Paladin of the Sky: Notes and Observations
So, I took this game out to do a playthrough after well over a year. I actually stopped and read dialogue again instead of just skimming it as I've been wont to do in the past. I've also taken pains to learn basically every dragon-strike scroll except two (Kelly's Embodiment of Righteousness and especially Lucy/Simon's Volcanic Storm, both of which are downright nasty for no good reason).
Anyway, what follows is sort of a glimpse into my thoughts and opinions as I went through. I don't touch on everything, only the stuff that really grabs my interest one way or the other.
Fair warning: my opinions are, by and large, fairly pointed and not always friendly. There's stuff I now have far less patience for than I used to, and it shows.
I still like most of the music, even if it gets repetitive. Certain tracks I really appreciate. I also appreciate the wealth of options available as far as gameplay (who to use primarily, style of attack, etc).
That, I'm afraid, is where the friendliness stops and the questions and critical stuff takes over.
Okay, so this game takes place almost entirely on a spaceship.
A spaceship which somehow has a drug-smuggler's hideout built into it.
A spaceship that just happens to have a teleporter in plain sight leading to a "secret place" which no one seems to know about, but which some kidnapper or other seems to have made a home of.
A spaceship which has a whole quote-unquote palace? for some drunk named Burt built into it? What. the. hell.
A spaceship which has a switch in plain sight which blows something up or creates a teleporter, or maybe both, which a little boy just happens to hit because he got curious.
A spaceship which seems to have virtually no security or staff wandering around except some sort of receptionist on the very lowest level.
A spaceship with a whole freaking DRUG FACTORY! on board! Again. What. the. hell.
A spaceship which has a magical floor with a pub and alounge just for halflings. This might have been sorta interesting lore, except it was only used twice, and even then, only briefly.
A spaceship with a huge "forgotten storage" chamber, with a couple of people wandering around in it. But it can't be all that forgotten, because there's not only a ghost in it, but Paladin security turned up in time to nab our heroes. The one and only time I've ever seen anything approaching a security presence on a world-class craft. Seriously.
A spaceship which happens to ultimately be brought low because someone...installed a virus on it? I haven't seen it, but are we ever told if Pierre is just some random Frenchman, or is he one of the head programmers? The conversation he and Simon have, earlier in the game, make it seem like he's just some upstart terrorist type. Stupid question: with a ship this huge, carrying so many rich people, how in the living hell is someone going to upload a virus onto any of its systems without being caught? There's no air outside, no place for this ship to crash, so you'd think security would be like 20 times what it is on an airplane, and airplane security is pretty tight. Speaking of which, why do we almost never hear about anything mechanical on the ship? There's computers, and...some guy who wonders how much "gas it eats". I mean, I suppose I could've gotten behind a bomb in an out-of-the-way place, at a stretch, but this computer virus thing is just...blowing my mind.
Okay, so now I've gotten my gripes about the ship itself out of the way (I'm not totally done yet, but this covers most of it), I want to hit on some story bits.
Why exactly do Ross and Shawna love each other, after being apart for years? I mean, presumably they broke up, right, and that's why they haven't seen much of one another? Yet as soon as Shawna pops out of nowhere, she's Ross's love interest, because...because the narrator said so, that's why. The characterization here is about half an inch deep.
In a similar vein, why isn't the relationship between Kelly and Cecil ever brought up again? They have virtually no life in them as characters. I'll give Gabriel his due; he's a loose cannon, and a kid at heart (as well he should be), and wants to protect his mom and all that. But it's pretty sad when Gabriel pretty much becomes the star of the show when it comes to character depth.
And Lucy. Poor, poor Lucy. First of all, why couldn't we have chosen which character to dump? I suppose it might've been a bit harder to code the different options and choices, but still. Second, there's something mentioned about how Lucy was the one that pushed them on when times got tough. Here's the thing though. I think Lucy has like eight lines of dialogue between the time she pops up (again, basically out of nowhere, because apparently she plays piano or something) and the time she gets squished by that pillar. Eight lines. At least everyone else gets a version of the "you can do it, Ross" speech. Lucy gets basically nothing. So how exactly was she the motivator of the group, and why for heaven's sake don't we see it?
