI don't want to be rude or something like that? But what is the problem with the instructions I have written down?
I said clearly how to run doss games when you have the dosbox installed.
So, I kindly ask, where the problem is.

Hail the unholy church of Satan, go share it's greatness.

2016-09-30 13:57:27

Hi.
At janagirl, if you are using jaws, I recommend the asap screen reader, I often had the problem with jaws or flipper that it would crash when you start an application.
I talked with Peter about that problem and he also said that users should play with asap which is basically an braille n speak emulator if I got this right.
You need an extra tool for that to work and need to change some com ports, you can find instructions on how this works in the dosbox readme, if you can't find the infos, I can also look them up if you want me too.
If you have more questions, just ask.

Hail the unholy church of Satan, go share it's greatness.

2016-09-30 14:50:17

Hi.
@Simba, it really were kind of you if you could help me there. I have to say, I have no idea how to work with dosbox and don't know how to use that asap.

But the problem with no sound, there is also no sound if I would start an application without a screen reader.

Thanks for helping!
Janagirl!

2016-09-30 19:52:12

Hi all,
I may be able to record a tutorial in the future, however at the moment I'm far from my usual setup so doing this is going to be at least a month away.

I haven't used DOS back when it was actually popular, but to my understanding this is why you really need a hardware synth, virtual or real to play DOS games, especially the PCS ones. DOS was never designed for multitasking, this is why you can only be in one program at a time, and for the most part the OS is doing one thing at a time. Conpending this problem, the most popular sound card, the creative Sound Blaster and its billion other clones, were not multichannel (that is they can only play 1 sound at a time). There's a good reason so few DOS screen readers support software speech synthesisers that output to a sound card - because DOS isn't multitasking, when a software synthesisers starts speaking the OS is only concentrating on that, plus a few keys to interrupt it. This of course really slows things down, especially in games where you need as few interruptions. To make things worse, DOS memory access is really confusing and primitive, and if multiple applications try to access some hardware, like a screen reader and a sound player accessing a sound card, it leads to crashes. This doesn't happen with hardware speech because nothing is accessing the sound card so it's more than OK for the game to take it all for itself, and DOS doesn't have to wait for the synth to finish speaking - the Screen reader just sends the text over a serial port which happens many hundred times faster than speaking something in realtime.

For all the great things we can emulate now, speech synthesisers are not one of them, which is why you have this somewhat convoluted com0com setup (you can think of it like installing a virtual audio cable=Com0Com, plus an audio repeater=the BNS emulator) to hear the text. Mess, the same emulator that gave us Apple II with Echo speech, has some support for Dectalk PC emulation. Getting it to work as a bind person at first is quite hard though as the emulation is really low level, down to the BIOS and all the wonders of having to tell it what size hard drives are installed and other such things where you have no speech, and the last time I tried it the speech was often glitching out. It may be something worth investigating again though.

For now, the best thing to do is to run Dosbox with Com0Com and ASAP, rather than JAWS which uses sound blaster based speech.

<Insert passage from "The Book Of Chrome" here>

2016-09-30 20:07:27

@Simba, Piter mach's post illustrates the problem. this is a complicated matter, and while I could write "just type such and such to run the games" on the pages of the database, there needs to be a little more involved going from where people put the games to what they do to get them to speak and run properly.

Remember, a lot of people will come to audiogames.net who are total novices, don't know what dos is, don't know what emulation is etc. while it's quite okay to say "download this, put that there and type that" it needs to be structured.

Heck I am not really sure what pitermach is getting at in his post myself, which is why instructions need to be extremely clearly, preferably written as an article in the articles room in the form of a guide.

@Pitermach, first, a tutorial doesn't need to be audio at all, text instructions are fine, indeed in some ways they might be better for this sort of task since while an audio file shows what you do and such, it's more difficult to get in explanations and exact instructions, especially taking into account different people's machines.

Actually second as a case in point I am afraid I don't know what your getting at here.

while I do get that back in the dos days computers were better with a hardware synth, I thought that was the very purpose of talking dosbox, to emulate such a thing, or have I got that wrong? or will talking dosbox not actually work for any real time game because it doesn't have this hardware synth thingy? and what is a com 101 etc?

Remember, I'm trying to put together database entries for people with not much by way of computer skill or knolidge who just want to play games, heck many people will only vaguely have heard of Dos.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2016-10-01 19:07:29

Dark, Dosbox doesn't emulate the synthesizer at all. What the virtual braille and speak is is a version of espeak that passes text through to a virtual serial port, and Com0com emulates the serial port, namely the com port. Asap, configured to use these ports, will then be able to recognize the virtual synthesizer as being a hardware synthesizer that it can then utilize. So basically, it's playing the role of a hardware synthesizer without the actual device. But yes, I absolutely will not hesitate to recommend asap over any screen reader in Dos for use with the games, since the synth doesn't require use of the soundcard, freeing up memory for the sound player.

2016-11-20 01:13:53

These games are a treasure for me, as I've been looking for them for years.  I've gotten them to work fairly easy.  First, I put them in their own folders inside the dosbox games directory with short names.  For example, shooting range is shooting, tenpin bowling is tenpinb, and so forth.  Then, I use the dosbox redirect program to send ASAP's virtual braille n speak to nvda in sleep mode.  I then type the path to the game's folder.  Example, cd c:\games\shooting.  Then I type shoot.  When running the games, make sure to select soundcard as the default soundplayer.  It should work, as I've tried nearly all the games.  Do, not, play the self voicing windows titles with this.

2016-11-20 03:24:39

Hi Jake,

could you write a description how to do the different Settings to get the games work? I really have no idea what to do there.

Thanks for helping!
Janagirl!

2016-11-20 04:25:57

First, if you want to use NVDA with this, you must have com0com installed.  Once that is installed, you will go to your control pannel and select com0com and select com 8 or com nine in the settings window.  Afterwards, there is a utility called redirect, but if you wish to just use espeak to make the process more simple, just launch the startbns.exe file.  Then run dosbox, and type, asap.  Then it should come up talking.  Please note that the cdrive folder is in the main dosbox directory.  so, after dosbox is launched and running, and asap is talking, we run a game.  Let's take tenpin bowling for example.  I would type cd c:\games\tenpin, then press enter.  Afterwards, I will type, tenpin.  It should run.  But as I said in my previous post, you must rename the downloaded game you wish to play's folder to something simple.  So, when you get into the game, it'll ask you to select your soundcard setting.  Just choose soundcard on, then press enter.  If you need more help, my skype is jake4252.  I will try talking you through stuff if you need it.

2016-11-21 00:27:23

Jake,
Have you been able to play the self-voicing games?
These are,
Snipe Hunt2000.zip
Red Dragon Kick Boxing Challenge2000.zip
Space Invaders2000.zip
Duck Hunt2000.zip
If the archive has re-named these games, you can tell them from the other by their size. They are between 8 and 11 MB in size while the games that need a speech program like ASAP are smaller than 2 mb.

2016-11-21 05:49:02

I have not.  I've tried them both on dosbox and regular virtual winds 95/98 machines.  What tends to happen on the virtual box, is when running settup.exe, it will install, but make all these loud hissing noises.  When installed and launched, it generates an error: unable to read file.f