Message of the day: So guys, for those of you asking what's happening to the fishing village, Me and the admins have been stepping up the destruction in there. All half the game does is sits in there waiting for the next gift or the next water boddle to pick up. The loosing health thing? It isn't a bug. It was intensional. Don't want it to happen? Don't sit in the gass station for 4 hours. Problem solved. But most admins have been working hard to bomb the village royally so people learn to get in, grab there stuff, and get out. Now you know. The stuff that's happening to the village, the desert taking thirst... That's all intensional. The game has always been a little to easy, so you shouldn't complain if we make it a little more tricky. Anyway, for those of you asking why it's a bug and asking me to fix it, well, now you know.
Lets' break this down a bit. Sorry in advance if any of this is going a bit far, but I feel the need to point out the ridiculousness of all this. I'll list some suggestions at the end so I hopefully don't come off as a huge jerk.
All half the game does is sits in there waiting for the next gift or the next water boddle to pick up.
First, gift spawns are very, very fast. There's really no reason for anyone to stay waiting for gifts because the gift limit is 16 gifts per day. Additionally, sometimes you might have multiple people trying to get their 16 gifts, so they either have to compete for the gifts or wait for others to finish getting theirs. Also, if people want to hang out in the gift shop, what's the problem? It's no different than hanging out anywhere else in the open with no wild animals with PK turned off. it isn't against the rules or anything, but you're making it seem like it's a horrible crime that must be punished whenever possible.
Second of all, do you know why people stay in the gas station in other areas to wait for item spawns? Do you? Anyone? Raise your hands. Okay. It's because spawns are extremely slow, unless something's changed recently. Painfully slow. Someone can go in, grab an item, and none will spawn for a while. The next guy who tries to get something and get out is going to find nothing, so what do they do? They wait. Maybe multiple people are waiting for item spawns. What are they going to do? Sit there and wait. What are people going to do if some jerk is just sitting there taking items because they can? Probably try to compete for said items. Again as with the gift shop, what is the problem with people hanging out there as long as they're not causing problems for other people?
The loosing health thing? It isn't a bug. It was intensional. Don't want it to happen? Don't sit in the gass station for 4 hours. Problem solved.
Someone with 1000 health is going to lose a lot of health in less than 4 hours. The only people this won't be a problem for are the people who buy upgrades or manage to get a ton of bandaids. This happens whether you're moving or not, so sitting in one place is irrelevant. Even when you're getting things and getting out, you're losing health.
But most admins have been working hard to bomb the village royally so people learn to get in, grab there stuff, and get out.
I apologize, but no words can even begin to describe how utterly disgusted I am with this single statement alone. Admins are there to help players, not screw with them. There is absolutely nothing in the rules that says a player can't stay in one area, nor stay in a building for an extended period of time. Is this how you plan to treat players? Dictate how they can and can't play the game even when they're not breaking any rules or how long they can stay in a given area? I want to play Survive The Wild, not Survive The Wrath of Anal Admins. I'm really sorry if this is harsh, but seriously? Again, this isn't fair to those who don't buy health upgrades at all.
The stuff that's happening to the village, the desert taking thirst... That's all intensional. The game has always been a little to easy, so you shouldn't complain if we make it a little more tricky.
The desert taking thirst makes sense. I agree 100% with this. It should take a lot of water to survive in a desert, and water is something you can get plenty of if you know what you're doing.
What I do not and never will agree with are the drastic changes that are happening in regards to the fishing village, especially when it comes to admin intervention. If you want to make things tricky, fine. Do it in a way that makes sense, or remove the areas that detract from your vision of the game. If the fishing village is a problem area, then remove it instead of making it so people can't enjoy it. If you really want to make the game more tricky, remove all this teleporter and death free card crap. All this is doing is hurting those who don't pay for extras. I myself have to travel to the village manually, only to find out that I'm being screwed over because, oh guess what, people aren't playing how the admins want people to play. It's stupid, and nothing is going to change my opinion. There's making the game tricky, and there's making it retarded because some people aren't playing it the way you want them to play it. I work hard to be able to get to the fishing village the way it was intended, allow me to enjoy it.
Now that I've torn this apart and given my opinions, here are my suggestions. Keep in mind I don't know how difficult it would be to add any of these.
First, have a spawn item pickup limit per player per area. For example, you can only pick up 20 things from the gas station, hospital, camp ground, etc, per day. This eliminates the problem of people just grabbing everything all the time, and also gives them less of a reason to stay in those areas. To offset it, slightly increase the spawn time on items.
Second, make bombings and buildings catching on fire natural disasters, but make them somewhat rare and at least somewhat easier to avoid. This completely eliminates the need for admins to intervene, and players aren't in complete safety all the time. If a player needs to step away, they can log out. This makes a lot more sense than admins nuking people.
If a building is bombed, give it radiation that lowers health for some amount of time. Also make the building take health if it's burning. Don't have it taking health all the time. Also give buildings some sort of status on track, such as radioactive or on fire so the player knows what they're getting into.
That's all I have, unfortunately. Again, I apologize for being harsh, but if no one speaks up, it'll just be assumed that things are fine. This, in my opinion, is not fine. If you want people to enjoy your game, dictating how they can and can't play it outside the rules using means that make littel to no sense isn't the way to go about it.