Now, as far as other non-party characters and motivations and stuff go:
This halfling hate thing is transparent, dull and drives the story very awkwardly.
Simon talks like a child. He's an old man, purportedly knows what he's doing, yet he acts almost exactly like a slightly more mature, slightly calmer version of Ross. No character depth whatsoever, except some vaguely hinted romance between himself and Renzina. Why though? Because they're both old! Seriously, that's about the only reason given. They're about the same age, and that's enough to start the teasing, what little there is.
First Burt, then Jason. The drunk and the drug user. Both one-dimensional in their substance abuse, both demonstrating that whoever wrote the script either has a weak grasp on characterization, a very weak grasp on addiction/alcoholism/drug use, or both. I swear, some of Jason's lines feel like they came out of one of those cheap anti-drug ads. "It's how I cope" or "I'm a slave to it", or whatever the hell he says. He's a walking advertisement for "kids, don't do drugs". But I will give a little credit here. He's at least a gray character; he means well, sort of, and his post-game insanity is probably the most touching thing I can remember in the whole story. That said, however, why isn't Jeffrey mentioned even once before in the game, if he's so dear to Jason? It works, but it feels very slapped on.
Heaven sequence. I was really, really looking forward to fighting this Great One, or whatever they're actually calling him. They had St. Peter, after all...and while I'm on the topic of St. Peter, that whole Purgatory episode is just weird.
Ross, powered-up ross, archetype party members, and a really obnoxious Tower of Regret, particularly floor 5 where you're in something like a ten-thousand-room grid and you have to find a lost person, with no clues given. I'm just glad I remembered he's about 75 north of the steps, then east.
Anyway, you do all this, and you get level-ups and items and all that, and your friends are there in heaven with you, and yet it all takes fifteen seconds or so, and your friends have no idea what happened. You would think that if Ross sort of astrally projected to heaven, then so did his friends, and they'd remember, same as he did. It's a really weird plot point that's never explained.
Also, way to ham up the Cruelclaw/Stella thing. That is the definition of laying it on thick, in my opinion. Two more characters who talk like grammatically challenged teenagers, by the way. Neither character has much depth to speak of.
One other weirdness: why is it Gabriel who can play the organ to get back into Kelly's dream sequences, and not Kelly herself? For that matter, if you can return to Kelly's dream sequences, why can't you return to Ross's? People have lost galactic dusts that way.
Random question: near the end of the game, someone says that Gabriel told the creature in the sanctuary that his personal goal had to do with his mother. In fact, his personal goal was something like "to halt injustice wherever I find it"...pretty noble little guy, but that didn't say a word about his mother.
How do such glaring contenuity errors make it through a script reread? Also, for that matter, why does the "happily ever after, Ross and Shawna live long lives" ending only show up when you -don't get all the secret items, and the "you die and go to heaven" ending represents a complete game? Honestly I always thought it should be the other way around, since that makes more sense.
On another random note: I found an enemy called Airship -inside Paladin. I also found a great area called Wasteland -inside Paladin, complete with mention of a meadow and all that.
Now I'll hit gameplay, but I'll be a bit briefer here. I've already hit on the really obnoxious scrolls I never use (all the others are at least copable).
Okay, dragon-strike-scroll naming.
Ross seems like your average guy, so I can live with most of his. Seems like a paladin type of thing, actually. Oblivion Dance and Flame Blizzard are a bit out of theme, and actually sound like they'd be higher level spells, but whatever. Fine, up until he gets Toxic Storm out of nowhere. It has one use, on one end-game boss. Weird.
Kelly is...what, exactly? Righteous rage? Energy Burst is meh, Diabolical Fire is cool, God's Anger is sorta meh but okay I guess, Embodiment of Righteousness is fine, Merciless Vengeance is meh (what is she getting revenge for, except maybe Jaden?), and then Death Dimension comes out of nowhere, sounds like a black-mage sort of spell. Not really in theme.
Then there's Cecil. Demon's Gift is fine, then...uh, Lunar Cannon? Then Unending Curse, Embodiment of Power, Infinite Pain and Mass Slaughter. So Cecil's all about bringing down the hurt, the bloodier the better. Lunar Cannon seems really, really out of sync here.
Then there's Gabriel. Mini-Ross until he learns Embodiment of Valor, which I really like because he's brave. Then he randomly gets Fatal Blast and Wraith's Curse? Uh, why? What the hell is with the wraith? There's no darkness in his storyline that I know of, and Cecil's already got a spell with the word Curse in it. Fatal Blast is just meh I suppose.
Shawna has Embodiment of Selflessness. Okay fine, she's the selfless love interest with absolutely no personality except one very briefly defeatist outburst near the end of the game. Oh, and a really cheesy kiss scene where she's basically an accessory to Ross and, yet again, has no character depth of any kind. Then it's Death in 3 Easy Steps, Giga Candella (which makes me think of a massive light burst) and Murder on Demand. This is so out of character it does my head in. Murder on Demand sounds like an assassin or something, so does Death in 3 Easy Steps.
Then you have Lucy/Simon. Meteor Rush, Black Hole, Volcanic Storm, Eternal Vortex and Final Oblivion. Very space-themed, except Volcanic Storm, which is kind of weird. I just pretend it doesn't exist.
So my real overall question is this:
I assume dragon-strike scrolls are somehow bound to the user, most people's being different. You don't, say, go to the library to learn dragon-strike scrolls. So why does Lucy have a space theme? Why does Kelly have a rage thing, and Cecil a pain thing? I feel like this could've been hugely expanded on. I also feel like Simon getting Lucy's skills is just...odd. It really takes me out of the story when I realize that a voice has been swapped onto an old set of stats in order to push the story. Do like the filters on Final Oblivion though, except that it takes for freaking ever to cast!
Random observation: Ross calls out "Final shot!" while trying to spook Jaden after they nearly kill him, near the end of the game. He also uses this on Stella. And yet he never actually -gains an ability called Final Shot. On my first playthrough, I was quite annoyed when Ross hit level 100 and didn't learn Final Shot.
Okay. That's most of my ranting over, for now. I've just come to realize there's a ton about this game that either 1. doesn't make any sense, 2. feels arbitrary/slapped together or 3. could've been so much better. And I'm not even going to touch the script itself, which has at a very rough count more than three hundred grammatical errors in it, most of which are related to missing commas.
You might, if you're still reading, be wondering why I wrote all this and then posted it. It might seem mean-spirited and pointless. Well, I had to ask myself why, when a game has this many issues, it was reviewed so well and so widely when it launched. And that, in turn, led me to an uncomfortable realization.
Our standards, as a blind community regarding audio games, are pathetic.
If this game is considered great, with so many inconsistencies and problems and iffy design choices, I'd love to see what the community did if someone took a game like this, cleaned up all the mess, and tried selling it.
Nnow, before you spew vitriol at me or defend the game or its creator or anything, please note the following:
1. I've played the game five or six times, which means I find it at least fun enough to screw around with, which further means I'm not wholeheartedly trying to condemn anyone or anything;
2. I'm not attempting to resort to personal attacks on behalf of anyone;
3. I'm not faulting the coding itself. I'll say this much, I think there was maybe one or two bugs in Paladin, and that's a huge deal in a hobbyist community, so Aaron gets big props for making sure his product worked out of the box; and
4. I may have strong opinions and may be voicing them fairly harshly here, but that doesn't mean that I won't listen to differing viewpoints, and also doesn't mean I'm denying or ignoring the game's good points. Heaven knows it's got a few, most noteworthy of which is that it's the first of its kind in the audiogames market.
In any event, please feel free to chime in, so long as you understand that I categorically refuse to start a flame war over this. If you're offended or put off enough that you want to call me names or yell at me, go someplace else and either come back in an hour or just leave the topic alone. I'm looking for semi-constructive conversation here, not a fight.
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1